0 Members and 2 Guests are viewing this topic.
DEFINE OBJECTS 3DEFINE OBJECT SANNY BUILDER 3.03DEFINE OBJECT NULL2 // Object number -1DEFINE OBJECT DYN_ROADBARRIER_6 // Object number -2DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA scriptDEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0{$VERSION 3.1.0027}//-------------MAIN---------------thread 'MAIN'042C: set_total_missions_to 0030D: set_max_progress 1870997: set_total_respect_points_to 133901F0: set_max_wanted_level_to 0set_wb_check_to 000C0: set_current_time_hours_to 11 minutes_to 30fade 0 10set_weather 1select_interior 004E4: unknown_refresh_game_renderer_at 0.0 0.0Camera.SetAtPos(0.0, 0.0, 800.0)$PLAYER_CHAR = Player.Create(#NULL, -2040.0410, 914.7771, 53.9952)07AF: $PLAYER_GROUP = player $PLAYER_CHAR group$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)Camera.SetBehindPlayerActor.Angle($PLAYER_ACTOR) = 90.0wait 10Player.SetClothes($PLAYER_CHAR, "SUIT1GREY", "SUIT1", Torso)Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)Player.SetClothes($PLAYER_CHAR, "CAPREDSIDE", "CAPSIDE", 16)Player.Build($PLAYER_CHAR)016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0Model.Load(#SOMYST)038B: load_requested_models009A: 1@ = create_actor_pedtype 16 model #SOMYST at -2048.4907 903.9978 53.8442Actor.Angle(1@) = 355.673206B0: AS_actor wait 500fade 1 1000wait 10000460: set_camera_transverse_delay 0.0 time 5000015F: set_camera_position -2047.1702 915.1419 101.3809 rotation 0.0 0.0 0.0 0160: set_camera_point_at -2037.9211 708.5321 101.8473 mode 1 wait 10000015F: set_camera_position -2047.0410 914.7771 53.9952 rotation 0.0 0.0 0.0 0160: set_camera_point_at -2050.4253 708.5321 53.9952 mode 1 wait 30000end_thread
04C4: create_coordinate 40?? 44?? 48?? from_actor 3416?? offset 0! 1.0! 0! 015F: set_camera_position 40?? 44??! 48??! 0! 0! 0!
DEFINE OBJECTS 3DEFINE OBJECT SANNY BUILDER 3.03DEFINE OBJECT NULL2 // Object number -1DEFINE OBJECT DYN_ROADBARRIER_6 // Object number -2DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA scriptDEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0{$VERSION 3.1.0027}//-------------MAIN---------------thread 'MAIN'042C: set_total_missions_to 0030D: set_max_progress 1870997: set_total_respect_points_to 133901F0: set_max_wanted_level_to 0set_wb_check_to 000C0: set_current_time_hours_to 11 minutes_to 30fade 0 10set_weather 1select_interior 004E4: unknown_refresh_game_renderer_at 0.0 0.0Camera.SetAtPos(0.0, 0.0, 800.0)$PLAYER_CHAR = Player.Create(#NULL, 2004.9397, 2263.0530, 20.6077)07AF: $PLAYER_GROUP = player $PLAYER_CHAR group$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)Camera.SetBehindPlayerActor.Angle($PLAYER_ACTOR) = 90.0wait 10Player.SetClothes($PLAYER_CHAR, "SUIT1GREY", "SUIT1", Torso)Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)Player.SetClothes($PLAYER_CHAR, "CAPREDSIDE", "CAPSIDE", 16)Player.Build($PLAYER_CHAR)016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 //CarsModel.Load(#PCJ600)038B: load_requested_models00A5: 10@ = create_car #PCJ600 at 2161.6794 2285.7964 10.6719Model.Load(#STRETCH)038B: load_requested_models00A5: 15@ = create_car #STRETCH at 2158.6794 2275.7964 10.6719Model.Load(#CHEETAH)038B: load_requested_models00A5: 20@ = create_car #CHEETAH at 2155.6794 2265.7964 10.6719Model.Load(#INFERNUS)038B: load_requested_models00A5: 25@ = create_car #INFERNUS at 2004.9397 2263.0530 24.6077 //CharactersModel.Load(#SOMYST)038B: load_requested_models009A: 1@ = create_actor_pedtype 16 model #SOMYST at 2023.0249 2270.8730 28.8623Model.Load(#BMYBOUN)038B: load_requested_models0129: 2@ = create_actor_pedtype 2 model #BMYBOUN in_car 10@ driverseatModel.Load(#WMYBOUN)038B: load_requested_models0129: 3@ = create_actor_pedtype 3 model #WMYBOUN in_car 20@ driverseatModel.Load(#WMOMIB)038B: load_requested_models0129: 4@ = create_actor_pedtype 4 model #WMOMIB in_car 15@ driverseatModel.Load(#BMYMIB)038B: load_requested_models01C8: 5@ = create_actor_pedtype 5 model #BMYMIB in_car 15@ passenger_seat 0 023C: load_special_actor 'CLAUDE' as 10 // models 290-299 038B: load_requested_models01C8: 6@ = create_actor_pedtype 5 model #SPECIAL10 in_car 15@ passenger_seat 1 wait 500fade 1 1000wait 1000067A: put_camera_on_car 15@ with_offset 13.0 13.0 13.0 point_to_car 15@ tilt 0.0 1wait 800007F8: car 15@ follow_car 10@ radius 10.007F8: car 20@ follow_car 15@ radius 10.0 02C2: car 10@ drive_to 2132.0757 2353.3091 10.6719 wait 1000 end_thread
05D1: AS_actor 2@ drive_car 10@ to 2205.0559 2341.4648 10.6719 speed 5.0 2 0 5
DEFINE OBJECTS 3DEFINE OBJECT SANNY BUILDER 3.03DEFINE OBJECT NULL2 // Object number -1DEFINE OBJECT DYN_ROADBARRIER_6 // Object number -2DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA scriptDEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0{$VERSION 3.1.0027}//-------------MAIN---------------thread 'MAIN'042C: set_total_missions_to 0030D: set_max_progress 1870997: set_total_respect_points_to 133901F0: set_max_wanted_level_to 0set_wb_check_to 000C0: set_current_time_hours_to 11 minutes_to 30fade 0 10set_weather 1select_interior 004E4: unknown_refresh_game_renderer_at 0.0 0.0Camera.SetAtPos(0.0, 0.0, 800.0)$PLAYER_CHAR = Player.Create(#NULL, 2004.9397, 2263.0530, 20.6077)07AF: $PLAYER_GROUP = player $PLAYER_CHAR group$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)Camera.SetBehindPlayerActor.Angle($PLAYER_ACTOR) = 90.0wait 10Player.SetClothes($PLAYER_CHAR, "SUIT1GREY", "SUIT1", Torso)Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)Player.SetClothes($PLAYER_CHAR, "CAPREDSIDE", "CAPSIDE", 16)Player.Build($PLAYER_CHAR)016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 //CarsModel.Load(#PCJ600)038B: load_requested_models00A5: 10@ = create_car #PCJ600 at 2161.6794 2285.7964 10.6719Model.Load(#STRETCH)038B: load_requested_models00A5: 15@ = create_car #STRETCH at 2158.6794 2275.7964 10.6719Model.Load(#ELEGY)038B: load_requested_models00A5: 20@ = create_car #ELEGY at 2155.6794 2265.7964 10.6719Model.Load(#INFERNUS)038B: load_requested_models00A5: 25@ = create_car #INFERNUS at 2004.9397 2263.0530 24.6077 //CharactersModel.Load(#SOMYST)038B: load_requested_models009A: 1@ = create_actor_pedtype 16 model #SOMYST at 2023.0249 2270.8730 28.8623Model.Load(#BMYBOUN)038B: load_requested_models0129: 2@ = create_actor_pedtype 2 model #BMYBOUN in_car 10@ driverseatModel.Load(#WMYBOUN)038B: load_requested_models0129: 3@ = create_actor_pedtype 3 model #WMYBOUN in_car 20@ driverseatModel.Load(#WMOMIB)038B: load_requested_models0129: 4@ = create_actor_pedtype 4 model #WMOMIB in_car 15@ driverseatModel.Load(#BMYMIB)038B: load_requested_models01C8: 5@ = create_actor_pedtype 5 model #BMYMIB in_car 15@ passenger_seat 0 023C: load_special_actor 'CLAUDE' as 10 // models 290-299 038B: load_requested_models01C8: 6@ = create_actor_pedtype 5 model #SPECIAL10 in_car 15@ passenger_seat 1 wait 500fade 1 1000wait 1000067A: put_camera_on_car 15@ with_offset -5.0 10.0 5.0 point_to_car 15@ tilt 0.0 2wait 800007F8: car 15@ follow_car 10@ radius 8.007F8: car 20@ follow_car 15@ radius 10.0 05D1: AS_actor 2@ drive_car 10@ to 2205.0559 2341.4648 10.6719 speed 5.0 2 0 5wait 19000067E: put_camera_on_actor 6@ with_offset -1.0 1.0 1.0 point_to_actor 6@ 0.0 mode 2 05D1: AS_actor 2@ drive_car 10@ to 2132.0757 2353.3091 10.6719 speed 5.0 2 0 5wait 1000 end_thread
by memory that was really REALLY buggy? or am I thinking of the one gunner did
032C: car 28640?? ram 28644??
0464: put_actor 9940?? into_turret_on_car 9872?? at_car_offset .4242! -.0679! 1.1322! unknown 3? angle 270! with_weapon 27?
0841: flying_vehicle 114@ use_secondary_gun 1
084E: flying_vehicle 149@ use_primary_gun 1
096A: enable_flying_helis 0
SMF 2.0.19 | SMF © 2021, Simple Machines