Author Topic: 48h - Faster Than Light - OUT NOW!  (Read 8826 times)

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Offline TrYp

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Re: 48h - Faster Than Light - OUT NOW!
« Reply #45 on: October 16, 2011, 03:17:55 AM »
Didn't he land it with a freeway also?  :blink:

No he didn't. I think you confuse him with Crazy. He did a freeway CSM of a tree which was previously done by Eatab on a PCJ. Also, would Tryp mind uploading the set-up? Because everone has been dying for a good one  :ninja:


On-topic: Great collab!  :a-cheer: COOPPAAAH and Sorcery stood out for me. Nice camera angles on my stunts btw petar. Always nice to see  :happy:

I have a savegame with the spawn position, I can upload it tomorrow as I'm not at home now.

Here it is. Spawn a flatbed and load position 2, and you will get the flatbed stucked thereotically.

http://www.sendspace.com/file/3voy01

Offline Rainbow

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Re: 48h - Faster Than Light - OUT NOW!
« Reply #46 on: October 16, 2011, 09:10:52 AM »
It unstucks after every single attempt.  :L

Offline TrYp

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Re: 48h - Faster Than Light - OUT NOW!
« Reply #47 on: October 16, 2011, 09:13:01 AM »
It unstucks after every single attempt.  :L

Well you shouldn't go too far from the setup, but yeah it usually dissapeared for me too, that's why it was annoying.

Offline theonly_one

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Re: 48h - Faster Than Light - OUT NOW!
« Reply #48 on: October 16, 2011, 09:13:43 AM »

The last part was... the worst, sorry, but I just didn't feel it, the CC was awful (it could've worked with a different CC & if you're game didn't have so many bugs, so it's not only your fault), so were the angles & the effects just seemed random & out of place, (especially the ones in the beginning the latter ones weren't actually that bad), they didn't complement anything, seemed like you were just fucking around with effects with out any sense or idea behind them, the blurry effects didn't fit at all. Towards the end you got some sense of direction, but it was far too late for that, the atmosphere had already been broken down.

I don't remember that much about the stunts, but when I'd see something interesting or awesome I'd take a glimpse at the bottom of the screen and see "Rainbow"

I love the fact that you use constructive criticism, not too many people does that these days :)

Offline Determined

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Re: 48h - Faster Than Light - OUT NOW!
« Reply #49 on: October 16, 2011, 09:21:34 AM »
Whoops, I meant to say different timecyc, not CC

(it could've worked with a different CC Timecyc & if your game didn't have so many bugs, so it's not only your fault)

But of course, it could've worked with a different CC as well  :lol:

Offline Dundee

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Re: 48h - Faster Than Light - OUT NOW!
« Reply #50 on: October 17, 2011, 02:06:20 PM »
Much stunts for 48h  :o

Yeah, great collab.
I dont have no idea about the stunts but i think they were nice.

Editing was also great.
Petar and iAndy's parts were really awesome.

Peatr: This editing was just awesome. This "drum blur effekt" was sooo much fitted and the masking on the cabbie stunt was also a great idea.
I liked the feeling there and the CC was also sexy. I loved the last effekt on the last clip ;)
Gj on it.

iAndy: The CC looks warm and great. The editing clean and enjoyalbe. Overall great editing too but i think you can make that with more power, because that was a little bit too boring.
I liked yur editing before this and yea make it like this in the future ;)

Overall: Yeah, i dont watch VC videos but that was great to watch

Offline Samurai

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Re: 48h - Faster Than Light - OUT NOW!
« Reply #51 on: October 18, 2011, 01:13:30 PM »
Nice vid. But didn't notice that this was in 48 hrs! Usually haste makes waste, but this enjoyable for the most part.

There seemed to be a azure tint to much of it which I didn't mind, was easy on the eyes. Not a fan of the shaky rocks too much, and keep those black borders in mind when you pan side to side, if it was intended, i usually just find them very distracting, but if on purpose....thats how you roll  :P

I like bloc party but i think some of it was a bit too monotonous for me, but thats always my gripe with music usually. It was nice for the third part to be a different' "mood" musically, it definitely mixed things up and broke up the solid wall sonically. 

Overall, lots of good shit, and especially for 48 hrs. I'm definitly down to see more in the future, i would ask you to consider mixing up the music a bit and maybe collaborate with other on editing ideas, so you get more of a mixed palette of visuals considering its 12 _plus mins long. Nice job.

Saw some cool shots with Freeplay 3.1 but more can be done  ;)

Offline TiagoPT

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Re: 48h - Faster Than Light - OUT NOW!
« Reply #52 on: October 18, 2011, 01:34:29 PM »
12 mins for a 48 hrs vid? rock on dudes :o

Offline BG hitman

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Re: 48h - Faster Than Light - OUT NOW!
« Reply #53 on: October 23, 2011, 08:16:25 AM »
liked the first part much more but this was ok too

GJ everyone  :P

 

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