Author Topic: [AC] Odd - Le projet KO  (Read 19115 times)

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Offline Genyus

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Re: [AC] Odd - Le projet KO
« Reply #60 on: October 13, 2011, 09:00:10 AM »
Unless your 100% certain (which I can't believe you are) then don't get all high and mighty.
You can never be 100% sure in this game, that's why you should never act like you know. It's all assumption based and can never be proven, unless someone admits of course.

Also, interesting theory on cheaters on tests: the ones who shouted the hardest to be against cheating were the ones who cheated the most when it came to it. Replace 'cheating on tests' with 'cheating (modding) in a game' and you know where I'm headed.

Offline VaNilla

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Re: [AC] Odd - Le projet KO
« Reply #61 on: October 13, 2011, 09:08:36 AM »
You can. You can know for certain that a 1000ft bump is impossible to take an extreme example. You can know that a stunt is impossible with FL on, that the Watch This opener is impossible with no rad, that the speed of a car can't get past a certain point, that you can't bump into the air without coming down very quickly, and so on. These are all the extremes, and it's to what level you notice these extremes that tells you whether or not something is certainly modded.

Offline Markix

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Re: [AC] Odd - Le projet KO
« Reply #62 on: October 13, 2011, 09:12:05 AM »
its awesome bro  ;D

Offline A maid

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Re: [AC] Odd - Le projet KO
« Reply #63 on: October 13, 2011, 09:13:01 AM »
...You can know that a stunt is impossible with FL on...
What about the bridge bump?

Offline VaNilla

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Re: [AC] Odd - Le projet KO
« Reply #64 on: October 13, 2011, 09:24:52 AM »
What about the bridge bump?

That is fairly easy to do with FL on since you just need to get a good bump like you do with FL off, the speed isn't the biggest deciding factor in landing it. But anyway I've already gone too off-topic.

Offline Genyus

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Re: [AC] Odd - Le projet KO
« Reply #65 on: October 13, 2011, 09:26:54 AM »
You can. You can know for certain that a 1000ft bump is impossible to take an extreme example. You can know that a stunt is impossible with FL on, that the Watch This opener is impossible with no rad, that the speed of a car can't get past a certain point, that you can't bump into the air without coming down very quickly, and so on. These are all the extremes, and it's to what level you notice these extremes that tells you whether or not something is certainly modded.
Obviously, but like you said yourself; these are all extremes. So I don't really understand why you point them out? There's a difference between common sense and stunts that are on the edge. It's the stunts that are on the edge that are the case most of the time, and it's those you can't be certain about. You can form an opinion, but you can never state your opinion as the truth because a game is simply too random to be logically or mathematically explained. (just so you know I was never disagreeing with you, just elaborating on the points made beforehand)
« Last Edit: October 13, 2011, 09:28:25 AM by Genyus »

Offline VaNilla

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Re: [AC] Odd - Le projet KO
« Reply #66 on: October 13, 2011, 09:31:11 AM »
My point is that these are factors that you know when broken make a stunt modded for certain. When you see modded stunts you are still noticing these extremes but to a much lower extent. Sometimes it's high enough for you to believe with 100% certainty that a stunt is modded, but it is nevertheless still just your opinion. There are things that are just blatantly obvious though like floating into the sky, the shake a vehicle gets when slowitdown is enabled, the difference between replay lag and boosts, etc. But that's all I'm gonna say, nice video Odd :)

Offline NuclearDeath

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Re: [AC] Odd - Le projet KO
« Reply #67 on: October 13, 2011, 09:39:54 AM »
Nice little modded video you got here.

Offline Prog

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Re: [AC] Odd - Le projet KO
« Reply #68 on: October 13, 2011, 09:43:14 AM »
Tu ferais mieux de manger ton clavier pauvre con =)

Offline Odd

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Re: [AC] Odd - Le projet KO
« Reply #69 on: October 13, 2011, 09:56:26 AM »
Nice video Odd :D. I loved the megaloop to grind, that huge cabbie boost to precision was sick, the infernus wallride to bump was also pretty cool, but there were too many bumps in my opinion. I think the video would have been better if you'd cut out a lot of the stunts out, because it would have ended up having a lot more variety, but I don't see that as the purpose of the video. It seems to me like you just wanted to finally use everything you had landed over the years, and it was pretty nice because of that :). I do feel that prog's P2B was pretty weird and some of your stunts looked pretty floaty, but regardless this was a good video.
Did SS really not say anything about this being modded? Where the fuck is my GTAS?

Last sentence.

Yeah come on man, I had to get SOMETHING in there :ninja:, but seriously I agree with Daffy. About three years ago I used to post what I thought about modding just like you Gavran, until I realised how stupid I was being. Unless your 100% certain (which I can't believe you are) then don't get all high and mighty.

Thanks, I'm really happy to see how you changed  :o A big thanks for your comment, and to everyone (once again, yeah ^^'), but it's hard to be always here !

If someone need to download a low quality version, say it ! I'll do it for you  :)

Offline TurBo

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Re: [AC] Odd - Le projet KO
« Reply #70 on: October 13, 2011, 10:03:59 AM »
A fantastic video, although there may have been abit too many big airs to my taste it was still a masterpiece of a solo with great stunts all the way through.

Offline Kai

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Re: [AC] Odd - Le projet KO
« Reply #71 on: October 13, 2011, 10:18:22 AM »
Looked like you guys had some fun, about the video well look at the topic and you have my opinion. The second song was mad jizz.

Offline NuclearDeath

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Re: [AC] Odd - Le projet KO
« Reply #72 on: October 13, 2011, 10:34:42 AM »
Tu ferais mieux de manger ton clavier pauvre con =)
Translate please :)

Offline JustCaus3

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Re: [AC] Odd - Le projet KO
« Reply #73 on: October 13, 2011, 10:52:04 AM »
That was pretty tight, even tho' it got a little bit boring because all the crazy high airs which just didn't end D: But if you like doing them it's fine and also some tech stuff was also in it which I liked  :ajaja: Stunting-wise it was top notch, editing was really fine and the music choices were cool also  :ajaja:

Honestly, I did not think that this was modded, you guys have to remember that you can't compare SA map with AC map. AC is like one big fucking airport which there are only 3 in SA  :lol: So the point is that you can get some crazy speed in this map.

Overall an enjoyable video Odd  :ajaja: Props for the work you did on this  :ajaja:

Offline MaCi

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Re: [AC] Odd - Le projet KO
« Reply #74 on: October 13, 2011, 11:01:05 AM »
One hell of a monster you shared with us Odd, finally you got it out :) The big-airs were nice I suppose, bet they were fun to try even if they were a bit boring to watch after a while but those precisions and that sick ass motherfucker of looping to grind were fucking beauties :D Cool editing, well synchronized flashes and such and great looking intro and outro. Well done!

 

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