Author Topic: Green NRG500  (Read 3941 times)

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Offline LiveLife

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Green NRG500
« on: August 20, 2011, 12:42:40 AM »
Hey everyone, I'm currently trying to create an entirely green NRG500, so to say from the head to the toe only green. In order to do that, I've extracted in the first step the nrg500.txd and nrg500.dff out of the gta3.img. Then I've opened the nrg500.txd with TXD Workshop and replaced the four files "nrg50092body128.png", "nrg50092brakes64.png", "nrg50092decal64.png" and "nrg50092metal128.png" with only-green substitutes. Saved, archieve rebuilded, ingame result is this:



What do I miss here? Is there any editing of the nrg500.dff necessary? And if yes, how do I do that?
Additional Info: Link - Found this, but it doesn't really help me.

Nevertheless, I uploaded my files, Link. I hope, you guys can help me a bit. Thanks. :)

Offline Spike

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Re: Green NRG500
« Reply #1 on: August 20, 2011, 12:48:28 AM »
Rockstargames/GrandTheftAutoSanAndreas/data -> search for carcols , open it , search for nrg500 in the list and the change the numbers behind nrg500 to "1,1" and save , done.

Offline LiveLife

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Re: Green NRG500
« Reply #2 on: August 20, 2011, 01:05:30 AM »
Thank you for the fast answer. :)

So, I opened the carcols.dat. I replaced this line
nrg500, 3,3, 3,8, 6,25, 7,79, 8,82, 36,105, 39,106, 51,118

with this line
nrg500, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1

The result is this:


Any ideas, how to turn the remaining black, metallic (exhaust system, handlebar and spring) and red textures (the backlight) into green aswell?

Offline Reynard The Fox

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Re: Green NRG500
« Reply #3 on: August 20, 2011, 01:29:37 AM »
Are you trying to green screen or something?

Offline 灰野 敬二

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Re: Green NRG500
« Reply #4 on: August 20, 2011, 01:35:28 AM »
dingleberry

Offline Cookie

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Re: Green NRG500
« Reply #5 on: August 20, 2011, 03:05:44 AM »
Any ideas, how to turn the remaining black, metallic (exhaust system, handlebar and spring) and red textures (the backlight) into green aswell?
If you downloaded the clean nrg mod (removes stickers etc ont he bike) that would be a good place to start. You should be able to find it on here or google pretty easily. Open that up, edit it to the green you want.
It wont change the colour of the metal + brakes etc though, only the body.

Offline Rusch69

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Re: Green NRG500
« Reply #6 on: August 20, 2011, 03:48:56 AM »
For the stickers - enable the alpha channel in TXD workshop (Ctrl + P / Tick 'Alpha is used'). Click on 'nrg50092decals64' and then click on the 'alpha / mask' button at the bottom. Export the image, color it black, import it again and save it. The decals should now be 100% transparent. The alpha channel defines the transparency of the texture (white = 100% visible, black = 0% visible).

^ Basically what the NRG500 suggested by Cookie has. Just wrote down in case you can't find it.



For the black areas, exhaust, handle bar etc. ... that requires some .dff & .txd modding to get images for those areas/objects.



The headlights of the vehicles are in some seperated .txd file, I remember giving my Infernus evil eyes that way years ago. I dunno anymore which .txd file it was though ;(

Offline Labiloute

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Re: Green NRG500
« Reply #7 on: August 20, 2011, 05:59:23 AM »
use camhack, im remember, there is bind to make the vehicle u are driving invisible.

;)

Offline LiveLife

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Re: Green NRG500
« Reply #8 on: August 20, 2011, 06:54:28 AM »
Are you trying to green screen or something?

use camhack, im remember, there is bind to make the vehicle u are driving invisible.

;)
Yeah, I have an idea in mind and I wanna give it a try. Thanks for your advice Labiloute, that was indeed one of the things I wanted to do aswell, but not the main idea.  :P I definitely need a green nrg.

Anyway, thanks to Rusch69 the nrg500 is now free of decals. Link to updated files


Additional Info: Never forget to get a new nrg500. A saved one simply doesn't do it.  :P


So, now they are still some black, metallic and red textures remaining. I just found this tutorial here, Link. Gonna test that and see what I can do.


Offline Sava

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Re: Green NRG500
« Reply #9 on: August 20, 2011, 08:22:50 AM »
I hope this has somethign to do with United 1.2 :angry:

Nah good luck CD/LL, can't wait to see what you want to do (except making the bike invisible).

Offline Veno

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Re: Green NRG500
« Reply #10 on: August 20, 2011, 10:26:56 AM »
ColdDeath  :wub:
you back in busines man? :3

Offline Maggi

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Re: Green NRG500
« Reply #11 on: August 20, 2011, 10:56:44 AM »
Rockstargames/GrandTheftAutoSanAndreas/models/generic open the vehicle.txd and you'll find this:





Hope it'll help you  :)


Offline Herrarge

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Re: Green NRG500
« Reply #12 on: August 21, 2011, 09:00:02 AM »

Offline heisenberg

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Re: Green NRG500
« Reply #13 on: August 21, 2011, 11:00:30 AM »
That green looks pretty cool actually. haha

Offline LiveLife

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Re: Green NRG500
« Reply #14 on: August 21, 2011, 12:36:27 PM »
I hope this has somethign to do with United 1.2 :angry:
Actually not, but be sure, work on United is continuing. ATP is scripting all the time  :mellow: and Aschratt has his last exam in order for his diploma in about two weeks; therefore he should be able to spend more time then for United again aswell. Besides: Link


ColdDeath  :wub:
you back in busines man? :3
Well, I stopped stunting and don't plan on returning. This is just something I want to try out and see if it's something useful.  ;)

Anyway huge thanks to Herrarge  :wub: (and Maggi of course too). Looks great! Here's the final result:

 

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