Author Topic: 1st time working with next gen gaming textures  (Read 1650 times)

0 Members and 1 Guest are viewing this topic.

Offline Flat Face

  • With power comes lulz
  • Administrator
  • Posts: 9243
    • View Profile
1st time working with next gen gaming textures
« on: April 03, 2011, 03:38:15 AM »
The grass and dirt textures are 1024x1024 where as the tree textures are from SA and are 128x256, that's why there's such a gap in quality

*Update* I've posted more pics with varying degrees of texture quality

---------

I've never really worked with next generation texture layers for models but seeing as we decided to move pedrising to another game engine so we're going to need to know this stuff soon :) I started making a new tree because we're really sick of the gta style crappy fauna so.. yeah..














bump map and spec map as well as the original diffuse, what do ya think? :P it's also my 1st good pelt mapping *texture map made for an unusual mesh*

EDIT:

hmm you can't really see much.. I'll make a better pic

« Last Edit: April 04, 2011, 01:47:55 AM by Flat Face »

Offline Rainbow

  • Senior Member
  • Posts: 7375
  • Coeur de taxi
    • View Profile
    • http://www.youtube.com/Rainbowstunting
Re: 1st time working with next gen gaming textures
« Reply #1 on: April 03, 2011, 08:56:23 AM »
Looks realistic  :a-cheer: I don't understand all this modeling stuff though... I still can't get a house in VC  :(

Offline A maid

  • Creator of Worlds
  • Senior Member
  • Posts: 9033
  • Defenestration penetration.
    • View Profile
Re: 1st time working with next gen gaming textures
« Reply #2 on: April 03, 2011, 09:15:22 AM »
Looks realistic  :a-cheer: I don't understand all this modeling stuff though... I still can't get a house in VC  :(
Didn't you once make a banana-colored house or something?

Offline DaredevilX

  • XTRMNTR
  • Veteran Member
  • Posts: 2075
    • View Profile
Re: 1st time working with next gen gaming textures
« Reply #3 on: April 03, 2011, 11:08:36 AM »
Imo it doesn't look very realistic but it's still well done. Textures could be a bit higher res maybe but I bet it looks better ingame.

Offline Flat Face

  • With power comes lulz
  • Administrator
  • Posts: 9243
    • View Profile
Re: 1st time working with next gen gaming textures
« Reply #4 on: April 03, 2011, 06:52:54 PM »
Yeah it should be higher res, it's from SA so it's a pretty small texture but considering it's a texture used in SA, it's come out pretty well in my opinion :)

I can up the poly count on the tree and I'll see if I can find a higher res texture just for a render to post here so you can get a better idea maybe?

Offline Shifftee

  • Shiff
  • SASL 2014 Judges
  • *
  • Posts: 14076
  • Retired.
    • View Profile
Re: 1st time working with next gen gaming textures
« Reply #5 on: April 03, 2011, 07:36:03 PM »
Well done!  :mellow:

Offline Flat Face

  • With power comes lulz
  • Administrator
  • Posts: 9243
    • View Profile
Re: 1st time working with next gen gaming textures
« Reply #6 on: April 03, 2011, 11:27:47 PM »
<3




Offline Noah

  • Veteran Member
  • Posts: 6465
    • View Profile
    • YouTube
Re: 1st time working with next gen gaming textures
« Reply #7 on: April 03, 2011, 11:45:36 PM »
Better than that tree you sent me  :P

Offline Flat Face

  • With power comes lulz
  • Administrator
  • Posts: 9243
    • View Profile
Re: 1st time working with next gen gaming textures
« Reply #8 on: April 04, 2011, 12:04:21 AM »
this is that tree lol, I added a few more branches since then though

EDIT:

Better quality textures BEGIN NOW!





« Last Edit: April 04, 2011, 01:47:25 AM by Flat Face »

Offline вαℓυ

  • Lord of The Underground
  • Veteran Member
  • Posts: 3662
  • Killerstunter
    • View Profile
    • http://uk.youtube.com/user/Balujan
Re: 1st time working with next gen gaming textures
« Reply #9 on: April 04, 2011, 01:39:43 AM »
That looks good man. :P

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal