DEFINE VERSION VICE 0.22
0002: jump ££Label008620
DEFINE MEMORY 34329
:Label008620
0002: jump ££Label008644
DEFINE OBJECTS 1
DEFINE OBJECT DOOR \\ This is an unused object. You can put anything here.
:Label008644
0002: jump ££Label008658
DEFINE MISSIONS 0
;-------------MAIN---------------
:Label008658
03A4: name_thread "MAIN"
016A: fade 0? () 0? ms
01F0: set_max_wanted_level_to 5?
0111: set_wasted_busted_check_to 0? (disabled)
00C0: set_current_time 12? 0?
0572: set_taxi_boost_jump 1?
04E4: unknown_refresh_game_renderer_at 461.2933! -1259.221!
03CB: set_camera 461.2933! -1259.221! 11.07123!
0053: 3400?? = create_player #NULL at 461.2933! -1259.221! 11.07123!
01F5: 3388?? = create_emulated_actor_from_player 3400??
0001: wait 0? ms
01B6: set_weather 0?
01EB: set_car_density_to 0!
03DE: set_pedestrians_density_multiplier_to 0!
0330: set_player $PLAYER_CHAR infinite_run_to 0? (false)
00D6: if 0?
8118: NOT actor 3388?? dead
004D: jump_if_false ££Label00873F
0352: set_actor 3388?? skin_to "PLAYER"
038B: load_requested_models
0353: refresh_actor 3388??
0222: set_player 3400?? health_to 100!
010E: set_player 3400?? minimum_wanted_level_to 0?
:Label00873F
016A: fade 1? (back) 1000& ms
00D6: if 0?
0256: player $PLAYER_CHAR defined
004D: jump_if_false ££Label0089C1
04BB: select_interiour 0? \\ select render area
01B4: set_player $PLAYER_CHAR frozen_state 1? (unfrozen)
01B7: release_weather
Compile that with Mission Builder 0.22.