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I have mixed feelings about this video, but it's very difficult to explain without sounding insulting.On one hand, I want to praise this video a lot, and say 'this is the standard of stunting'. On the other, I am worried that, in actual fact, THIS is the standard of stunting...allow me to try and explain.While I saw a great mixed bag of big-air and creativity, I was not too comfortable with the over-reliance of stuck vehicles being used to create bumps. It has an air of unnaturalness about it. Some of them I felt had evolved from the BSM and normal type of CSM, to making a CSM in a place that may be impossible to do in a real game (like on PS2, without the use of spawners or anything). There were shitloads of stunts in this vid that used a form of CSM and most I don't particularly have an issue with, but ones I did were things like Ineeda's stunt at 2:54, now how the fuck do you do that in a normal game? It's a fucked-up place to get an ambulance to get stuck. It's things like that which I have issues with. It's complicated to explain it flawlessly, but it's like people are thinking of new ways to do amazing stuff in a not so amazing way...I thought the stunt at 1:30 was quite clever, not sure if anyone did that before but thought it worked very well. The Big V and BG Hitman had stunts I enjoyed, Turok's huge drop bump was quite sick as well (technically a p2b, just the bump came very late!). I still think the video is very well done, the stunts in it are very impressive, and are standards I never have (nor never will) reach in terms of the big-air side of things.
but then again maybe I am just out of touch with how stunting is today.
Where download "lc collision files" of ineeda FBI Bump ??
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