Author Topic: Warning the modders  (Read 19337 times)

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Offline Reynard The Fox

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Re: Warning the modders
« Reply #75 on: November 22, 2010, 07:00:38 AM »
http://www.gtamodding.com/index.php?title=Replays_%28GTA_SA%29

Radioaktive's skin change tutorial also reflects that the weird code can get converted with that 010 Editor.



Though those replay.rep included informations don't seem to define anything about gravity etc. Something like a working speedo in replays is really missing....
I'm pretty sure the speed isn't saved in replays. It's more like a point to point system that checks what the player was doing at that time, the angle of the player, if the player is leaning forward or not. The only way we could crack the replay would be with help of a rockstar programmer, but I don't see that happening very soon. I had the idea of opening a topic so everybody with a little to much experience could suggest idea's for a replay scanning program. But that wouldn't do very well on this forum as there aren't many people with experience.

Offline tacojoe

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Re: Warning the modders
« Reply #76 on: November 22, 2010, 10:15:35 AM »
Scanning replays wouldn't tell us if something is modded or not. The replay just stores a bunch of player locations/positions and plays them out. No gravity, nothing more than that. The rate of change in positions during playback aren't consistent, ever. Though, that matters on the machine doing the playback, not necessarily the rep itself. But FL ON and FL OFF kinda disporve that, don't they?

Try opening up the rep in hexedit or any other hex editor (in ASCII translation, of course), see what you can make out of it. If anything, the only way to detect mods would be to see if any external applications (gtasacc, sobeit, etc) are hooked into the game while running in realtime. That would require all games to be linked to a network, (say, Steam or any large server, as an example) in which one could see it running realtime. Or you could simply modify the game .exe using a hex editor (few hex values changes) to change the data that is held in .rep's. Thus, add data for any external application running hooked into the game, etc. Likewise, you would need the same array of hex values in that code to replay it (aka, same modified .exe). Other than that, there is not much that can be done. I don't see any of it happening, anyway.

Reps by themselves won't prove anything at all, as they only store player locations, basically, a static file. Also explains why they are small in file size. I could be wrong, though. Never tried working with .rep's much, but this is from what I can tell.
« Last Edit: November 22, 2010, 10:17:31 AM by tacojoe »

Offline VaNilla

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Re: Warning the modders
« Reply #77 on: November 22, 2010, 01:32:34 PM »
They store more than co-ordinates, it's possible to find modifications from them given what they store (leaning, getting on and off the bike, etc)

Offline Radioaktive

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Re: Warning the modders
« Reply #78 on: November 22, 2010, 01:37:54 PM »
Banning modders and/or deleting so-called 'modded' videos isn't the way to go. It's bordering McArthurism - "He modded!...Ban him! BAN HIM!!!" If someone mods, they're only cheating themselves and wind up looking like dicks.

I can see where someone modding a stunt you've been trying could be frustrating, but if it's 'obvious' modding - why wouldn't you release your unmodded variation anyway just to rub the modder's nose in it?

Personally, I think you guys are beginning to take this stuff WAAAAAY too seriously. Checking replays? Hall of Shame? I mean, seriously...

Rush - Witch Hunt \m/

Offline tacojoe

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Re: Warning the modders
« Reply #79 on: November 22, 2010, 07:07:40 PM »
They store more than co-ordinates, it's possible to find modifications from them given what they store (leaning, getting on and off the bike, etc)
<_< "Locations and positions," and no.

Offline kaneda

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Re: Warning the modders
« Reply #80 on: November 22, 2010, 10:29:31 PM »
With all this analysis of the rep files talk - you're assuming that anybody that DID mod a stunt would be willing to hand over their rep file for scrutiny? Good luck.

EDITED: I put 'scrutinization' - that's not even a fucking word!

Offline Rainbow

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Re: Warning the modders
« Reply #81 on: November 22, 2010, 11:46:49 PM »
They store more than co-ordinates, it's possible to find modifications from them given what they store (leaning, getting on and off the bike, etc)
<_< "Locations and positions," and no.

You forgot to highlight the rest of the sentence  <_< Which is explaining WHY it is possible

Offline wite_gangsta

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Re: Warning the modders
« Reply #82 on: November 23, 2010, 02:39:13 AM »
The Gtas community will always have its fair share of modders and nothing will change this point so everyone cut the crap and let's all..
 

Offline tacojoe

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Re: Warning the modders
« Reply #83 on: November 23, 2010, 03:33:14 AM »
They store more than co-ordinates, it's possible to find modifications from them given what they store (leaning, getting on and off the bike, etc)
<_< "Locations and positions," and no.

You forgot to highlight the rest of the sentence  <_< Which is explaining WHY it is possible
Get off of SS's cock. When I said "positions," I meant all the player/static states (Leaning up/down, wheelie, etc), as well. And no, you can't find mods from them. A rep will run in every map mod for GTASA. In which this case, it is possible to see that the player used a map mod, for example, but that's based on your game, not the rep itself. Try again.

Offline 灰野 敬二

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Re: Warning the modders
« Reply #84 on: November 23, 2010, 04:57:21 AM »
SS still thinks he's an awesome modding spotter. Meshuggah still think they write good metal music. Justin Bieber still thinks he's the next Kurt Cobain.

If he was so good at spotting modding, he would've accused himself, so all his arguments are invalid. ;)

Offline VaNilla

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Re: Warning the modders
« Reply #85 on: November 23, 2010, 06:24:57 AM »
When was the last time you were out in the sun Baseline? You could use the vitamins :)

EDIT: Tacojoe, of course you can, you could find 'states' which make the player bail under normal circumstances, and cross-examine these states with replays that seem to use anti-fall, this would show you if they should have fell off their bike. You could also check if at a certain portion of a replay, the speed at which you travel across a set of co-ordinates abnormally increases. You could also check gravity by doing this with the Z axis on the height. Everybody knows you weren't talking about anything other than co-ordinates by the way, don't bother bullshitting it.
« Last Edit: November 23, 2010, 06:42:44 AM by Shadowsniper »

Offline 灰野 敬二

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Re: Warning the modders
« Reply #86 on: November 23, 2010, 07:02:21 AM »
I don't think you should be the one talking about gravity when you thought my handling-only modded stunts looks like gravity. :lol:

Let TacoJoe do his job, he was more succesful in hiding his mods than you, so he probably knows more about modding than you. Back off and let the professional modders do this mate. ;)

Offline MeetMyMeat

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Re: Warning the modders
« Reply #87 on: November 23, 2010, 07:05:15 AM »
pwned

E: SS is talking to the mirror in the bathroom lol. fucking awesome, sigged
« Last Edit: November 23, 2010, 07:08:23 AM by MeetMyMeat »

Offline VaNilla

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Re: Warning the modders
« Reply #88 on: November 23, 2010, 07:06:03 AM »
Do you honestly think you can tell me how you modded a stunt and have me believe you? Modding = deception, so you're clearly making shit up just to try and prove me wrong, after already being shown up by half the forum. How can you expect me to believe your so called 'facts' if you constantly lie about them. No sense whatsoever.

EDIT: MMM, you should have been banned by now, I know for a fact you've been warned by three members of the administration team for being a cunt already. Take the provocative trolling, and try it on your lack of real life friends, you would probably come back with a broken nose :ajaja:
« Last Edit: November 23, 2010, 07:10:02 AM by Shadowsniper »

Offline MeetMyMeat

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Re: Warning the modders
« Reply #89 on: November 23, 2010, 07:14:14 AM »
All my real life friends are under 40 kg. I beat them up everyday. Still wanna mess with me?  :mellow:

 

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