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They contain much more than that, but since nobody has been able to decrypt replays, it's impossible to scan them for mods.
Quote from: Shadowsniper on November 18, 2010, 09:35:26 AMThey contain much more than that, but since nobody has been able to decrypt replays, it's impossible to scan them for mods.What do they contain then besides the coordinates? How do you know what they contain since nobody has been able to decrypt them?
But at the same time Bluedagger, is it really good manners to watch a video and then just ignore the creator by avoiding the topic? I mean it would be great if everyone could be friendly to everyone all the time, but that's not the real world. If a member of the forum tries to lie to the community by modding their stunts, then people aren't going to just let it slide Now I know this is off topic, but Neo raised an argument about BSM's vs CSM's and PSM's and I have to say that I fully agree with him. SabotagE also brought up the point BSM's can also be used to land spots that are possible naturally, just like other stuck methods, but Neo didn't actually mention BSM's, and I think there's a good reason why he didn't; they're in a different ballpark to other stuck methods. They may all be vehicles which can used as a stuck method, but these vehicles all have different properties and different applications; each must be stuck in a different way, they all have different end results. PSM's in particular look big and ugly, and they don't really offer any advantages over other, more minimalistic stuck methods such as CSM's, so it can be a real shame to see them used so often. CSM's also have their own specialised uses, at their best they allow stunters to bump from the edge of a roof and they can even be stuck facing down from the top of some objects, creating a ramped bump where sometimes, other vehicles may not be applicable. However, they're usually stuck in the most awful looking places, sometimes in impossible places, and the ramped application of a CSM can often be replicated by a P2B, so they always tend to look like wasted potential, and they seem like the easy way out.When people come up with tasteful ways to use a stuck method, they generally tend to be very impressive, but as mentioned before, they're unfourtunately often used to create terribly generic spots. One of the key factors to impressing people in stunting is having creative ideas, matching that with difficult spots and managing to pull really great videos out of the bag. The problem with the aforementioned stuck methods is that they are usually used to create the most boring, generic spots out of nowhere. People often talk about finding 'new' spots, but if you were to strip away the graphics of the surroundings, you would often find that you've seen these same 'new' stunts a hundred times before. We should be striving to use the environment in new exciting ways, rather than taking the easy way out by using crappy methods just for the sake of it. It feels like a step backwards in stunting rather than a revolution.So you ask, what's the difference with BSM's? I think it's important to understand that BSM's have more specific requirements than other stuck methods, which makes them far more entertaining and really sets them apart. They're far more limited in the ways that they can be stuck; you actually have to lay them against a wall, there's no other way about it. Already, this makes them far more specialised than other stuck methods as mentioned before. Not only does this make them more difficult to use, but unlike the ways that CSM's/PSM's are used, laying a bike against a wall actually looks and feels natural. The size of a bike also makes them look very minimalistic, which is always a good thing in stunting, because what's happening is that you're making the most out of a limited situation. They're also a lot harder to bump, and that's why you don't see people passing off BSM's as a cop out. I mean I have to say that I find BSM's a lot more exciting than other stuck methods, and you know, being pedantic about Neo's post doesn't change the point he was trying to make. I actually think what he's saying resonates as being very true.
http://www.gtamodding.com/index.php?title=Replays_%28GTA_SA%29Radioaktive's skin change tutorial also reflects that the weird code can get converted with that 010 Editor.Though those replay.rep included informations don't seem to define anything about gravity etc. Something like a working speedo in replays is really missing....
Thank you for that outstanding explination of the point I was trying to convey. Extremely well written and very impressive
Back in the days m3rrix thought BSMs were "replacement stunts".
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