Author Topic: Warning the modders  (Read 19342 times)

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Offline Mythic

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Re: Warning the modders
« Reply #60 on: November 18, 2010, 12:43:17 PM »
They contain much more than that, but since nobody has been able to decrypt replays, it's impossible to scan them for mods.
What do they contain then besides the coordinates? How do you know what they contain since nobody has been able to decrypt them?

Offline Rusch69

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Re: Warning the modders
« Reply #61 on: November 18, 2010, 01:06:45 PM »
http://www.gtamodding.com/index.php?title=Replays_%28GTA_SA%29

Radioaktive's skin change tutorial also reflects that the weird code can get converted with that 010 Editor.



Though those replay.rep included informations don't seem to define anything about gravity etc. Something like a working speedo in replays is really missing....

Offline VaNilla

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Re: Warning the modders
« Reply #62 on: November 18, 2010, 01:53:14 PM »
They contain much more than that, but since nobody has been able to decrypt replays, it's impossible to scan them for mods.
What do they contain then besides the coordinates? How do you know what they contain since nobody has been able to decrypt them?

Because otherwise they wouldn't record the weather, when and if you bail, if you lean, if you shoot your gun, the clothes you're wearing, traffic, and much more.

Offline Neo Anderson

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Re: Warning the modders
« Reply #63 on: November 18, 2010, 01:56:17 PM »
But at the same time Bluedagger, is it really good manners to watch a video and then just ignore the creator by avoiding the topic? I mean it would be great if everyone could be friendly to everyone all the time, but that's not the real world. If a member of the forum tries to lie to the community by modding their stunts, then people aren't going to just let it slide :P

Now I know this is off topic, but Neo raised an argument about BSM's vs CSM's and PSM's and I have to say that I fully agree with him. SabotagE also brought up the point BSM's can also be used to land spots that are possible naturally, just like other stuck methods, but Neo didn't actually mention BSM's, and I think there's a good reason why he didn't; they're in a different ballpark to other stuck methods. They may all be vehicles which can used as a stuck method, but these vehicles all have different properties and different applications; each must be stuck in a different way, they all have different end results. PSM's in particular look big and ugly, and they don't really offer any advantages over other, more minimalistic stuck methods such as CSM's, so it can be a real shame to see them used so often. CSM's also have their own specialised uses, at their best they allow stunters to bump from the edge of a roof and they can even be stuck facing down from the top of some objects, creating a ramped bump where sometimes, other vehicles may not be applicable. However, they're usually stuck in the most awful looking places, sometimes in impossible places, and the ramped application of a CSM can often be replicated by a P2B, so they always tend to look like wasted potential, and they seem like the easy way out.

When people come up with tasteful ways to use a stuck method, they generally tend to be very impressive, but as mentioned before, they're unfourtunately often used to create terribly generic spots. One of the key factors to impressing people in stunting is having creative ideas, matching that with difficult spots and managing to pull really great videos out of the bag. The problem with the aforementioned stuck methods is that they are usually used to create the most boring, generic spots out of nowhere. People often talk about finding 'new' spots, but if you were to strip away the graphics of the surroundings, you would often find that you've seen these same 'new' stunts a hundred times before. We should be striving to use the environment in new exciting ways, rather than taking the easy way out by using crappy methods just for the sake of it. It feels like a step backwards in stunting rather than a revolution.

So you ask, what's the difference with BSM's? I think it's important to understand that BSM's have more specific requirements than other stuck methods, which makes them far more entertaining and really sets them apart. They're far more limited in the ways that they can be stuck; you actually have to lay them against a wall, there's no other way about it. Already, this makes them far more specialised than other stuck methods as mentioned before. Not only does this make them more difficult to use, but unlike the ways that CSM's/PSM's are used, laying a bike against a wall actually looks and feels natural. The size of a bike also makes them look very minimalistic, which is always a good thing in stunting, because what's happening is that you're making the most out of a limited situation. They're also a lot harder to bump, and that's why you don't see people passing off BSM's as a cop out. I mean I have to say that I find BSM's a lot more exciting than other stuck methods, and you know, being pedantic about Neo's post doesn't change the point he was trying to make. I actually think what he's saying resonates as being very true.
Thank you for that outstanding explination of the point I was trying to convey. Extremely well written and very impressive  ;D

Offline FIGHTER

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Re: Warning the modders
« Reply #64 on: November 18, 2010, 02:20:51 PM »
http://www.gtamodding.com/index.php?title=Replays_%28GTA_SA%29

Radioaktive's skin change tutorial also reflects that the weird code can get converted with that 010 Editor.



Though those replay.rep included informations don't seem to define anything about gravity etc. Something like a working speedo in replays is really missing....

Block 10: Unknown
size 28 bytes
Block 11: Unknown
size 20 bytes
Block 12: Unknown
size 16 bytes
Block 13: Unknown
size 4 bytes; same as Block 8?
Block 14: Unknown
size 4 bytes; same as Block 8?
Block 15: Unknown vehicle
size 56 bytes; same as Block 2?
Block 16: Unknown vehicle
size 56 bytes; same as Block 2?
Block 17: Unknown vehicle
size 60 bytes
Block 18: Unknown
size 76 bytes

The mysterie of reps  :mellow:

Offline Xtramus

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Re: Warning the modders
« Reply #65 on: November 18, 2010, 03:29:14 PM »
Back in the days m3rrix thought BSMs were "replacement stunts". Since I read that I have done at most 3 BSMs, all in places where a natural way was impossible. And now everybody's bitching about CSMs. I liked them back when they were still stuck on roof ledges like the first one (if you know which one that is, have a cookie).

The modding won't stop, the banning discussion has been around since '05 and since most admins/moderators (I personally disagreed with most about this when I was still an admin) did not think it was a solution to this "problem" and they still don't think it is there won't be any change.

Point is, bitch all you want but as long as Neo, Daffy and such don't think likewise then there's not going to be any change. Get used to it, that's GTAS. Always has been, always will be.

Offline VaNilla

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Re: Warning the modders
« Reply #66 on: November 18, 2010, 03:45:50 PM »
Thank you for that outstanding explination of the point I was trying to convey. Extremely well written and very impressive  ;D

Thanks Neo :D

Offline Toast

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Re: Warning the modders
« Reply #67 on: November 20, 2010, 08:36:06 AM »
You all go around saying : " I stunt for fun", and yet still you work so hard on getting modders banned. If you stunted for fun, would you CARE about the fact  that your spot has been stolen and possibly modded ? No, because you'd have fun doing it and it wouldn't really matter to you. Then we come to another problem : "they all want attention, that''s why they mod". Do you really think that people who mod want attention, or is it YOU who wants attention and hopes that his video gets most replies, most views etc. Actually, isn't attention the thing every single one of us wants ? You wouldn't be stunting in a community if you didnt care about what other people think and wanting attention, you wouldn't be sharing videos to us, which means that you would appreciate your videos more. And no, dont ban modders because what would you get by that ? they would make another account, and even if the admins banned the new accout, they still would have time to releaase a modded video in which you would eventually lose a spot (how else would you know do they mod if they dont release a video)

Offline Determined

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Re: Warning the modders
« Reply #68 on: November 20, 2010, 08:48:27 AM »
Everyone likes to feel appreciated, that doesn't mean that we don't do what we do for fun, it's just that we want others see that we've "accomplished" something nice, everytime I land a stunt, it seems really good-looking & I want to share it with others, not just because I want them to value what I've done, even tho I do, but I also want them to enjoy what I've done, presenting it with out any high expectations of positive feedback.
I'm not disagreeing with you, I'm just saying that it's not only about attention.

Offline MeetMyMeat

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Re: Warning the modders
« Reply #69 on: November 20, 2010, 08:49:37 AM »
Your post is half true, Toast.

I speak for my self when I say this, but I have a lot more fun when I find a new spot that I'm anxious to try. And what happens when I see it's been landed in a video? My urge to spend time on it decreases a lot, thus eliminating most of the fun I might have had while trying it. It's even worse when you see it's been modded...

I'm gonna repeat what I said in my first post: Delete the obvious modded videos, which are made only to decieve people and that way you get 2 of your problems fixed - saving the modded stunts, and preventing the "clowns" like m3rrix said from trying again under a different account.

 
« Last Edit: November 20, 2010, 11:11:54 AM by MeetMyMeat »

Offline insLain

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Re: Warning the modders
« Reply #70 on: November 20, 2010, 11:58:34 PM »
Your post contains real facts, Toast. For 2 weeks I lost 4 possible spots which were modded  :sleep:

Offline m3rrix

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Re: Warning the modders
« Reply #71 on: November 21, 2010, 09:38:48 AM »
Back in the days m3rrix thought BSMs were "replacement stunts".

Haha. I guess I liek the fact that they open up possibilities a bit and keep people stunting... but bsm's and p2b's are not really my thing, no. Keep it as natural as you can - ledgegrinds, dropbumps and that bouncing pcj trick are what got me interested in stunting again.

I think part of the modding problem is a result of everyone trying to go higher and further than everyone else. Csm's and psm's seem only to be the flip side of that.

Offline kaneda

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Re: Warning the modders
« Reply #72 on: November 21, 2010, 11:07:18 PM »
Banning modders and/or deleting so-called 'modded' videos isn't the way to go. It's bordering McArthurism - "He modded!...Ban him! BAN HIM!!!" If someone mods, they're only cheating themselves and wind up looking like dicks.

I can see where someone modding a stunt you've been trying could be frustrating, but if it's 'obvious' modding - why wouldn't you release your unmodded variation anyway just to rub the modder's nose in it?

Personally, I think you guys are beginning to take this stuff WAAAAAY too seriously. Checking replays? Hall of Shame? I mean, seriously...

Offline Turtle Boy

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Re: Warning the modders
« Reply #73 on: November 22, 2010, 12:22:01 AM »
I agree with Kan. C'mon guys, your giving the power to the modders by making such a big deal out of it.

Offline Veno

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Re: Warning the modders
« Reply #74 on: November 22, 2010, 04:52:36 AM »

 

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