Author Topic: Warning the modders  (Read 19317 times)

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Offline VaNilla

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Re: Warning the modders
« Reply #90 on: November 23, 2010, 07:16:43 AM »
I didn't know you were friends with 6 year old children, explains the lack of intelligent discussion. What about the people your age who most likely beat you up every day for being such an unlikeable, moronic twat?

Offline 灰野 敬二

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Re: Warning the modders
« Reply #91 on: November 23, 2010, 07:25:13 AM »
I'm not saying that to deceive anyone, but to help them to know what is modded and how is modded. I don't care what people think about me, that's why I placed that topic in the first place <_<. I want you to believe this is the truth, I'm not trying to make you look bad or anything (you're already the lamest member of gtas ever lol), if we are wrong about something we won't get anywhere in finding a way to spot modders, will we?  And I'm tired of being jealous on obvious modders like krs who are passing by unnoticed everyday.

Offline MeetMyMeat

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Re: Warning the modders
« Reply #92 on: November 23, 2010, 07:25:58 AM »
Actually they are men in their 80's on life support systems. About the intelligent discussion, you're wrong. They're high-scool drop outs but great philosophers.

Offline VaNilla

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Re: Warning the modders
« Reply #93 on: November 23, 2010, 07:29:41 AM »
Interesting. Now you're done waving your one inch around, I suggest you avoid further contact with me :cc_detective:

Offline MeetMyMeat

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Re: Warning the modders
« Reply #94 on: November 23, 2010, 07:32:42 AM »
I'll make sure to do that. Your masculinty is intimidating enough, even through the internet.

If you're planning on mugging me in a dark alley sometime soon, you should know i keep my money in my left sock. Just spare my life and don't do any damage to my face.

Offline tacojoe

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Re: Warning the modders
« Reply #95 on: November 23, 2010, 09:53:54 AM »
When was the last time you were out in the sun Baseline? You could use the vitamins :)

EDIT: Tacojoe, of course you can, you could find 'states' which make the player bail under normal circumstances, and cross-examine these states with replays that seem to use anti-fall, this would show you if they should have fell off their bike. You could also check if at a certain portion of a replay, the speed at which you travel across a set of co-ordinates abnormally increases. You could also check gravity by doing this with the Z axis on the height. Everybody knows you weren't talking about anything other than co-ordinates by the way, don't bother bullshitting it.
Haha, talking like you know shit. You're fucking retarded. Player locations and actor positions are 2 different things. In my mind, when I said positions, it encompassed everything from possible actor movements, such as baling, getting on a bike, leaning, etc. How about getting some fucking common sense?

And for the last time, no you idiot. Rep's do not store any gravity calculations or anything in it. All gravity calculations are done in the game, then the rep saves the actor position 25 times in a second, explaining why the replay for reps is at a standard 25 fps. BTW, I've hexedit-ed the gta_sa.exe to change playback fps of the replays. Turns ot that its played in fast forward, at a rate of 40 fps. Why? Because the rep only holds a large array of values for locations and positions at an interval of 25 times for every second. It holds nothing else. Before you start being retarded again, look reread to see what I mean by positions.

Additionally, I never noticed how retarded or stupid you were. No shit you can analyze the changes in the locations of the rep to find abnormalities, but in my mind, we were talking about modders that have some decency in hiding it. Blatant mods are obvious, but subtle speed boosts mods still won't be found through the change analysis.

I love how SS acts like he knows everything on every single fucking topic on GTAS. Once again, stop acting like you now shit about EVERYTHING. Hey faggot. Let's start insulting people about their real lives while we're at it, right SS? (sarcasm, if you don't notice it)
« Last Edit: November 23, 2010, 10:03:40 AM by tacojoe »

Offline FIGHTER

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Re: Warning the modders
« Reply #96 on: November 23, 2010, 10:06:12 AM »
I'll make sure to do that. Your masculinty is intimidating enough, even through the internet.

If you're planning on mugging me in a dark alley sometime soon, you should know i keep my money in my left sock. Just spare my life and don't do any damage to my face.
that made my day haha

Offline VaNilla

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Re: Warning the modders
« Reply #97 on: November 23, 2010, 10:47:37 AM »
Bullshit

I didn't say it stored gravity calculations, I said that you can measure it using the Z axis and look for a change in speed. Gravity and speed are something that come hand in hand, try increasing gravity consistently and you will rise into the air at a very high speed. I doubt you meant any of that with your measurements either, I don't believe you and that's just my opinion, get off my case you little cunt.

Offline tacojoe

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Re: Warning the modders
« Reply #98 on: November 23, 2010, 11:46:32 AM »
Looks like someone never used a hex editor. I'm sorry, I'm glad we've come to a conclusion that you have no clue what you are talking about so let's just stop this here. What is true has been said. I'll leave it to you to find the tangential change of the Z axis measurements curve, when in air, then comparing it to what happens when in air real-time, in the game. The first part should be easy, good luck with the second part.

The conclusion? In the end, the data in the reps won't prove anything you don't already see.

Offline VaNilla

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Re: Warning the modders
« Reply #99 on: November 23, 2010, 11:50:59 AM »
Having knowledge of how to use a hex-editor to modify the FPS limit of the San Andreas exe file has nothing to do with replay data. If you researched legitimate rates of increase on the Z-axis, and compared them with data which seems incorrect, you would be able to find out whether or not somebody had used some form of modifications, including gravity. You can speed it up to 50fps using freeplay and the fast-forward function, but it's entirely irrelevant.

Insulting doesn't clarify your argument (or lack of it), by the way.

Offline tacojoe

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Re: Warning the modders
« Reply #100 on: November 23, 2010, 12:02:06 PM »
Having knowledge of how to use a hex-editor to modify the FPS limit of the San Andreas exe file has nothing to do with replay data. If you researched legitimate rates of increase on the Z-axis, and compared them with data which seems incorrect, you would be able to find out whether or not somebody had used some form of modifications, including gravity. You can speed it up to 50fps using freeplay and the fast-forward function, but it's entirely irrelevant.

Insulting doesn't clarify your argument (or lack of it), by the way.
Actually, knowing that the game handles physics, playback and rendering while the replay only holds positions and locations (read back to see what positions mean) shows how useless replay's are. Funny how you get all serious only now when a few posts ago you were the one slinging insults and "ME>U IM RIGHT UR WRONG" shit. Stop being so two-faced, "you little cunt." Anyway, like I said before, once you find out how you can compare the real time, non modded in game physics and movement to the rate of change (think derivatives) in the Z axis of an array of points from the replay, please tell me. I would love to know. The bold only kinda proved what I was eluding to, the fact that replays hold nothing more than locations and positions, and no physics processing/rendering/etc. BTW, if you're planning to compare the Earth's gravitational pull and that of a game, try again.

Offline VaNilla

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Re: Warning the modders
« Reply #101 on: November 23, 2010, 12:07:24 PM »
I was insulting you before because I have good reason to, given that all you do is attack me. I could say that apples are better than banana's and you would be saying "YOU KNOW NOTHING ABOUT FRUIT, RETARD!" However, I decided the best way to deal with you is to just deal with you more calmly, that's why I'm being more "serious" with you. Nobody said that replays include physics or rendering... however, the fact that replays don't include this data that doesn't make you right, my argument still stands. It might be hard to work on a library which would allow you to do this, but it's possible.

Offline tacojoe

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Re: Warning the modders
« Reply #102 on: November 23, 2010, 12:10:00 PM »
I was insulting you before because I have good reason to, given that all you do is attack me. I could say that apples are better than banana's and you would be saying "YOU KNOW NOTHING ABOUT FRUIT, RETARD!"[OH SO FUCKING HYPOCRIT] However, I decided the best way to deal with you is to just deal with you more calmly, that's why I'm being more "serious" with you. Nobody said that replays include physics or rendering... however, the fact that replays don't include this data that doesn't make you right, my argument still stands. It might be hard to work on a library which would allow you to do this, but it's possible.
I'm talking about the scope of possibilities, young SS. Possible, but 100% won't happen. And yes, the people were talking about mod detection through replays. It's not possible automatically due to what I've been stating for a long time now.

protip: bananas > apples
« Last Edit: November 23, 2010, 12:12:07 PM by tacojoe »

Offline VaNilla

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Re: Warning the modders
« Reply #103 on: November 23, 2010, 12:14:56 PM »
So you say it's possible now, but just a few hours ago you were saying that "you can't find mods from them." Well that's interesting :euro:. As for automatic mod detection, if you had read anything I said you would know that it is. As I've said already, it would be possible to work on a library of data that allows you to detect modding manually. Then, you could simply take this data and create a program which uses the library to scan decrypted replay files for anything which doesn't fall within the realms of possibility.

As for the bolded text supposedly being hypocritical... it really isn't.

Offline Mythic

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Re: Warning the modders
« Reply #104 on: November 23, 2010, 12:18:15 PM »
To add my word of this I'd like to start off by saying that you've both taken this way too far with both the insults and useless discussion which doesn't seem to lead anywhere but to more insulting, I think you should both be banned for a while and I don't know if this forum has the feature to get the posts confirmed by staff before them appearing to the forum but in case it does you should both get that kind of cure for a few weeks at least.

But that's not why I posted, I thought about the speedometer in replays SS talked about and I don't know whether that's true or not but anyway the point SS is after is getting the speed into graphical format and that reminded me of this World Trade Center 7 document I watched out some time ago where some guy used some program to define the speed of the falling building using the video of the collapsing. He added some points in the program, defined the distance and it made a graphical delineator(?) out of the details and that way it was easy to point out that it collapsed in a steady speed.

You could use Freeplay to get a distant side view of a stunt and then get the speed into graphical format and then probably see the extra peaks in it. Someone could try it with a few replays (clean and speedhacked one) and see if the difference is obvious. Same could perhaps be done in the Y-axle as well (I doubt it'd be as clear though).

That might sound like a weird idea but so far it's the only proof-proof idea I've ever seen to spot modding if done correctly (and expecting the differences to be obvious) that doesn't require any software and could be done with the old replays too. I doubt anyone got interested but ShadowSniper or tacojoe you should definitely try doing some research instead of attacking each other which doesn't help anybody.

 

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