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Shadowsniper's IV Stunting Package
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Topic: Shadowsniper's IV Stunting Package (Read 34060 times)
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Beat
d(^---^)b
Wasteland Heroes
Posts: 3135
Re: Shadowsniper's IV Stunting Package
«
Reply #15 on:
November 07, 2010, 02:30:47 PM »
Pinned too.
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VaNilla
next week m9
Veteran Member
Posts: 3809
Re: Shadowsniper's IV Stunting Package
«
Reply #16 on:
November 07, 2010, 03:54:05 PM »
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PtRvY
WH Crew
Veteran Member
Posts: 4153
Wasteland Hero / BT Member
Re: Shadowsniper's IV Stunting Package
«
Reply #17 on:
November 11, 2010, 03:43:38 PM »
Hmm, it works fine on my IV but somehow fails severely on EFLC.. the game simply 'stops running' before it even starts, and after checking the scripthook logs it says something about '[FATAL] failed to detect game version' or something like that. Yes I've ran it as administrator and yes I got the legal retail version of EFLC.
If you've got some advice here, it'd be helpful.
«
Last Edit: November 11, 2010, 03:46:50 PM by PtRvY
»
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VaNilla
next week m9
Veteran Member
Posts: 3809
Re: Shadowsniper's IV Stunting Package
«
Reply #18 on:
November 11, 2010, 09:46:09 PM »
Have you previously ran a version of Simple Trainer with EFLC? If so, and even if not, I would delete the asilog.txt and the scripthook.log file in your IV folder and then try again
. Also, which scripthook are you using? The default scripthook.dll included in the package or the other included 'old' version? If for example you were running patch 5 on IV, and accidentally copied the scripthook from there (the old copy) to your patch 7 EFLC, then that would cause the problem you describe. Try replacing the scripthook with the default included in the package, and delete any possible conflicting modifications.
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灰野 敬二
加爾基 精液 栗ノ花
Veteran Member
Posts: 4096
Re: Shadowsniper's IV Stunting Package
«
Reply #19 on:
November 13, 2010, 11:24:38 AM »
wow this all works very nicely, thanks a lot for this :*
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tacojoe
Posts: 1389
Re: Shadowsniper's IV Stunting Package
«
Reply #20 on:
November 13, 2010, 04:14:43 PM »
hey ss upload ur entire gtaiv dir plox
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VaNilla
next week m9
Veteran Member
Posts: 3809
Re: Shadowsniper's IV Stunting Package
«
Reply #21 on:
November 13, 2010, 04:34:23 PM »
Neiiiiiiiiiiiiiiiiiiiiiin.
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Kukiel
Veteran Member
Posts: 4980
Re: Shadowsniper's IV Stunting Package
«
Reply #22 on:
November 13, 2010, 11:49:41 PM »
Do you use enb when stunting?
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VaNilla
next week m9
Veteran Member
Posts: 3809
Re: Shadowsniper's IV Stunting Package
«
Reply #23 on:
November 14, 2010, 05:28:03 AM »
Nope, and also on Patch 7 you have to use a dumbed down version because the coder doesn't want to re-write the whole program (patch 5 and under used a different structure in their graphical shaders, which ENB is coded for). I have another copy for when I need to record using ENB, but I'll only be using it for the IV collab, as afterwards I'll be stunting in EFLC (which is patch 6 minimum).
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VaNilla
next week m9
Veteran Member
Posts: 3809
Re: Shadowsniper's IV Stunting Package
«
Reply #24 on:
November 27, 2010, 04:36:28 AM »
UPDATE
Changed the important notes section, and updated the trainertbogt.ini to disable nitro. If you have the previous version of the trainer, delete the trainertbogt.ini file in your IV folder, and replace it with the new version. Slayer has been pointing out to me for a long time that nitro works differently between the trainer and the default nitro found in race mode, and I didn't think that was the case for a long time, but we tested it last night and found major differences.
1. Normally, the max speed you can attain with nitro is exactly the same as without it, nitro is just useful for getting speed boosts where you can't normally reach maximum speed. Using the trainer, you can exceed the max speed of any vehicle.
2. You have more nitro in race mode than you do with the trainer, the GUI for the nitro canister is also different.
3. In race mode, when you activate nitro it will use up your whole supply in one go. If you use the nitro from the trainer, you can use it in bursts, using as little or as much as you like.
4. When you activate nitro in race mode, you get a visual effect where the vehicle will zoom away from the screen with motion blur, which you don't get when using the trainer.
This unfourtunately means that unless you've only used the nitro to get to max speed during the runup to a stunt, that anything you landed with nitro is modded, and can't be used in a video. Don't have any haste in deleting nitro replays, everyone will know you've used it, trust me. I've contacted the creator of the trainer, so hopefully he can fix the problem so that nitro can be enabled again in the future.
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VaNilla
next week m9
Veteran Member
Posts: 3809
Re: Shadowsniper's IV Stunting Package
«
Reply #25 on:
December 02, 2010, 04:08:18 PM »
Here's another update, sorry for the double post. Added a section dedicated to the topic of nitrous, further research shows that nitro is limited to a specific few vehicles by default.
Bikes
Akuma
Double T
Hakouchu
NRG 900
PCJ 600
Vader
Cars
Bullet GT
Cognoscenti
Comet
Coquette
Dukes
F620
Habanero
Huntley Sport
Infernus
Manana
Sabre GT
Schafter
Serrano
Stallion
Super Diamond
Tampa
Turismo
Vigero
This has forced me and SlayerUK to delete about 4 of our replays so there you go, lesson learned, we are fucking up so you don't have to
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Labiloute
Veteran Member
Posts: 2502
Re: Shadowsniper's IV Stunting Package
«
Reply #26 on:
December 04, 2010, 03:13:53 AM »
cool topic thanks!
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Watash
Posts: 479
FSK Team
Re: Shadowsniper's IV Stunting Package
«
Reply #27 on:
December 12, 2010, 08:18:35 AM »
Great topic, thanks man!
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blackdeath
Veteran Member
Posts: 1761
Re: Shadowsniper's IV Stunting Package
«
Reply #28 on:
January 02, 2011, 04:49:29 AM »
where is problem ?
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VaNilla
next week m9
Veteran Member
Posts: 3809
Re: Shadowsniper's IV Stunting Package
«
Reply #29 on:
January 02, 2011, 06:14:00 AM »
Try running the 'launchgtaiv' executable as an administrator, same for GTAIV.exe
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