Author Topic: SA mods, trainers, and tools.  (Read 81718 times)

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Offline Buzzsaw

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« Reply #30 on: June 08, 2005, 06:17:01 PM »
^added

Offline Darkness

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« Reply #31 on: June 08, 2005, 06:19:53 PM »
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samurai, ask him to make a "never wanted" mod. we need that mod first, so we can access all cities right away without getting a 4 star wanted level.
100% Save files will be out within a week i garuntee it.

Offline Buzzsaw

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« Reply #32 on: June 08, 2005, 06:22:25 PM »
true, but a "never wanted" cheat/mod also makes stunting much better just like in VC. luckily, there is a cheat code for this built into the game.  :grin:  

Offline finallight

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« Reply #33 on: June 08, 2005, 06:48:58 PM »
What's up with this? You guys are cramming it with mods and crap.

WHAT IS NEEDED
spawners- NRG, packer, jetpack, infernus, turismo, bullet, banshee, hotring, freeway, sanchez, BMX, hydra, taxi/cabbie.
cheats- infinite health, never wanted, never hungry, cloudy weather (best visibility), max vehicle stats, unlimited nitro, max muscle/stamina.
24/7 daylight
nitz's 'lonely' mod (removes all traffic and peds)
remove blur fx when driving fast
camhack
replay handler

A lot of that stuff is NOT needed, just wanted.The lonely mod... :nono: your taking away the escense of the game. You take away cars and peds so you can get a better run-up, how about use skill and dodge the traffic and peds, there's not that much anyway? Remove blur fx..I don't like that idea either, it's in the game, you go fast it blurs cause it's more realistic, deal with it. I also don't like the trainer idea, cause most likely it's gonna be like VC's, where you can get vehicles where there not suppose to be, many VC vids have used the trainer's jetpack to get vehicles in spots, and I think that's it's cheating, same with some spawning. My rule, and it should be a basic rule is that if you can't set it up without a trainer/spawner, then you can't use it. But vids in the past and recently have done that. So, if you take away the option of spawning a packer on a roof then it won't happen, same with any vehicle.

Sorry for the long post, just my opinion on the matter.  

Offline Buzzsaw

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« Reply #34 on: June 08, 2005, 07:54:01 PM »
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What's up with this? You guys are cramming it with mods and crap.

WHAT IS NEEDED
spawners- NRG, packer, jetpack, infernus, turismo, bullet, banshee, hotring, freeway, sanchez, BMX, hydra, taxi/cabbie.
cheats- infinite health, never wanted, never hungry, cloudy weather (best visibility), max vehicle stats, unlimited nitro, max muscle/stamina.
24/7 daylight
nitz's 'lonely' mod (removes all traffic and peds)
remove blur fx when driving fast
camhack
replay handler

A lot of that stuff is NOT needed, just wanted.The lonely mod... :nono: your taking away the escense of the game. You take away cars and peds so you can get a better run-up, how about use skill and dodge the traffic and peds, there's not that much anyway? Remove blur fx..I don't like that idea either, it's in the game, you go fast it blurs cause it's more realistic, deal with it. I also don't like the trainer idea, cause most likely it's gonna be like VC's, where you can get vehicles where there not suppose to be, many VC vids have used the trainer's jetpack to get vehicles in spots, and I think that's it's cheating, same with some spawning. My rule, and it should be a basic rule is that if you can't set it up without a trainer/spawner, then you can't use it. But vids in the past and recently have done that. So, if you take away the option of spawning a packer on a roof then it won't happen, same with any vehicle.

Sorry for the long post, just my opinion on the matter.
the word "needed" is relative, ok? those things are "needed" if you want to have the option to use them. the whole point of spawners is to save time  and for convenience. why waste time driving around looking for a vehicle when you can just spawn it? seems pretty stupid to not want to be able to spawn a packer so that you don't have to spend half an hour looking for one. same with the other vehicles. the less time you have to spend looking for a vehicle or transporting it (especially given the size of SA) to where you need it the more time you have to concentrate on stunting. again, this is common sense. as for the other cheats, those are the same cheats people use on PS2, once again- for convenience and speeding things up, and they are not stunt-enhancing cheats or performance mods. the jetpack is used to fly up and get a good view or to retrieve your bike if it lands out of reach or you leave it on a rooftop. the cloudy weather cheat is used because the visibility is better and thus makes stunts look a lot better in vids. cheats to maximize stats is so you can start stunting sooner when you start a new game. health, never wanted, and never hungry cheats are convenience and used by everyone in every GTA game while stunting. you'd have to be someone who enjoys inconvenience and headaches to not use those. unlimited nitro is so you don't have to drive all the way back to a mod garage to get more when you run out. again, it's stupid not to use this. 24 hour daylight, just like cloudy weather, is simply so the vids look better. reduced traffic makes things better too. there are many spots where it's near impossible to get the necessary run-up because of high traffic. this cheat doesn't directly enhance stunts, it just makes executing the stunt less time consuming. most people don't try to navigate heavy traffic/peds when doing a stunt, instead they wait for a break in the traffic/peds and the best opportunity to go. navigating traffic/peds is a meaningless "skill", not to mention the fact that you have no control over the traffic/peds because it's completely random. as for removing the blur fx, i think the entire concept of the blur fx is stupid to begin with. besides, i have a feeling that it won't be possible to make a mod to remove the blur fx.

none of this stuff (except the blur issue) is anything that isn't commonly used in VC stunting. it's not the mods that are questionable, it's how people use them that can be questionable at times. like when people spawn a vehicle in a place they shouldn't be able to get one or something like that, as you said, or alter handling, or make a car damage proof or faster, etc.
« Last Edit: June 08, 2005, 08:00:12 PM by Buzzsaw »

Offline finallight

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« Reply #35 on: June 09, 2005, 07:35:04 AM »
Ok, I get your point SA is huge and packers are rare and NRG's, so the spawner in understandable, but I don't think a trainer should be made to have a jetpack like in VC. and I see how people don't want to wait to dodge traffic, cause sometimes it does build up.

Offline comaboy

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« Reply #36 on: June 09, 2005, 07:44:52 AM »
i'm working on a 24/7 sunshine mod at the moment, watch this space.

Offline Buzzsaw

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« Reply #37 on: June 09, 2005, 11:26:06 AM »
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but I don't think a trainer should be made to have a jetpack like in VC.
why not? how does it effect stunting? it's purpose is to get around easier. besides, the SA in-game jetpack serves the same purpose (except you can't go thru walls).



added the 10+, open map, and teleporter trainers.


mods, could someone change the title of this thread to "SA mods/trainers/tools list". thanks.
« Last Edit: June 09, 2005, 01:31:47 PM by Buzzsaw »

Offline Buzzsaw

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« Reply #38 on: June 09, 2005, 03:12:15 PM »
revamped the list and info, and added a couple things to both lists.

Offline marklund

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« Reply #39 on: June 09, 2005, 03:25:12 PM »
great dude, maybe i'll start to make mods.

Offline Buzzsaw

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« Reply #40 on: June 09, 2005, 06:22:17 PM »
thanks.


- added more details about garage editor and 10+ trainer.
- added all-in-one trainer to "unavailable" list.
- changed name of customizable teleporter to "place manager", the name given by it's creator.
- fixed broken link for 10+ trainer.
 
« Last Edit: June 09, 2005, 06:31:56 PM by Buzzsaw »

Offline marklund

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« Reply #41 on: June 10, 2005, 12:52:59 AM »
"San Andreas Opened Up"
http://www.gtagarage.com/files/download.php?F=30

This mod removes all of the barriers that are on each bridge and eliminates the 5-star wanted levels for leaving Los Santos. It also opens up many of the interiors from the start so you can gamble or buy nice clothes at any time.


"Hot coffee "
http://www.gtagarage.com/files/download.php?F=34

The functionality is very simple:
*Your dating every girlfriend from the beginning
* Girlfriends are available for dates all day (not time-slots)(but still only one date per day per girlfriend)
* Girlfriends will have coffee with your after every date from the beginning
* You should be able to see what they do when they say that they're drinking cofee
* The "coffee drinking" is interactive, so you can proof yourself.


Install:
*Backup your data/script/main.scm file
* Rename hotcoffee_main.scm to main.scm, and replace the original main.scm with it.
* Start a new game (old savefile will no longer work
* Go to one of your girlfriends, date her en take her home  

Offline WEREWOLF

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« Reply #42 on: June 10, 2005, 01:11:03 AM »
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"San Andreas Opened Up"
http://www.gtagarage.com/files/download.php?F=30
How did they edit main.scm file??? <_<  :side:  

Offline Buzzsaw

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« Reply #43 on: June 10, 2005, 01:41:13 AM »
marklund, the "san andreas opened up" mod is the one i have listed as "map completely open". speaking of that mod, i had requested safe houses be made available and the driving/motorcycle schools be unocked. he (the creator of the mod) said he would add safehouse availability and maybe unlock the schools. he said he will make a game save file for the mod available soon too. i also requested a "NRG+Packer" spawner be added to the mod, a little while ago. cross your fingers.

i will add the "hot coffee" mod to the list. thanks for the info.  
« Last Edit: June 10, 2005, 01:42:47 AM by Buzzsaw »

Offline marklund

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« Reply #44 on: June 10, 2005, 01:42:40 AM »
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marklund, the "san andreas opened up" mod is the one i have listed as "map completely open". speaking of that mod, i had requested safe houses be made available and the driving/motorcycle schools be unocked. he (the creator of the mod) said he would add safehouse availability and maybe unlock the schools. he said he will make a game save file for the mod available soon too. i also requested a "NRG+Packer" spawner be added to the mod, a little while ago. cross your fingers.

i will add the "hot coffee" mod to the list...
oooooh ok

 

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