Author Topic: More FPS in Reps  (Read 1748 times)

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Offline KillaMarci

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More FPS in Reps
« on: February 26, 2010, 12:14:36 PM »
I believe Brainkiller posted something where you could unlock the 25FPS limit in SA replays...anyone still have it? I'd like to record something with around 120-160FPS

Offline mAsTeR

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Re: More FPS in Reps
« Reply #1 on: February 26, 2010, 12:39:40 PM »
I don't know if you look for something like this one but yeah i found one made by boxXx check.

http://www.gtastunting.net/forums/index.php?topic=24478.0

Offline FloW

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Re: More FPS in Reps
« Reply #2 on: February 26, 2010, 01:36:02 PM »
I don't know if you look for something like this one but yeah i found one made by boxXx check.

http://www.gtastunting.net/forums/index.php?topic=24478.0
it does change FL ON ingame from 25 fps to 30, not in replays. although i still think you can't have more real fps in replays, more fps = fast replay (try use frame limiter mod by gunner and you'll see), less = slow (record replays on low fps, then speed up them and you'll have the same speed). So even if you find any program to unlock FPS in replays, you will make them fast instead of smooth

Offline Franco

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Re: More FPS in Reps
« Reply #3 on: February 26, 2010, 02:43:18 PM »
Quote
it does change FL ON ingame from 25 fps to 30, not in replays. although i still think you can't have more real fps in replays, more fps = fast replay (try use frame limiter mod by gunner and you'll see), less = slow (record replays on low fps, then speed up them and you'll have the same speed). So even if you find any program to unlock FPS in replays, you will make them fast instead of smooth

That's exactly what Freeplay does when you press Space I think.

Offline XTO --

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Re: More FPS in Reps
« Reply #4 on: February 26, 2010, 03:47:02 PM »
Franco is right, Freeplay has that function and it will only speed it up, instead of making it smoother

Offline KillaMarci

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Re: More FPS in Reps
« Reply #5 on: February 27, 2010, 05:49:02 AM »
Hmmm..well. Any other ideas to get some REAL smooth slow-motions then?

Offline vmx

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Re: More FPS in Reps
« Reply #6 on: February 27, 2010, 05:54:23 AM »
I remember jessrocked asking the same, thegtasm or someone mentioned something with motionblur  :hmm:

Offline KillaMarci

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Re: More FPS in Reps
« Reply #7 on: February 27, 2010, 06:00:34 AM »
I don't want blur, they need to be sharp..yes very sharp. 16xAA

Offline FloW

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Re: More FPS in Reps
« Reply #8 on: February 27, 2010, 06:20:31 AM »
I remember jessrocked asking the same, thegtasm or someone mentioned something with motionblur  :hmm:
Baseline posted this on forum long time ago but i dont know how to use this http://www.gtastunting.net/forums/index.php?topic=39791.0

Offline WOS

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Re: More FPS in Reps
« Reply #9 on: February 27, 2010, 08:12:21 AM »

Offline mAsTeR

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Re: More FPS in Reps
« Reply #10 on: February 27, 2010, 08:42:56 AM »
Do you try  SACC KM ?? I remember there was a time option.

Offline Rusch69

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Re: More FPS in Reps
« Reply #11 on: February 27, 2010, 08:51:15 AM »
^ SACC can't be applied on replays.

Set the FL's max FPS to 60 with the tool WOS suggested or use "SAPT3" what does the same. Of course don't forget to tick 60 FPS in Fraps too. Record your clips and they should have the original 25 FPS like speed, but still 60 FPS (you can check it with software like "SUPER"). That actually allows you to slow the clips down while the FPS stay above 25 what will look smooth and slow.

Frame rates above 60 in replays won't be available at all I think. At least I haven't seen any tool yet which allows more than 60.

Offline 灰野 敬二

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Re: More FPS in Reps
« Reply #12 on: February 27, 2010, 10:08:05 AM »
My method is the best but it makes the video way too smooth. :lol:
And it takes ages to render every clip.

 

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