Author Topic: SA Mission Coding Tutorial [WIP]  (Read 5274 times)

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Offline kaneda

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SA Mission Coding Tutorial [WIP]
« on: September 08, 2008, 05:22:12 AM »
« Last Edit: September 18, 2008, 08:08:33 PM by kaneda »

Offline hachi

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SA Mission Coding Tutorial [WIP]
« Reply #1 on: September 08, 2008, 05:23:35 AM »
Awesome

Offline XTO --

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SA Mission Coding Tutorial [WIP]
« Reply #2 on: September 08, 2008, 03:41:29 PM »
awesome tutorial... when i have time to read everything ill try learning this *.*

Offline VenomX

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SA Mission Coding Tutorial [WIP]
« Reply #3 on: September 08, 2008, 03:45:59 PM »
I've wanted to give SA coding a go for a while now, can't run it though .  Will definitely try as soon as possible though, is it massively different from VC, or are the concepts the same?

Offline kaneda

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SA Mission Coding Tutorial [WIP]
« Reply #4 on: September 08, 2008, 04:38:42 PM »
Concepts are essentially the same. Animations tend to work a little differently, and other elements such as cam coding is much more streamlined. Anyone moderately well-versed in VC coding shouldn't have too much trouble making the transition to SA coding.

Offline Jason

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SA Mission Coding Tutorial [WIP]
« Reply #5 on: September 08, 2008, 04:56:20 PM »
Holy hell, do your wrists feel like concrete after typing all that?

Thanks kan, hopefully we'll see some more scripted videos in the future.

Offline Argy

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SA Mission Coding Tutorial [WIP]
« Reply #6 on: September 08, 2008, 05:58:12 PM »
Awesome , Thanks

Offline Reynard The Fox

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SA Mission Coding Tutorial [WIP]
« Reply #7 on: September 15, 2008, 09:50:25 AM »
you and neo's radio show gave me inspiration to read this when i'm at my own pc i'll go deeper in it
thanks for posting

 

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