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SA Mission Coding Tutorial [WIP]
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Topic: SA Mission Coding Tutorial [WIP] (Read 5273 times)
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kaneda
Veteran Member
Posts: 2338
SA Mission Coding Tutorial [WIP]
«
on:
September 08, 2008, 05:22:12 AM »
«
Last Edit: September 18, 2008, 08:08:33 PM by kaneda
»
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hachi
Veteran Member
Posts: 2268
SA Mission Coding Tutorial [WIP]
«
Reply #1 on:
September 08, 2008, 05:23:35 AM »
Awesome
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XTO --
Senior Member
Posts: 4334
HUEHUEHEU
SA Mission Coding Tutorial [WIP]
«
Reply #2 on:
September 08, 2008, 03:41:29 PM »
awesome tutorial... when i have time to read everything ill try learning this *.*
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VenomX
Veteran Member
Posts: 4294
SA Mission Coding Tutorial [WIP]
«
Reply #3 on:
September 08, 2008, 03:45:59 PM »
I've wanted to give SA coding a go for a while now, can't run it though . Will definitely try as soon as possible though, is it massively different from VC, or are the concepts the same?
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kaneda
Veteran Member
Posts: 2338
SA Mission Coding Tutorial [WIP]
«
Reply #4 on:
September 08, 2008, 04:38:42 PM »
Concepts are essentially the same. Animations tend to work a little differently, and other elements such as cam coding is much more streamlined. Anyone moderately well-versed in VC coding shouldn't have too much trouble making the transition to SA coding.
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Jason
404
V.I.P. Member
Posts: 7250
Grains in the hourglass.
SA Mission Coding Tutorial [WIP]
«
Reply #5 on:
September 08, 2008, 04:56:20 PM »
Holy hell, do your wrists feel like concrete after typing all that?
Thanks kan, hopefully we'll see some more scripted videos in the future.
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Argy
Veteran Member
Posts: 1286
SA Mission Coding Tutorial [WIP]
«
Reply #6 on:
September 08, 2008, 05:58:12 PM »
Awesome , Thanks
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Reynard The Fox
Reynolds
Senior Member
Posts: 3293
SA Mission Coding Tutorial [WIP]
«
Reply #7 on:
September 15, 2008, 09:50:25 AM »
you and neo's radio show gave me inspiration to read this when i'm at my own pc i'll go deeper in it
thanks for posting
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