Author Topic: Frame Limiter Investigation  (Read 6190 times)

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Offline Daksad

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Frame Limiter Investigation
« on: September 01, 2008, 08:54:08 AM »
It's starting to be annoying to see people posting at every vid with big air stunts : "this stunt is not involving your skills but your hardware" or "you can make this challenge only with more than 90fps!". I don't know who started spreading fps makes a big difference in stunting, but because of them the new stunters think some stunters are modders because they're not getting much fps and landing big air stunts. They probably don't know they are some great stunters like Explosion who landed amazing stunts with fl on. That's why I decided to make my own tests at different fps rate. I wanted to get results as close as possible so I didn't lean forward, I just hold my key to accelerate (except for the Test C). I didn't try to stunt because it's too much about luck and I'm not used enough to fl on.



Test A [Distance] : I spawned on a high building and drove off with the maximum speed.

Results @ 25fps
1. 380ft
2. 376ft
3. 373ft
average: 376ft (100%)

Results @ 50fps
1. 376ft
2. 376ft
3. 380ft
average: 377ft (100,3%)

Results @ 90fps
1. 380ft
2. 380ft
3. 376ft
average: 379ft (100,8%)



Test B [Height] : Maximum heights I could get from a ramp:

Results @ 25fps
1. 56ft
2. 66ft
3. 56ft
average: 59ft (100%)

Results @ 32fps
1. 63ft
2. 63ft
3. 60ft
average: 62ft (105,1%)

Results @ 110fps
1. 63ft
2. 63ft
3. 66ft
average: 64ft (108.5%)



Test C [Speed] : RADs Race at LS airport

Results @ 25fps:
1. 287km/h
2. 293km/h
3. 291km/h
average: 290km/h (100%)


Results @ 65-70fps
1. 329km/h
2. 325km/h
3. 326km/h
average: 327km/h (112,8%)

Results @ 130fps
1. 328km/h
2. 328km/h
3. 328km/h
average: 328km/h (113,1%)

Notice: It's harder to RAD with fl on because the bike is shaking and there are more roadbumps



I won't comment my results, from now you are the judge. Please comment what you think about them
« Last Edit: September 01, 2008, 09:55:01 AM by Daksad »

Offline WaRoW

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« Reply #1 on: September 01, 2008, 08:54:54 AM »
Awesome tests, good job Daksad (gopaw), now stop say: MODDERS !
« Last Edit: September 01, 2008, 08:55:35 AM by WaRoW »

Offline StuntKing

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« Reply #2 on: September 01, 2008, 08:57:22 AM »
Cool.

Offline Genyus

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« Reply #3 on: September 01, 2008, 09:00:53 AM »
It's the speed that makes you go higher, and the fps that makes it look floaty.

Offline Makaveli

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Frame Limiter Investigation
« Reply #4 on: September 01, 2008, 09:04:08 AM »
40km/h is a big difference between 25 an 70 fps

GJ Dak

Offline Skull

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« Reply #5 on: September 01, 2008, 09:06:02 AM »
DC did this before, but it died.

Offline Punkay

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« Reply #6 on: September 01, 2008, 09:06:48 AM »
Quote from: Genyus
It's the speed that makes you go higher, and the fps that makes it look floaty.

I agree dat.

Offline Daksad

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« Reply #7 on: September 01, 2008, 09:06:52 AM »
Yeah, but you can also notice there's a small difference between 70 and 130fps. Also there's a 40km/h difference at LS airport, but there are only a few stunts with a huge run up so there's a smaller difference in almost all the others spots.

Offline TheGT4sm

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« Reply #8 on: September 01, 2008, 09:12:07 AM »
Awesome! GJ Dak

Offline Arnax

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« Reply #9 on: September 01, 2008, 09:36:44 AM »
Awesome dude.

Offline Ev0x

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« Reply #10 on: September 01, 2008, 10:04:52 AM »
I would have thought that there would have been a bigger difference. Nice work Daksad le noir du 77.

Offline FIGHTER

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« Reply #11 on: September 01, 2008, 10:06:05 AM »
stunt vc and you dont have any problems

Offline Daksad

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« Reply #12 on: September 01, 2008, 10:11:59 AM »
I enjoy more SA stunting and I think the problem is a bit oversized. Fl off makes a difference, but not as big as most of the people think.
« Last Edit: September 01, 2008, 10:12:11 AM by Daksad »

Offline 灰野 敬二

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« Reply #13 on: September 01, 2008, 10:14:01 AM »
cool tests

Offline Kukiel

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« Reply #14 on: September 01, 2008, 10:14:34 AM »
I can't really say that i care since theres just test with no bumps. Do it with bumps to and we will see.

 

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