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VC/LC Realistic Sky Mod
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Topic: VC/LC Realistic Sky Mod (Read 38014 times)
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Flat Face
With power comes lulz
Administrator
Posts: 9243
VC/LC Realistic Sky Mod
«
Reply #75 on:
September 10, 2008, 04:59:34 AM »
will you atleast try making a round LOD? its so easy and it would look 10x better.. the only part that would be harder would be the UV mapping and thats like.. barely harder.
Logged
Shifftee
Shiff
SASL 2014 Judges
Posts: 14076
Retired.
VC/LC Realistic Sky Mod
«
Reply #76 on:
September 10, 2008, 06:47:59 AM »
Good work All(Beast), and thanks!
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El Wray
Posts: 589
VC/LC Realistic Sky Mod
«
Reply #77 on:
September 10, 2008, 09:13:49 AM »
I would be happy is someone creates on in SA. I just don't get it kinda how to do it.
I suck at all this LOD stuff. I would be even happy if someone make some tutorial which would help a lot too...
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Brainkiller
Narkissos
Veteran Member
Posts: 8107
Twisted Metal Stunters
VC/LC Realistic Sky Mod
«
Reply #78 on:
September 10, 2008, 10:08:40 AM »
Holy shit, it looks amazing.
I used the daytime clouds in both of these btw >_<
[attachment=10517:1.JPG]
[attachment=10518:2.JPG]
«
Last Edit: September 10, 2008, 10:11:36 AM by Brainkiller
»
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Pendji
Veteran Member
Posts: 5646
VC/LC Realistic Sky Mod
«
Reply #79 on:
September 10, 2008, 10:13:00 AM »
Looks a little out of the VC style imo.
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Brainkiller
Narkissos
Veteran Member
Posts: 8107
Twisted Metal Stunters
VC/LC Realistic Sky Mod
«
Reply #80 on:
September 10, 2008, 10:22:52 AM »
D: don't try using enb with it lol
[attachment=10519:gta_vc_2...21_44_45.JPG]
-
well if you disable occlusion it stops
[attachment=10520:gta_vc_2...28_18_37.PNG]
«
Last Edit: September 10, 2008, 10:29:54 AM by Brainkiller
»
Logged
Pendji
Veteran Member
Posts: 5646
VC/LC Realistic Sky Mod
«
Reply #81 on:
September 10, 2008, 10:43:10 AM »
Link to enb
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Brainkiller
Narkissos
Veteran Member
Posts: 8107
Twisted Metal Stunters
VC/LC Realistic Sky Mod
«
Reply #82 on:
September 10, 2008, 10:48:55 AM »
http://boris-vorontsov.narod.ru/enbseries_gtavc_v0005.zip
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Samurai
ATS Crew
Veteran Member
Posts: 2097
VC/LC Realistic Sky Mod
«
Reply #83 on:
September 10, 2008, 02:40:33 PM »
looks sweet. Apart from the realistic water mod, nothing really has caught my eye, but this looks awesome.
I was thinking of doing something similar with the night time, making some better starry nights so to speak. Might touch up for personal use but Great job All(beast)
@theft. HQ photos could be spectactular.
Enb eh. checkin it out!
«
Last Edit: September 10, 2008, 02:56:50 PM by Samurai
»
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Daffy
V.I.P. Member
Posts: 13506
WH & NU Founder
VC/LC Realistic Sky Mod
«
Reply #84 on:
September 10, 2008, 02:48:58 PM »
BK: Wanna share your ENB configuration?
That looks amazing
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Brainkiller
Narkissos
Veteran Member
Posts: 8107
Twisted Metal Stunters
VC/LC Realistic Sky Mod
«
Reply #85 on:
September 10, 2008, 02:51:19 PM »
I just through it together cause occlusion fucked my fps and screwed the skybox.
Here it is anyway, all I've done was increased hdr, disabled occlusion and motion blur.
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
[INPUT]
KeyUseEffect=123
KeyBloom=200
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
[REFLECTION]
ReflectionPower=30
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=50
EnvBumpOffset=50
[BLOOM]
BloomPowerDay=20
BloomFadeTime=1000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=5
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=5
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
[SSAO]
UseFilter=1
OcclusionQuality=1
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=50
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-20
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=1
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=15
MotionBlurRotation=15
«
Last Edit: September 10, 2008, 02:51:52 PM by Brainkiller
»
Logged
Daffy
V.I.P. Member
Posts: 13506
WH & NU Founder
VC/LC Realistic Sky Mod
«
Reply #86 on:
September 10, 2008, 03:29:54 PM »
Thanks a lot
Logged
Flat Face
With power comes lulz
Administrator
Posts: 9243
VC/LC Realistic Sky Mod
«
Reply #87 on:
September 22, 2008, 08:23:41 PM »
2 reasons im bumping this, 1 i realised you use Zmod so you can't light things properly so i've light the sky lol it should look brighter than before, i'll upload it later.
and theres another enb style mod thats been out for a while that i preffer, it just adds better light reflections to things and realtime reflections (which like ENB need fixing) it would work better with thi mod cause it doesn't affect LODs at all.
if you want that then hit me up n i'll link you.
after all this im still not using it cause i the original VC clouds or another idea i had a while back but wont bother with now both look better than this.
«
Last Edit: September 22, 2008, 08:25:55 PM by Flat Face
»
Logged
Bullet
Posts: 219
VC/LC Realistic Sky Mod
«
Reply #88 on:
September 23, 2008, 01:04:48 AM »
cool!
Logged
Flat Face
With power comes lulz
Administrator
Posts: 9243
VC/LC Realistic Sky Mod
«
Reply #89 on:
September 23, 2008, 02:01:24 AM »
>clicky<
just replace the dff in your img with this one, remove the 3 from afterthe name too.
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