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I have but one request for the next release; could we please have a more interactive UI for the external program? A feature I would LOVE is programmable hotkeys. There are a handful of features I will always turn on when I begin filming, or will need to keep turning on with each replay (such as weather, time), or some hotkeys get in the way of other windows functions or game inputs. How possible is it to introduce a programming menu where we can force default states of each feature, and allow us to choose our own hotkeys, including setting multiple features to the same hotkey?
Would it be possible to add Free Camera feature which can be controlled as a helicopter on first person view? I'm sure crazier edits can be done with easier controlling.Edit: I mean like the start of this video but in Freeplay (First 15 seconds) https://youtu.be/1z3c5PuvKNI
A minor update brings us to v7.1 for Vice City Freeplay.Its only one new feature (and one bugfix) but it is a feature I'm keen to use myself - and now wish I had made ages ago - so I wanted to rush it out in case anyone else might find it handy.Download: VC Freeplay v7.1 with source, via ModDBThe new feature is "Display Frame Counter", which when enabled will make it so the game displays (and constantly updates) the current replay frame number during playback, in the top-left corner of the screen. Not good for 'final' stunt captures, but a potentially useful tool to assist in mockup/prep/planing.One example: if your process involves initially mapping out the edit using simple/temp video captures of the stunts, the inclusion of this frame counter in them could help later for easy identification of what range of frames you'll need to capture per stunt (and thus plan/build camerawork for), exactly what frames line up with any potential music sync points, etc.This feature also supports being remembered across game instances, and can have its default state customised via the settings file. And lastly, the bugfix: "Cycle Camera Vehicle Lock" will now work when used while on-foot in a replay that contains only a single vehicle (previously it failed to trigger under these circumstances and thus would not be able to lock onto that one vehicle).Any feedback or questions are welcome.Cheers
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