Author Topic: [TUTORIAL] CJ dinamics  (Read 6451 times)

0 Members and 1 Guest are viewing this topic.

Offline 灰野 敬二

  • 加爾基 精液 栗ノ花
  • Veteran Member
  • Posts: 4096
    • View Profile
[TUTORIAL] CJ dinamics
« Reply #15 on: July 08, 2008, 02:36:44 AM »
the guy called Bazrun turn into a robot and starts the spamming

Offline Nyze

  • Posts: 1686
    • View Profile
    • http://
[TUTORIAL] CJ dinamics
« Reply #16 on: July 08, 2008, 02:41:27 AM »
Quote from: GangstaG
nice!
old

Offline grabkill

  • Posts: 239
    • View Profile
[TUTORIAL] CJ dinamics
« Reply #17 on: July 08, 2008, 07:57:29 AM »
sorry

Offline tacojoe

  • Posts: 1389
    • View Profile
[TUTORIAL] CJ dinamics
« Reply #18 on: July 08, 2008, 08:00:29 AM »
It's monster dynamics.

Offline SnowMan

  • Veteran Member
  • Posts: 7125
  • Life is what you make it
    • View Profile
[TUTORIAL] CJ dinamics
« Reply #19 on: July 08, 2008, 08:02:14 AM »
stormlexor did it in his grenade boost solo, he did a grenadeboostmd

Offline kr3mlin

  • Veteran Member
  • Posts: 6219
    • View Profile
    • http://neoretrofilms.blogspot.com
[TUTORIAL] CJ dinamics
« Reply #20 on: July 08, 2008, 08:19:34 AM »
Whilst this is old hopefully it will make people give it a bit more of a try. The problem with this idea is that it is often hard to get any kind of precise control over your launch. (I am also starting to regret using the word Dynamics for the original thing I found)

Offline Skull

  • Veteran Member
  • Posts: 3909
    • View Profile
    • http://www.gtastunting.net
[TUTORIAL] CJ dinamics
« Reply #21 on: July 08, 2008, 08:30:46 AM »
No-one 'invented' this, its sooo obvious.

Offline WaDaFuG

  • Posts: 1073
    • View Profile
    • http://gtastunting.net
[TUTORIAL] CJ dinamics
« Reply #22 on: July 08, 2008, 08:58:56 PM »
Good Parkour method

Offline Sucker

  • Posts: 876
    • View Profile
    • http://
[TUTORIAL] CJ dinamics
« Reply #23 on: July 08, 2008, 10:24:52 PM »
Quote from: Reynolds_G
old but not used

x2

Offline Cody

  • Veteran Member
  • Posts: 5666
  • (stormlexer)
    • View Profile
[TUTORIAL] CJ dinamics
« Reply #24 on: July 08, 2008, 10:32:05 PM »
Old, I did it in my video... Grenades? I dunno lol.

Edit; nevermind snowman beat me to it. =[
« Last Edit: July 08, 2008, 10:33:33 PM by StormLexer »

Offline kr3mlin

  • Veteran Member
  • Posts: 6219
    • View Profile
    • http://neoretrofilms.blogspot.com
[TUTORIAL] CJ dinamics
« Reply #25 on: July 09, 2008, 12:31:14 AM »
Quote from: Skull
No-one 'invented' this, its sooo obvious.
True, I generally would say that I found how the monster truck could be used for boosting and anything else expanded on that idea. I am happy that people want to share what they see and being fresh and new (even if it is not new the fact that it is not common in videos we see for whatever reason)

Offline TheGT4sm

  • Veteran Member
  • Posts: 1173
  • BT Member
    • View Profile
[TUTORIAL] CJ dinamics
« Reply #26 on: July 09, 2008, 03:08:44 AM »
Lol, I found this months ago

Offline Deidara

  • Posts: 1683
    • View Profile
[TUTORIAL] CJ dinamics
« Reply #27 on: July 09, 2008, 04:29:20 AM »
cool ;p

Offline grabkill

  • Posts: 239
    • View Profile
[TUTORIAL] CJ dinamics
« Reply #28 on: August 09, 2008, 10:17:42 AM »
is old, but only i do it with CJ

Offline KSX387

  • Posts: 4
  • Lazlo owns
    • View Profile
Re: [TUTORIAL] CJ dinamics
« Reply #29 on: April 07, 2010, 06:49:13 PM »
I like it.

_____________________

By the way....modders would say: "of course, CJ is a dynamic object" xD
« Last Edit: April 07, 2010, 06:51:41 PM by KSX387 »

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal