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this rocks. btw, what the hell is going on about these cam angles? some are really far from vehicle and others are under view.
Quote from: KingjadDunno if this has been mentioned yet...some replays look kinda weird in the sense of how they're positioned, like they are below the stunter rather than level with the stunter like it usually is for non-cinematic replays. There were a fair few clever differences in terms of how the stunts were shown.One of the awesome features of Freeplay.
Dunno if this has been mentioned yet...some replays look kinda weird in the sense of how they're positioned, like they are below the stunter rather than level with the stunter like it usually is for non-cinematic replays. There were a fair few clever differences in terms of how the stunts were shown.
Quote from: MythicNeo your player looks grumpy without glasses May I ask why you took them off?
Same goes for the coat.
where can i get "freeplay"? is this only for VC?
in a 20 page thread, tons of questions have already probably been answered. Might wanna skim through the posts next time, as to not ask a question thats been asked 10 times.
Now for some comments on Freeplay:I began tinkering with the idea (which started with actually needing to learn how to even do Memory Editing, because prior to that I had no idea whatsoever) July last year, and serious working took place between Dec-March. I was spending alot of time on it over those months, I was really into it, and I was in a massive stunting rut, so I that wasn't a distraction. At that stage I was struggling with getting anything for this video, due to the rut, so I told myself that working on this tool would be part of my contribution to this video to make up for lack of stunt contribution. Thus the reason why this is the first time its been used, and wasn't released beforehand. Although its not the only reason why it hasn't been released, there are still quite a few features I would like to add/fix/change/remove, unfortunately the difficulty of some of them, coupled with the distractions of IV and now the comm video, have hindered any such progress which would lead to an inevitable release. I suppose I could always just leave those features for now, save them for a future version or something, thus getting it out sooner, but there is still one feature that I feel I must do before any release, its not that hard, but could take some time. So hopefully I will find such time in the not too distant future to do it. (Hmmm, perhaps during the inevitable many renders, both test and final, of the comm vid where I will be sitting on my arse doing nothing, just waiting the long time for them to finish... could be utilised for such task).
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