Author Topic: [REL | RC2] San Andreas in Vice City  (Read 65985 times)

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Offline Turtle Boy

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[REL | RC2] San Andreas in Vice City
« Reply #375 on: March 29, 2008, 05:53:25 PM »
What about this facing north and west lag stuff in certain areas?  Or maybe its not just N and W but yea the lag is lame.

Offline KIDwild

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[REL | RC2] San Andreas in Vice City
« Reply #376 on: March 29, 2008, 05:55:05 PM »
Quote from: AsWa
Quote from: KIDwild
so.....
when is the next release ..??
with the fixes..??


I hope for it release at aprl 5-10. I fixed all one side bugs, (palm, fences, plants). Shotgun maybe finish the interior join, localation (position) show. Flat Face converting cars.

In the next release there got two installer.

one for stunters
one for anybody who wants to test all new things.
nice, cant wait
 

Offline Mr.Magic

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[REL | RC2] San Andreas in Vice City
« Reply #377 on: March 29, 2008, 11:54:13 PM »
Quote from: Turtle Boy
What about this facing north and west lag stuff in certain areas?  Or maybe its not just N and W but yea the lag is lame.
Depends on where you're standing. If you're in Los Santos and face north, your CPU has to work hard in order to load all the LODs and shit....uhh, haha, I'm so tired, I can't explain. Just turn your draw distance to the lowest, that's the solution.

Offline AsWa

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[REL | RC2] San Andreas in Vice City
« Reply #378 on: March 30, 2008, 02:07:05 PM »
Here the One Side Bugs file list. This files will be fixed in the next release.

Code: [Select]
One side Bugs

SFe:
sjmpalm
tree_hipoly06

SFn:
pinetree04

SFs:
shitfence1_sfs
veg_palwee02
veg_palm04
pinetree08

SFse:
ap_radar1_01
baybalpha_sfse
baybalph2_sfse
baybalph3_sfse
baybalph4_sfse

SFw:
-

LAe:
vgs_palm03
vgs_palmvtall
veg_palmbig14
sjmpalmtall
laealpha7
laealpha5b
laedirtapha
laealpha1
laealpha2
laealpha3
laealpha4
laealpha5
laealpha6
laejeffers06alphas
laeskatep_alphas
motel2laealphas
carwashalphas_lae
aejeffers10alphas
laectru_lae
laeblakwestran2
laeidlebrijtr

LAe2:
stadt_fence
stdrainalpha3b
sjmpalmbigpv
veg_palm02
stormd_fill
compmart_alpha
cparkshit_alpha
grbank_alpha
cinmamkr_alpha
hubst2_alpha
hubst_alpha
grnd_alpha3
hubst3_alpha
grnd_alpha2
hubst4alpha
hub_grnd_alpha
cineblok_alpha
beachapartat_lae2
autoshp_alpha
grnd_alpha6
buringd_alpha
bighillalpha2
ground2_alpha
bighillalpha
blockn_alpha
ebeach_alphabits
stdrain_alpha
grnd_alpha5
coastapt_alpha
burg_alpha
stdrainalpha3
stdrain_alpha2
hubbrdge_alpha
hubridge_smash
hubbrdge_alphab
compmart_alpha
grnd_alpha4
ebeachalpha5b
ebeachalpha5
stdrainalpha3b
gangblock1tr_lae
barriotrans01_lae
barriotrans01_lae01

LAhills:
ce_telewires02
ce_telewires01
ce_telewires03
ce_telewires04
cehillhse14_alpha
cehillbar2b
cehollyhil8a01

LAn2:
sjmpalmbigpv
amublokalpha_lan2
fireescapes1_lan2
lacmaalphas1_lan
fireescapes3_lan2

LAn:
twintjail1alpha_lan
expoalpha_lan02
expoalpha_lan
lan_fescalpha04
lan_fescalpha05
lan_fescalpha02
wefargoalphas_lan
lan_fescalpha1
lan_fescalpha03
lan_fescalpha06
policestalphas_lan
vgs_palm03
sdfences2_lan
sdfences3_lan
sdfences4_lan
sdfences5_lan
lacityhalltrans_lan
veg_palmkb13
veg_palmkb1
hotelferns2_lan

LAs2:
laxrf_refineryalpha
bealpha1_las2
las2jmscumtr12
beach1fnce_las2
bchcostrd6v_las2
nwcstrd4_las2
nwcstrd3_las2
nwcstrtr_las2
chemfence_las2
nwspltbild3_las2

LAs:
odfwer_las
cylinder03
lasrunwall1ct_las
bchcostair_las
sjmctfnce6_las
airctsjm1_las
airtun2ct_las
airtun1_las
airtun2_las
sjmctfnce3_las
airtun3_las
sjmctfnce2_las
sjmctfnce1_las
sjmctfnce4_las
sjmctfnce5_las
sjmctfnce8_las
lasrunwall3_las
lasrunwall2_las
ap_radar1_01
lasrunwall1_las
snpedteew3gt_las
snpedtedc_las
airplants_las
lasbrid1_las
snpedteew1_las

LAw2:
bealantr03_law2
bealantr02_law2
bealantr01_law01
beacliff02tr_law2
roads34tr_law2
century02tr_law2
geoparktr_law2
beacliff06tr_law2
beacliff01tr_law2
veg_palmkb3
rodeo04tr_law2
countclubtr_law2
sunset07tr_law2
sunset02tr_law2
sunset12tr_law2

LAw:
lawplaza_alpha
law_alphaveg
venice_alpha
veg_palmkbb11

LaWn:
lawnmart_alpha
lawnbushb
fredbloktran_lawn
vinebloktran_lawn

countrye:
cunte_roadsbar02
sw_block01alpha
cunte_roads30bar06
cunte_roadsbar05
cunte_roadsbar04
cunteroads05afnce
cemulwire03
cunte_roadsbar03
cunte_roadsbar02
cunte_roadsbar01
cunte_roads30bar02

countryN:
sjmpalmbig
des_indtpfenc
sw_teline_05

countryS:
wtown_trailwal
cw_mountbarr01
cw_mountbarr02
cw_mountbarr03
cw_mountbarr04
cw_mountbarr05
cw_mountbarr06
cw_mountbarr07
mtb_banner1
mtb_poles01
mtb_poles02
mtb_poles03
mtb_poles04
mtb_poles05
mtb2_barrier1
mtb2_barrier2
mtb2_barrier3
mtb2_barrier4
mtb2_barrier5
mtb2_barrier6
mtbfence06
mtbfence08
mtbfence09
mtbfence1
mtbfence10
mtbfence11
mtbfence12
mtbfence14
mtbfence15
mtbfence17
mtbfence21
mtbfence24
mtbfence26
mtbfence29
mtbfence31
mtbfence32
mtbfence39
mtbfence40
mtbfence43
cs_mountplat

countryW:
laxrf_refineryalpha
cuntsplantfnce03

vegasE:
bush08_lvs
veg_palmkb7
bush01_lvs
bush02_lvs
bush03_lvs
bush04_lvs
bush05_lvs
bush06_lvs
bush07_lvs
bush08_lvs
bush09_lvs
bush10_lvs
bush11_lvs
bush12_lvs
bush13_lvs
bush14_lvs
vgs_palm01
vgsecnstrct03
fctryfnce01_lvs
vgsetrainfence10
vgsetrainfence09
vgsetrainfence08
vgsetrainfence07
vgsetrainfence06
vgsn_nitree_r01
veg_palmbig14
bballcourt02_lvs
vgstlgraphpole
chnatwnfnc01_lvs
chnatwnfnc02_lvs
chnatwnfnc03_lvs
chnatwnfnc04_lvs
chnatwnfnc05_lvs
chnatwnfnc06_lvs

vegasN:
circusconstruct05
vgnnmallfence01
vgsnelec_fence_01a
vgsnelec_fence_02a
vgsnelec_fence_03a
vgsnelec_fence_04a
vgsnelec_fence_05a
gate_autol
vegasnnewfence2c
vgnntrainfence05b
vgnntrainfence04b
vgnntrainfence03b
vgnntrainfence01b
vgnntrainfence02b
vgnlowbuild12a
vgnlowbuild239_al
vgsn_flwrbdsm
vgnlowbuild01fnc

vegasS:
vegstadplants2
kb_planter+bush2
vgssstadrail03
vgssstadrail06
vgssstadrail05
vegstadrail69
vegstadplants1
veg_palmkb5
veg_palmkb4
smallradar02_lvs
vgsselecfence18
vgsselecfence17
vgsselecfence16
vgsselecfence10
vgsselecfence14
vgsselecfence05b
vgsselecfence05
vgsselecfence11
vgsselecfence119
vgsselecfence13
vgsselecfence12
vgsselecfence01
vgsselecfence02
vgsselecfence03
vgsselecfence15
vgsselecfence06
vgsselecfence04
vgsselecfence08
vgsselecfence09
vgsselecfence07

vegasW:
veg_palm03
glfcrsgate5_vgs
glfcrsgate4_vgs
glfcrsgate1_vgs
golfsign1_vgn
glfcrsgate3_vgn
glfcrsgate2_vgn
glfcrsgate29_vgn
vegaswtrainfence07
vegaswtrainfence06
vegaswtrainfence01
vegaswtrainfence08
vegaswtrainfence05
vegaswtrainfence04
vegaswtrainfence03
vegaswtrainfence02
vegasstadwall05
ballparkbarrier
burgerland02
vgnmall1_2
veg_palm01

                    -AsWa made for SAiVC RC2 Project
                     At 2008-03-30 10:53 PM

Offline Laketown

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[REL | RC2] San Andreas in Vice City
« Reply #379 on: March 30, 2008, 05:37:31 PM »
You should also fix the quarry, because it's submerged  and area 69

Offline Turtle Boy

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[REL | RC2] San Andreas in Vice City
« Reply #380 on: March 30, 2008, 08:05:37 PM »
Word fix the water, also on some roads that dont have a rail they have some sort of solid thing there, not sure what the deal is. Right on the edge of some roads in the country.
« Last Edit: March 30, 2008, 08:07:20 PM by Turtle Boy »

Offline KIDwild

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[REL | RC2] San Andreas in Vice City
« Reply #381 on: March 30, 2008, 08:09:37 PM »
so.. when is the stunter version gonna be released..??

Offline Cody

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[REL | RC2] San Andreas in Vice City
« Reply #382 on: March 30, 2008, 11:56:25 PM »
Quote from: KIDwild
so.. when is the stunter version gonna be released..??
Read his post?

Offline CJD

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[REL | RC2] San Andreas in Vice City
« Reply #383 on: April 01, 2008, 06:08:49 PM »
Can anyone by chance upload a trainer they use with this? i tried VCTPort but when i went back to the spot i appeared underwater, i looked for Lithjoes trainer and couldnt find a link or anything, or must i continue driving back to spots all the time?  

Offline Laketown

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[REL | RC2] San Andreas in Vice City
« Reply #384 on: April 01, 2008, 06:23:11 PM »
there's a scm, it's in the modding section

Offline KIDwild

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[REL | RC2] San Andreas in Vice City
« Reply #385 on: April 02, 2008, 02:26:42 AM »
Quote from: StormLexer
Quote from: KIDwild
so.. when is the stunter version gonna be released..??
Read his post?
whos post..??

Offline Cody

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[REL | RC2] San Andreas in Vice City
« Reply #386 on: April 02, 2008, 08:55:13 AM »
Quote from: KIDwild
Quote from: StormLexer
Quote from: KIDwild
so.. when is the stunter version gonna be released..??
Read his post?
whos post..??
Are you blind? You even quoted him.. so you should KNOW the release date for it..

Offline AsWa

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[REL | RC2] San Andreas in Vice City
« Reply #387 on: April 05, 2008, 07:47:54 AM »
Here one video from the RC2 new loading screen

http://www.youtube.com/watch?v=hm2cIL1CIn0

Please post what do you mean.

Offline GT-7

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[REL | RC2] San Andreas in Vice City
« Reply #388 on: April 05, 2008, 08:57:21 AM »
Really cool loading screen. Also good that it tells what it is loading so if your game crashes when it loads, you can easily locate the problem and fix it.  Though i still can't load all tree textures or whole map at once, maybe because my low-end PC?
« Last Edit: April 05, 2008, 08:59:41 AM by GT-7 »

Offline Kenny

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[REL | RC2] San Andreas in Vice City
« Reply #389 on: April 05, 2008, 09:30:19 AM »
Can you make it so when you try to view replays it doesn't take 20 seconds to load and unload?

 

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