Author Topic: [REL | RC2] San Andreas in Vice City  (Read 68825 times)

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Offline Flat Face

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[REL | RC2] San Andreas in Vice City
« Reply #210 on: March 22, 2008, 03:33:36 AM »
well i told aswa to not worry about the 1 sided tree textures so he's gona do the rails using macro's and it shouldn't take too long.. maybe a week or so

Offline THEFTman

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[REL | RC2] San Andreas in Vice City
« Reply #211 on: March 22, 2008, 03:38:39 AM »
This thing looks so unstable for stunting, and I don't even want to start patching the hell out of it becuase so.


If Nitzkit and crew makes VA much more easy and stable for stunting with simple PCJ/Packer spawn points - THAT will own, and we will have a right to post videos in VC unmodded section. Atleast I hope so, since I think VA is pretty much like the LC mod.

Offline kr3mlin

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[REL | RC2] San Andreas in Vice City
« Reply #212 on: March 22, 2008, 03:40:08 AM »
"we will have a right to post videos in VC unmodded section"

Give me a break dude.

Offline Flat Face

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[REL | RC2] San Andreas in Vice City
« Reply #213 on: March 22, 2008, 03:47:15 AM »
theft.. shut up, your cool and i like you but stop bashing this mod.. its not unstable at all, at the moment we just need the rails fixed which will be done soon.. and some water files edited

Offline AsWa

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[REL | RC2] San Andreas in Vice City
« Reply #214 on: March 22, 2008, 03:54:07 AM »
Quote from: Nitzkit
just a  quick note.......the VA scm, I used it on this mod....and it works without the lame 40 seconds wait...


Nitzkit:

If you are do not wait 40 secound at the starts the LOD's are don't work correct. I try correct this in the next release.

Offline THEFTman

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[REL | RC2] San Andreas in Vice City
« Reply #215 on: March 22, 2008, 03:54:36 AM »
Quote from: kr3mlin
"we will have a right to post videos in VC unmodded section"

Give me a break dude.
any problems with that?

@FlatFace, judging by all the comments that says "It crashed after...", it looks pretty unstable. i would have used that mod if it was done better. Thats why i'm waiting for VA.
« Last Edit: March 22, 2008, 03:55:17 AM by THEFTman »

Offline Flat Face

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[REL | RC2] San Andreas in Vice City
« Reply #216 on: March 22, 2008, 04:18:11 AM »
i got no problem with you waiting for VA, that your choice but telling others to is why i think you should stop.. and those people obviously have a problem but i haven't crashed once.. its better than most 1st beta's.. alot better

Offline AsWa

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[REL | RC2] San Andreas in Vice City
« Reply #217 on: March 22, 2008, 04:20:52 AM »
Quote from: THEFTman
all the comments that says "It crashed after...", it looks pretty unstable. i would have used that mod if it was done better. Thats why i'm waiting for VA.

The problem is lots of man don't know how to use Limit adjuster. And I don't share the modfied exe beacuse it's illegal...  

Offline THEFTman

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[REL | RC2] San Andreas in Vice City
« Reply #218 on: March 22, 2008, 04:22:28 AM »
You don't sell it, right?

It's legal then

Offline Mr.Magic

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[REL | RC2] San Andreas in Vice City
« Reply #219 on: March 22, 2008, 04:25:55 AM »
Quote from: THEFTman
Quote from: kr3mlin
"we will have a right to post videos in VC unmodded section"

Give me a break dude.
any problems with that?

@FlatFace, judging by all the comments that says "It crashed after...", it looks pretty unstable. i would have used that mod if it was done better. Thats why i'm waiting for VA.
It hasn't crashed a single time for me. I've modded my main.scm so that I don't have to wait 40 seconds and I also implemented the dannye's scm codes for spawning, teleporting etc. This is far from unstable, just shut yo ass up and wait for VA if that's what you want.
« Last Edit: March 22, 2008, 04:26:17 AM by Mr.Magic »

Offline Ferσή

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[REL | RC2] San Andreas in Vice City
« Reply #220 on: March 22, 2008, 04:26:20 AM »
Quote from: Flat Face
Quote from: Feron
Quote from: Nitzkit
Quote from: KIDwild
UPLOAD!!!! plsplspslpls

im not ready to do that.....
.....

This mod runs  very good, I did noticed some LOD problems though (just mentioning since you said its 100% complete).... congrats on a job very well done. Also....if its not a problem with you guys, I'd like to make a "stunter friendly patch"?.... or else I can just continue VA and be on my way.
we have to finish VA... all those hours I lent you my pc
Quote from: Flat Face
Quote from: Feron
Not really ideal for stunting, since the videos will have to be put in the modded section because of the vehicle conversions. I guess that can be fixed pretty easy tho. I doubt everyone will fix it tho.

actually, it doesn't count as modding.. this mod uses the original Vice City col file and Handling which mean that the way they handle is the same as VC and the col's the same so they bump the same and all that, the only changes to vehicles are the dff's and txd's which only make em look good  

i thought someone who's been around aslong as you woulda known that
I thought someone thats been into DFF modding knows that dummy placement plays a role in how the physics of the game acts upon the model.

they have the exact same dummy's as the VC vehicles
DUMMY PLACEMENT

Offline Flat Face

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[REL | RC2] San Andreas in Vice City
« Reply #221 on: March 22, 2008, 04:26:39 AM »
upload as a seperate thing under a seperate name.. in a rar named something seperate from the mod .. other mods do so itsall good, just don't upload all thefiles, leave smething so that they have to buy the game to get it  P

at feron, the dummies stay in place.. they new verts are connected to the existing dummys which stay in place
« Last Edit: March 22, 2008, 04:27:34 AM by Flat Face »

Offline THEFTman

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[REL | RC2] San Andreas in Vice City
« Reply #222 on: March 22, 2008, 04:28:42 AM »
Quote from: Mr.Magic
Quote from: THEFTman
Quote from: kr3mlin
"we will have a right to post videos in VC unmodded section"

Give me a break dude.
any problems with that?

@FlatFace, judging by all the comments that says "It crashed after...", it looks pretty unstable. i would have used that mod if it was done better. Thats why i'm waiting for VA.
It hasn't crashed a single time for me. I've modded my main.scm so that I don't have to wait 40 seconds and I also implemented the dannye's scm codes for spawning, teleporting etc. This is far from unstable, just shut yo ass up and wait for VA if that's what you want.
You say it like every single person out here actually can do that stuff.

I'm a user of the mod not it's creator, so they should have made these things themselves, otherwise, they rushed it and didn't even attampt to make it easy for users.
« Last Edit: March 22, 2008, 04:29:20 AM by THEFTman »

Offline Genyus

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[REL | RC2] San Andreas in Vice City
« Reply #223 on: March 22, 2008, 04:33:42 AM »
I can actually run this mod. O_O No laggy shit or anything. I just need an Dannye like SCM with teleporting, spawning, jetpack and stuff.

Offline Flat Face

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[REL | RC2] San Andreas in Vice City
« Reply #224 on: March 22, 2008, 04:34:36 AM »
Quote from: THEFTman
Quote from: Mr.Magic
Quote from: THEFTman
Quote from: kr3mlin
"we will have a right to post videos in VC unmodded section"

Give me a break dude.
any problems with that?

@FlatFace, judging by all the comments that says "It crashed after...", it looks pretty unstable. i would have used that mod if it was done better. Thats why i'm waiting for VA.
It hasn't crashed a single time for me. I've modded my main.scm so that I don't have to wait 40 seconds and I also implemented the dannye's scm codes for spawning, teleporting etc. This is far from unstable, just shut yo ass up and wait for VA if that's what you want.
You say it like every single person out here actually can do that stuff.

I'm a user of the mod not it's creator, so they should have made these things themselves, otherwise, they rushed it and didn't even attampt to make it easy for users.

ITS A FRIGGEN BETA DUDE!.. IM BRINGING OUT THE CAPS BUTTON, THIS REALLY MAKES WHAT IM SAYING MORE EFFECTIVE.. BETAS AREN'T PERFECT STOP HAVING A CRY ..

 

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