Author Topic: [REL | RC2] San Andreas in Vice City  (Read 65998 times)

0 Members and 2 Guests are viewing this topic.

Offline kennethk13

  • Posts: 189
    • View Profile
    • http://
[REL | RC2] San Andreas in Vice City
« Reply #150 on: March 21, 2008, 05:58:06 AM »
AsWa when my game is loading it gets about half way then it crashes am i doing something wrong.?

Offline AsWa

  • Posts: 58
    • View Profile
    • http://
[REL | RC2] San Andreas in Vice City
« Reply #151 on: March 21, 2008, 06:04:44 AM »
Are you sure you've assigned everything properly in Limit Adjuster?

Offline Tidis

  • Veteran Member
  • Posts: 1276
    • View Profile
[REL | RC2] San Andreas in Vice City
« Reply #152 on: March 21, 2008, 07:04:55 AM »
My spoosh dont wanna spawn cars in it so is there something else to spawn cars? would need one kinda fast ty

Offline AsWa

  • Posts: 58
    • View Profile
    • http://
[REL | RC2] San Andreas in Vice City
« Reply #153 on: March 21, 2008, 07:16:40 AM »
The new SCM was the problem. I corrected it, download again the SCM update.

Offline Akuen

  • Posts: 686
  • Used to be Alien for those that remember me ^^.
    • View Profile
[REL | RC2] San Andreas in Vice City
« Reply #154 on: March 21, 2008, 08:40:52 AM »
Good idea. I do however agree with some of the other members of this forum in that this was completely pointless. you would've been better off combining with nitz and helping him thus speeding up the release.

Offline Flat Face

  • With power comes lulz
  • Administrator
  • Posts: 9243
    • View Profile
[REL | RC2] San Andreas in Vice City
« Reply #155 on: March 21, 2008, 09:12:05 AM »
well this is more than just a map mod.. its like the LC mod, getting everything in here *as much as possible *

Offline Akuen

  • Posts: 686
  • Used to be Alien for those that remember me ^^.
    • View Profile
[REL | RC2] San Andreas in Vice City
« Reply #156 on: March 21, 2008, 09:25:47 AM »
But if the two separate groups had worked together you could have achieved this MUCH, MUCH faster. Also if Nitz had just wanted a map mod then he could've left the project with the completed map mod, but still provide help with your project. Tada.
« Last Edit: March 21, 2008, 09:27:33 AM by alien »

Offline Nitzkit

  • Moderator
  • Posts: 7183
    • View Profile
[REL | RC2] San Andreas in Vice City
« Reply #157 on: March 21, 2008, 02:31:33 PM »
Wow, this is ...weird... its not  the same mod though   .... well I mean....new animations, SA cars and so on is not really what I was going for. I see  from the first post you decided to do LODs instead of maxing out the draw distance or w/e it was you were gonna do.

This feels bitter sweet from my point of view, I mean... It's good to see that people would actually enjoy a mod like this but its not exactly how I wanted it.

This does really blow in the aspect of the VA "surprise" when it'd be released....but meh....nothing I can do about it. Shotgun deserves his credit for the hard work he put in it.

Edit: I wonder how long it will take for a vid to come out...
« Last Edit: March 21, 2008, 02:48:08 PM by Nitzkit »

Offline Aries

  • V.I.P. Member
  • Posts: 8707
    • View Profile
[REL | RC2] San Andreas in Vice City
« Reply #158 on: March 21, 2008, 02:53:10 PM »
Sucks for us VA teamers, but cant be mad at you Shotcun and AnWa  Good job.

Offline Ferσή

  • Wasteland Heroes
  • *
  • Posts: 6719
  • suck a cheetahs dick
    • View Profile
[REL | RC2] San Andreas in Vice City
« Reply #159 on: March 21, 2008, 02:56:35 PM »
Not really ideal for stunting, since the videos will have to be put in the modded section because of the vehicle conversions. I guess that can be fixed pretty easy tho. I doubt everyone will fix it tho.

Offline Brainkiller

  • Narkissos
  • Veteran Member
  • Posts: 8107
  • Twisted Metal Stunters
    • View Profile
[REL | RC2] San Andreas in Vice City
« Reply #160 on: March 21, 2008, 03:03:58 PM »
Quote from: Feron
Not really ideal for stunting, since the videos will have to be put in the modded section because of the vehicle conversions. I guess that can be fixed pretty easy tho. I doubt everyone will fix it tho.
Yeah it's too hard to swap the handling.cfg and the pcj600.txd and dff

Offline Torque

  • Veteran Member
  • Posts: 12959
    • View Profile
[REL | RC2] San Andreas in Vice City
« Reply #161 on: March 21, 2008, 03:23:56 PM »
It's not much of a big deal...you know considering SOL has been out for almost a year or something...

Offline Ferσή

  • Wasteland Heroes
  • *
  • Posts: 6719
  • suck a cheetahs dick
    • View Profile
[REL | RC2] San Andreas in Vice City
« Reply #162 on: March 21, 2008, 03:31:52 PM »
SOL is too unstable to stunt seriously in.

Offline boxXx

  • Veteran Member
  • Posts: 4692
    • View Profile
[REL | RC2] San Andreas in Vice City
« Reply #163 on: March 21, 2008, 03:53:33 PM »
does the new SCM fix the loading crash?

Offline PlethZorb

  • Veteran Member
  • Posts: 4086
    • View Profile
[REL | RC2] San Andreas in Vice City
« Reply #164 on: March 21, 2008, 04:10:52 PM »
Hey guys, great work on this mod! But I feel that since nitz spent more time on his, VA might just turn out a bit more solid.

Great work guys!

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal