Author Topic: [REL | RC2] San Andreas in Vice City  (Read 68487 times)

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Offline KIDwild

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[REL | RC2] San Andreas in Vice City
« Reply #180 on: March 21, 2008, 06:27:47 PM »
can you tell me how to fix this..??

Offline Laketown

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[REL | RC2] San Andreas in Vice City
« Reply #181 on: March 21, 2008, 06:29:37 PM »
this shit is fun  I do have a problem with reppage though, whenever I view a rep, it gets all laggy (the rep and ingame)

Offline Jason

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[REL | RC2] San Andreas in Vice City
« Reply #182 on: March 21, 2008, 06:34:50 PM »
I go away for 1 day and some mod appears then everyone has it but me. Not like I can get it at the moment anyway.

I still think I'll wait until SV comes out. That is if Nitz continues it.

Offline Turtle Boy

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[REL | RC2] San Andreas in Vice City
« Reply #183 on: March 21, 2008, 07:26:21 PM »
I hope if anything this speeds up the release of VA, simply because its made BY Stunters FOR Stunters, I dont really know who these guys are. Looks awesome though, great job.

Offline KillaMarci

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[REL | RC2] San Andreas in Vice City
« Reply #184 on: March 21, 2008, 07:34:49 PM »
Damn it crashes in the middle of the loading screen for me?  why

Offline godson

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[REL | RC2] San Andreas in Vice City
« Reply #185 on: March 21, 2008, 07:39:56 PM »
Quote from: KillaMarci
Damn it crashes in the middle of the loading screen for me?  why
x2

Offline KillaMarci

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[REL | RC2] San Andreas in Vice City
« Reply #186 on: March 21, 2008, 07:41:42 PM »
I think it's some problem with the limit adjuster , so could someone be so nice and send me a gta_vc.exe which is ready for this?

Offline Flat Face

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[REL | RC2] San Andreas in Vice City
« Reply #187 on: March 21, 2008, 07:41:43 PM »
Quote from: Feron
Not really ideal for stunting, since the videos will have to be put in the modded section because of the vehicle conversions. I guess that can be fixed pretty easy tho. I doubt everyone will fix it tho.

actually, it doesn't count as modding.. this mod uses the original Vice City col file and Handling which mean that the way they handle is the same as VC and the col's the same so they bump the same and all that, the only changes to vehicles are the dff's and txd's which only make em look good  

i thought someone who's been around aslong as you woulda known that
« Last Edit: March 21, 2008, 07:44:56 PM by Flat Face »

Offline Stevex

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[REL | RC2] San Andreas in Vice City
« Reply #188 on: March 21, 2008, 07:52:34 PM »
Would be nice if Dannye made a little main.scm

Offline KillaMarci

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[REL | RC2] San Andreas in Vice City
« Reply #189 on: March 21, 2008, 07:54:13 PM »
Okay now with the new vc.exe it crashes at the very end.. well it doesnt crash it just stays still
help?

Offline godson

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[REL | RC2] San Andreas in Vice City
« Reply #190 on: March 21, 2008, 08:15:42 PM »
I got it to work pretty fun...Oh yeah their's a werid glitch when you get wasted >.<

Offline Flat Face

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[REL | RC2] San Andreas in Vice City
« Reply #191 on: March 21, 2008, 08:22:38 PM »
Quote from: godson
I got it to work pretty fun...Oh yeah their's a werid glitch when you get wasted >.<

get the update

Offline Ferσή

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[REL | RC2] San Andreas in Vice City
« Reply #192 on: March 21, 2008, 09:22:57 PM »
Quote from: Nitzkit
Quote from: KIDwild
UPLOAD!!!! plsplspslpls

im not ready to do that.....
.....

This mod runs  very good, I did noticed some LOD problems though (just mentioning since you said its 100% complete).... congrats on a job very well done. Also....if its not a problem with you guys, I'd like to make a "stunter friendly patch"?.... or else I can just continue VA and be on my way.
we have to finish VA... all those hours I lent you my pc
Quote from: Flat Face
Quote from: Feron
Not really ideal for stunting, since the videos will have to be put in the modded section because of the vehicle conversions. I guess that can be fixed pretty easy tho. I doubt everyone will fix it tho.

actually, it doesn't count as modding.. this mod uses the original Vice City col file and Handling which mean that the way they handle is the same as VC and the col's the same so they bump the same and all that, the only changes to vehicles are the dff's and txd's which only make em look good  

i thought someone who's been around aslong as you woulda known that
I thought someone thats been into DFF modding knows that dummy placement plays a role in how the physics of the game acts upon the model.
« Last Edit: March 21, 2008, 09:23:20 PM by Feron »

Offline Flat Face

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[REL | RC2] San Andreas in Vice City
« Reply #193 on: March 21, 2008, 09:33:30 PM »
Quote from: Feron
Quote from: Nitzkit
Quote from: KIDwild
UPLOAD!!!! plsplspslpls

im not ready to do that.....
.....

This mod runs  very good, I did noticed some LOD problems though (just mentioning since you said its 100% complete).... congrats on a job very well done. Also....if its not a problem with you guys, I'd like to make a "stunter friendly patch"?.... or else I can just continue VA and be on my way.
we have to finish VA... all those hours I lent you my pc
Quote from: Flat Face
Quote from: Feron
Not really ideal for stunting, since the videos will have to be put in the modded section because of the vehicle conversions. I guess that can be fixed pretty easy tho. I doubt everyone will fix it tho.

actually, it doesn't count as modding.. this mod uses the original Vice City col file and Handling which mean that the way they handle is the same as VC and the col's the same so they bump the same and all that, the only changes to vehicles are the dff's and txd's which only make em look good  

i thought someone who's been around aslong as you woulda known that
I thought someone thats been into DFF modding knows that dummy placement plays a role in how the physics of the game acts upon the model.

they have the exact same dummy's as the VC vehicles

Offline Cody

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[REL | RC2] San Andreas in Vice City
« Reply #194 on: March 22, 2008, 12:26:07 AM »
Dling as fast as I can.

 

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