Author Topic: Grand Theft Auto United  (Read 74138 times)

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Offline LiveLife

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Re: Grand Theft Auto United
« Reply #270 on: October 21, 2012, 11:26:53 AM »
There will be only one version 1.2. :) And besides, 1.2 will not include a real story, there are "only" some custom side missions.

Offline ATP

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Re: Grand Theft Auto United
« Reply #271 on: October 28, 2012, 09:48:39 AM »
More shops and savehouses in Vice City:


The basketballcourts in Vice City are useable now:

JL

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Re: Grand Theft Auto United
« Reply #272 on: October 28, 2012, 05:22:56 PM »
Looking good, can't wait for 1.2.

Will the performance be better in 1.2 btw? Recently tried out 1.1 and i'm getting horrible lags, although my computer is quite capeable of running smooth 25 fps with medium settings.
While trying out 1.1 i put the settings to a minimum and it still was nowhere near 25 fps nor stable. Let alone that it always crashes after about 5-10 minutes. :(

« Last Edit: October 28, 2012, 05:24:41 PM by JL »

Offline Tg

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Re: Grand Theft Auto United
« Reply #273 on: October 28, 2012, 05:34:50 PM »
Looking good, can't wait for 1.2.

Will the performance be better in 1.2 btw? Recently tried out 1.1 and i'm getting horrible lags, although my computer is quite capeable of running smooth 25 fps with medium settings.
While trying out 1.1 i put the settings to a minimum and it still was nowhere near 25 fps nor stable. Let alone that it always crashes after about 5-10 minutes. :(

hate to break this to ya bud, but, 25 fps on medium is not too good.

i get about 10-20 fps drops in united, which sucks, in SA i get 60 on high

in united i get around 30-50 on medium, united needs to get fixed someday in the future.  :ajaja:

JL

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Re: Grand Theft Auto United
« Reply #274 on: October 28, 2012, 05:56:38 PM »
Looking good, can't wait for 1.2.

Will the performance be better in 1.2 btw? Recently tried out 1.1 and i'm getting horrible lags, although my computer is quite capeable of running smooth 25 fps with medium settings.
While trying out 1.1 i put the settings to a minimum and it still was nowhere near 25 fps nor stable. Let alone that it always crashes after about 5-10 minutes. :(

hate to break this to ya bud, but, 25 fps on medium is not too good.

i get about 10-20 fps drops in united, which sucks, in SA i get 60 on high

in united i get around 30-50 on medium, united needs to get fixed someday in the future.  :ajaja:

25 is all i need since its fluent.
the fucks i give decrease with every frame i get above 25

Offline Tg

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Re: Grand Theft Auto United
« Reply #275 on: October 28, 2012, 06:40:37 PM »
you know, you could always put the advanced shit on low and use a low Draw distance timecyc, and an fps increaser

nah, i was joking about the increaser, it counts as modding dude. really, don't use that shit.

JL

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Re: Grand Theft Auto United
« Reply #276 on: October 28, 2012, 07:12:35 PM »
I believe i made it very clear that i do not care about going stable 25 fps.
There is no need to continue this, especially not in this topic.

Thanks for your suggestions though

Offline LiveLife

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Re: Grand Theft Auto United
« Reply #277 on: October 29, 2012, 09:22:34 AM »
I don't really know whether this is the general, but at least I myself don't recognize any frame drops in the latest internal version. 25fps are stable with Frame Limiter on, with Frame Limiter off I get around 58-77 fps (just tested); computer specs: 8 gb ram, i7 quad core, geforce gtx 470 .. my computer is 2 years old.

What we did is to modify and fix many things in the backround systems of the mod, e.g. new scm system, new ID arrangement, list goes further on ... with other words, United 1.2 is more efficient, clean and sophisticated then the previous versions. Whether that does increase the physical performance .. I can't say.

Regarding the crashes .. they are fixed. The car-crash bug as well as the save bug. Saving and loading savegames is no problem with 1.2 anylonger.
« Last Edit: October 29, 2012, 09:25:11 AM by LiveLife »

JL

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Re: Grand Theft Auto United
« Reply #278 on: October 29, 2012, 09:30:00 AM »
Well the "background" stuff must (haven been) the problem. The maps of LC and VC, even when put together, cant possibly be more exhausting to the computer than the SA map.

As a result those words make me look forward to a way more stable, playable United. Can't fucking wait.

Offline ATP

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Re: Grand Theft Auto United
« Reply #279 on: October 29, 2012, 10:31:24 AM »
Well the problem is that my machine also runs the game around 70 FPS without the frame limiter, so it is hard for me to comprehend this drop downs for me.

As LiveLife already said, we reorganised the whole background system, wich means new SCM system, new ID and file layout and so on... That was important and necessary, it made the game reliable and stable.

But I think the drop downs are caused by collision files, that are not optimized enough...

Offline Daksad

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Re: Grand Theft Auto United
« Reply #280 on: October 29, 2012, 01:47:56 PM »
United runs great on my comp, it's even smoother than SA :P

Offline ATP

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Re: Grand Theft Auto United
« Reply #281 on: November 03, 2012, 12:51:36 PM »
New Shops/Interiors in Vice City...

JL

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Re: Grand Theft Auto United
« Reply #282 on: November 06, 2012, 01:37:49 AM »
I was wondering for a while now: why did you guys convert the shops to be "indoors"? Renembering you could enter most of these without loading a new map, you know what i mean...  :happy:

Offline ATP

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Re: Grand Theft Auto United
« Reply #283 on: November 06, 2012, 08:39:24 AM »
I was wondering for a while now: why did you guys convert the shops to be "indoors"? Renembering you could enter most of these without loading a new map, you know what i mean...  :happy:
Because it is our target to make the map "SA style", so we also handle shops and interiors in the way SA it did.

Offline LiveLife

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Re: Grand Theft Auto United
« Reply #284 on: November 10, 2012, 07:21:54 AM »
Stage 1 – Bronze Status

It's done, the next official news to GTA United 1.2 is ready to be pusblished. We hereby officially announce with joy that our modification has reached the Bronze Status. In the last news from March 21st, 2012 we had presented the system with which we want to illustrate the way to the final completion of our modification. Let's take another look at the overview.

Stage 1 – Bronze Status
  • Forecourt to completion
  • Basic background work has been completed. There have also been included a very large number of improvements and innovations in the modification.
  • The map is finished, at least as good as.

    Stage 2 – Silver Status
    • Version 1.2 is nearly completed. From this point on, last-minute changes and corrections are made, from here on the the last major test phase begins.
    • With the silver status the official and effective promotion of version 1.2 begins.

      Stage 3 – Gold Status
      • 100 %, Completion.
      • The development of the modification GTA United 1.2 is completed.
      • Announcement of the release date.

        As we now announce pleased we were after seemingly never-ending work finally able to complete the work on the map, which can be considered a major milestone in the development of the modification. This work included alongside the integration of many savehouses, shops, restaurants and interiors ("inside levels") also new secrets, which were incorporated into the modification. But this is not enough, just as thousands of bugs regarding the map have been fixed. At this point, we however do not claim to have absolutely fixed 100% of the bugs, or in other words, that the map will be perfect in every aspect; this is not feasible given the level of our modification and our small team. But let's just say - we are extremely satisfied with what we have achieved, given the initial position of beta 1.1. Version 1.2 is not an update ... it's a new experience. A totally new modification! And this gives us confidence to fulfill the hopes regarding our modification in every aspect.  ;)


        To be precise, these changes have been implemented since the last news:

        New shops and savehouses:


        Miscellaneous map fixes:


        At this point we have to make a further announcement official. Aschratt, our longtime lead developer and founder of the modification in its origins has left the team for the development of GTA United 1.2 due to time constraints. This, however, has no further relevance for the completion of version 1.2 because this step has happened some time ago and we are ready for this. We keep our word and now in less than two months we will publish 1.2. At this point we would like to thank Aschratt for his long devotion to this modification by the entire team. Your works are stunning Aschratt and there are not many in the world of GTA modding, which can be called with you in the same breath. Thank you for everything. You are awesome.


        What's next?
        Given the fact that between the last news "It's Gotta Be Love" and the current Stage 1 announcement half a year has passed, it might give the impression that until the completion of version 1.2 still a lot need to be done and this will take quite a while - which will not be the case. Our plan is to release later this year and accordingly, the last two stages can be achieved more quickly. The exact release date can not be announced this time, but the way is clearly indicated. According to the definition outlined the release date of GTA United 1.2 will exactly be announced with the Stage 3 - gold status news message. With publication of this message everything will be resolved and we will then also apply correspondingly to the public. Now for us remains only to say: until Stage 2 - Silver Status news! Support us! Help us! Please do have one last time a little patience.


        GTA United 1.2 is coming …
        « Last Edit: November 10, 2012, 08:26:22 AM by LiveLife »

         

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