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Offline Truyple

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Re: Grand Theft Auto United
« Reply #180 on: April 08, 2012, 06:50:31 AM »
It sounds and looks great (even the number plate logo looks sweet!), keep up the good work GTA United team, I look forward to seeing the results.

Offline Truyple

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Re: Grand Theft Auto United
« Reply #181 on: April 08, 2012, 06:51:33 AM »
It sounds and looks great (even the number plate logo looks sweet!), keep up the good work GTA United team, I look forward to seeing the results.

Offline Truyple

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Re: Grand Theft Auto United
« Reply #182 on: April 08, 2012, 06:54:13 AM »
SIMPLEPORTAL 2.3.4

Offline Truyple

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Re: Grand Theft Auto United
« Reply #183 on: April 08, 2012, 06:54:50 AM »
It sounds and looks great (even the number plate logo looks sweet!), keep up the good work GTA United team, I look forward to seeing the results.

Offline Truyple

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Re: Grand Theft Auto United
« Reply #184 on: April 08, 2012, 06:55:31 AM »
It sounds and looks great (even the number plate logo looks sweet!), keep up the good work GTA United team, I look forward to seeing the results.

Offline Truyple

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Re: Grand Theft Auto United
« Reply #185 on: April 08, 2012, 06:56:09 AM »
It sounds and looks great (even the number plate logo looks sweet!), keep up the good work GTA United team, I look forward to seeing the results.

Offline Silw

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Re: Grand Theft Auto United
« Reply #186 on: April 08, 2012, 07:02:56 AM »
Please ban this guy.

Offline ATP

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Re: Grand Theft Auto United
« Reply #187 on: June 16, 2012, 02:26:20 PM »
During the last weeks I overworked the seabed. I closed the big holes in the seabed and fixed the "gaps" that existed between the seabed and the shore. Some examples:


I also fixed the mountain in Liberty City. I closed the holes and added LODs:

Offline FELIX

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Re: Grand Theft Auto United
« Reply #188 on: June 16, 2012, 05:27:02 PM »
Still working on this? Wow!

Offline DeathMazhine

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Re: GTA United Beta 1.1
« Reply #189 on: June 16, 2012, 09:34:58 PM »

Offline ATP

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Re: Grand Theft Auto United
« Reply #190 on: June 17, 2012, 05:11:41 AM »
Still working on this? Wow!
Of course we do!  :P

Offline FTO

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Re: Grand Theft Auto United
« Reply #191 on: July 05, 2012, 03:07:23 AM »
I'd really appreciate it if the new version works well on Win7 x64..I can't open the old one on that system.

Offline ATP

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Re: Grand Theft Auto United
« Reply #192 on: July 05, 2012, 12:53:21 PM »
I'd really appreciate it if the new version works well on Win7 x64..I can't open the old one on that system.
For me it works fine on Win7 x64 :rolleyes:

Offline FTO

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Re: Grand Theft Auto United
« Reply #193 on: July 06, 2012, 07:35:42 AM »
Yer it works for me now,reinstalled. Now I demand for some fix on roofs/collisions in LC. Just found that a roof which I have been trying to land for 2 hours was empty. :<

Offline ATP

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Re: Grand Theft Auto United
« Reply #194 on: July 06, 2012, 03:13:07 PM »
Well, fixing roof collisions is my current task.
During that step I also add some new shops to some buildings I am working on. Because you can not see the new collisions on pictures, here is a new shop...

 

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