Author Topic: How to catch gravity modders  (Read 5619 times)

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Offline ApeX

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How to catch gravity modders
« on: August 01, 2007, 01:21:15 PM »
« Last Edit: February 18, 2008, 11:10:30 AM by Brulla »

Offline VaNilla

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How to catch gravity modders
« Reply #1 on: August 01, 2007, 01:23:14 PM »
There's more to it than that, you have to look at the angle, speed compared to other reps, what angle you fall at.... whether you can stay in flipside position when you have the certain rise, etc.

Offline godson

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« Reply #2 on: August 01, 2007, 01:23:16 PM »
why

Offline Cody

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How to catch gravity modders
« Reply #3 on: August 01, 2007, 01:24:02 PM »
This is plethzorb's method of stunting?

Offline ApeX

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« Reply #4 on: August 01, 2007, 01:24:09 PM »
Posted it only becouse its tutorial

Offline ApeX

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Offline VaNilla

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How to catch gravity modders
« Reply #6 on: August 01, 2007, 01:25:10 PM »
Quote from: godson
why
Well other-wise there is no way to be certain, if you look at those you can make fact.

Offline godson

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« Reply #7 on: August 01, 2007, 01:27:22 PM »
but is not like anyone one is gonna use this TUT

btw plethzorb's playermodel owns
« Last Edit: August 01, 2007, 01:27:56 PM by godson »

Offline Brainkiller

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How to catch gravity modders
« Reply #8 on: August 01, 2007, 01:27:57 PM »
Quote from: Shadowsniper
There's more to it than that, you have to look at the angle, speed compared to other reps, what angle you fall at.... whether you can stay in flipside position when you have the certain rise, etc.
the expert on how to not get caught modding...






Offline NicoGamer

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How to catch gravity modders
« Reply #9 on: August 01, 2007, 01:28:41 PM »
Thats old...really oooooooold...

Offline ApeX

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How to catch gravity modders
« Reply #10 on: August 01, 2007, 01:29:40 PM »

Offline Spoofy

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How to catch gravity modders
« Reply #11 on: August 01, 2007, 01:30:31 PM »
It truly is weird how PlethZorb knows how to do this so well

Offline VaNilla

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How to catch gravity modders
« Reply #12 on: August 01, 2007, 01:31:22 PM »
Maybe so, for example we look at the angle, rises at about 70 and falls at around 85, weird, should fall at 70, oh look, he rised a bit before landing, as you always do from a modded stunt, you have to think like that .

Offline JL

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« Reply #13 on: August 01, 2007, 01:31:46 PM »
Quote from: godson
but is not like anyone one is gonna use this TUT

btw plethzorb's playermodel owns

x2!!!

Offline PlethZorb

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« Reply #14 on: August 01, 2007, 09:07:34 PM »
Thx guys. Check out the vid: 'Veritas' to see this method being used to ruin a damn good vid.

 

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