Author Topic: SketchUp 2 GTA Video Tutorials  (Read 21762 times)

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Offline ImPaKt

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« Reply #30 on: July 05, 2007, 08:09:09 AM »
Why did you PM that same thing to Torekk 6 times? He's not the uploader.

Part 7 is up on filefront... get it there.

kobra110

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« Reply #31 on: July 05, 2007, 08:15:31 AM »
 
Please Rapidshare Upload

Offline ImPaKt

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« Reply #32 on: July 05, 2007, 08:20:27 AM »
I'll upload them all to rapidshare in a moment, dont the others work for you?

Offline Flat Face

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« Reply #33 on: July 14, 2007, 05:49:41 AM »
hey i couldnt find out how to make the ipl's for importing it into moo mapper

EDIT: nvm i missread something...but il update this later with my next problem

edit: ok well..i got it in there but... the game crashes when loading...the only things i know i did wrong but i duno how to fix lol is because im using a premade dff so i used the .txd that went with it...and in moo mapper its white...so...i duno how to fix it can any1 help? ... *tears* 1s i get these working il be able to get work done on the nitzkit mod xD lol
« Last Edit: July 14, 2007, 06:47:39 AM by Flat Face »

Offline ImPaKt

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« Reply #34 on: July 14, 2007, 07:05:48 AM »
ATTENTION:

Make sure when making something in SketchUp that all the textures you use have names of 7 letters or less. When they get imported to 3ds they get shortened and no longer match the original image files that get put in the txd. This is a common cause of the white model bug.

If you have a textrue called material_a.jpg

Try shortening it to mtrl_a.jpg then applying it to the model in sketchup and continuing from there. It should work, this is what solved Storm's penis model being white (LOL, Stormies white penis)

Hope this helps.

Offline Flat Face

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« Reply #35 on: July 14, 2007, 07:29:58 AM »
 thanx il check it out

Offline ImPaKt

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« Reply #36 on: July 14, 2007, 04:48:56 PM »
FlatFace, did it fix your bugs?

Offline VenomX

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« Reply #37 on: August 10, 2007, 03:48:38 PM »
More people need to see this and start getting buildings in game...we need more creative challenges .

Offline ImPaKt

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« Reply #38 on: August 10, 2007, 03:49:32 PM »
YEAH THNX VENOM

We need some precision challenges, make huge ramps etc, try making a vc island 2 island ramp

Offline Wheelman

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« Reply #39 on: August 23, 2007, 01:17:03 AM »
Big bump, well not really, but, is this the same as if i wanted to convert a vehicle? or do i need a few more steps...

Offline FIGHTER

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« Reply #40 on: September 21, 2007, 10:53:25 AM »
i help me A LOT Big Thanks Dude!

Offline Cody

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« Reply #41 on: September 21, 2007, 10:59:10 AM »
Quote from: wheelman101
Big bump, well not really, but, is this the same as if i wanted to convert a vehicle? or do i need a few more steps...
Converting a car is hell.
It MIGHT be like this im not sure.

Offline Aeneon

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« Reply #42 on: September 21, 2007, 11:10:04 AM »
ImPaKt,


You may wanna add that when building, if the model is blue before texturning it, It doesent appear ingame. To fix it right click the moel and click the invert or somethin, It turns the model white.

Offline Psycho

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« Reply #43 on: September 23, 2007, 06:43:33 PM »
I want to edit a building that's already ingame... would i have to do things differently, or basically just the same?

Offline KoreaBank

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« Reply #44 on: September 24, 2007, 11:10:24 PM »
good

 

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