How to ATS can create the Motion Text In outro Final cut and intro Absurd ? It's Amazing
Sorry for the late response NeverLose.
I'll try to explain it as basic as I can. I'll try to fill in any cracks har har...or fix mistakes in the future if i see it as this is straight from the dome. Feel free to PM me as well.
Kan and Neo might jump in and fix a few errors too, since its been awhile since i've tinkered
Basically you'll need
TXD workshop
Photoshop or something that handles png
Moomapper
Here are some of the files I used...you can modify these and use them as a guide
http://www.megaupload.com/?d=W8AZ9M1W Basically you are changing the texture of an in game object and making it a nametag.
Best way to do this is to use billboards....flat and big. I used the one from buildsite.txd
It contains the textures of the Big Starview billboard found near the construction site in VC.
The one in the uploaded file, should already have the fence and all the other stuff you don't want seen alpha'd out. meaning they are told to be invisible.
You'll have two "files" that will make the nametag say what you want. There is the "image" file and the alpha file.
I've labeled most of the files IE. Max (image) and Max_a (alpha)
When making your alpha file, that is what controls transparency - what you see and what you don't
So I black out everything except the shape of what i want seen. You can also make it whatever transparent by messing with the opacity of the the shape by filling it in with white.
Image file - Is the actual image you want to show. I think by messing and tinkering with the files given, it'll make sense to you.
So, you just swap those out with TXD workshop and in this instance "starview" thats within buildsite.txd.
and voila.
Now when you go there, you should see a giant name.
Now you use moomapper to duplicate or move the sign to its designated spot.
Hope that makes sense.
Cheers