Author Topic: [VC]Advanced CFG Editing  (Read 7442 times)

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Offline Aeneon

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[VC]Advanced CFG Editing
« on: April 30, 2007, 10:43:40 AM »
Advanced Particle Editing
This is all my knowlege of the Particle.CFG For VC, I Hope you find this useful.

1.Basic Color Editing-

 (0-255)
;
;CV: Initial Color Variation (for r,g,b only, in %) (0-100);
;   (i.e. Color=(100,100,100) and CV=20, then v=random(-20,20), real_color=(100+v, 100+v, 100+v));
;
;B2/C2/D2: Fade Destination Color (r,g, (0-255)
;
;FT: Color Fade Time for (B,C,D)->(B2,C2,D2), (0 for none);
;
;E:   Default Initial Radius (float)
;F:   Expansion Rate   (float)
;
; Color "Fade-to-Black" options:
;G:   Initial Intensity (0-255)
;H:   Fade Time (time between fade steps in frames)
;I:   Fade Amount (-255 to 255)  can get brighter or dimmer (if -ve, column "G" must be smaller than 255, and if +ve, G must larger than 0)
;
; "Fade Alpha" options:
;GA: Initial Intensity (0-255)
;HA: Fade Time (time between fade steps in frames)
;IA: Fade Amount
;
; "Z Rotation" options:
;GZA: Initial Angle (0-1023)
;HZA: Change Time (time between steps in frames)
;IZA: Angle Change Amount
;
;GZR: Initial Z Radius
;HZR: Change Time (time between steps in frames)
;IZR: Z Radius Change Amount
;
;J:   Animation Speed (0=no animation)(time between steps msec)
;K:   Start Animation Frame ( 0 -> )
;L:   Final Animation Frame ( H -> )
;
;M:   Rotation Speed (0=None,i-deg/frame)
;N:   Gravitational Acceleration (0=none, float)
;O:   Drag/Friction Decceleration (int: 0=none, 50=0.50, 80=0.80, 90=0.90, 95=0.95, 96=0.96, 99=0.99)
;
;P:   Default Life-Span of Particle (msec)
;
;Q:   Position Random Error   [position += (+/-)rand(a)]
;R:   Velocity Random Error   [velocity += (+/-)rand(]
;S:   Expansion Rate Error   [exp_rate += (+)rand©]
;T:   Rotation Rate Error      [rot_speed = (+/-)rand(d)]
;U:   Life-Span Error Shape   [shape distribution, e=0->all at default, e->Inf then shape->0] (max=255!!)
;V:   Trail Length Multiplier [length *= (float) multiplier] (only used if trail flag active)
;
;WX: Stretch value of texture in X
;WY: Stretch value of texture in Y
;WI: Wind factor for how much influenced by the wind direction
;
;CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system);

~Blaze


Offline NicoGamer

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[VC]Advanced CFG Editing
« Reply #1 on: April 30, 2007, 10:47:06 AM »
GJ Blaze, that will  help me alot.

Offline Cody

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« Reply #2 on: April 30, 2007, 10:48:17 AM »
Haha awesome. I'll check it out next time i mess with the cfg.

Offline Aeneon

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[VC]Advanced CFG Editing
« Reply #3 on: April 30, 2007, 10:59:41 AM »

Offline Boo

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[VC]Advanced CFG Editing
« Reply #4 on: April 30, 2007, 10:59:43 AM »
meh, knew it... still awsome , its easy to figure that out by ureself, if ure no lazy butt.

Offline Aeneon

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« Reply #5 on: April 30, 2007, 11:03:17 AM »
Yeh, It did take me a while to figure it out

Offline Mr.Magic

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« Reply #6 on: April 30, 2007, 11:17:57 AM »
Meh, standard ftw imo. Nice guide for those who need it though, good job.

Offline plumpegg

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« Reply #7 on: April 30, 2007, 11:22:58 AM »
this will make just  more modders..

Offline FIGHTER

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« Reply #8 on: April 30, 2007, 11:24:21 AM »
Good Work, Blaze You have me helping with problems!!! Thanks :D:D

Offline VenomX

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« Reply #9 on: April 30, 2007, 11:24:31 AM »
Quote from: plumpegg
this will make just  more modders..
^ Yes.  Yes it will.
« Last Edit: April 30, 2007, 11:24:49 AM by VenomX »

Offline Aeneon

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« Reply #10 on: April 30, 2007, 11:28:52 AM »
What the fuck, This is for the particle.

N00b

Offline Makrame

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« Reply #11 on: April 30, 2007, 11:54:02 AM »
Nice tut Blaze. Now I won't have to ask to anybody if I want custom sparks

Offline boxXx

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« Reply #12 on: April 30, 2007, 11:58:19 AM »
i thought it was for the handling !!!

GJ for making this to the particle and not the Handling ... PFFF....

Offline Aeneon

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« Reply #13 on: April 30, 2007, 12:11:23 PM »
Pff, Handling modders suck my dick.

Offline VenomX

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« Reply #14 on: April 30, 2007, 12:14:41 PM »
*sucks dick*

But seriously, I don't use handling mods...I just like sucking dick.

 

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