Author Topic: Tutorial: Xvid/LAME High Quality Render  (Read 12934 times)

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Offline KoreaBank

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Tutorial: Xvid/LAME High Quality Render
« Reply #45 on: September 24, 2007, 05:41:47 AM »
maybe hard ..

Offline Ev0x

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Tutorial: Xvid/LAME High Quality Render
« Reply #46 on: November 18, 2007, 06:33:00 AM »
Quote from: Daffy
Ev0x: Re-install the codec and re-render the source.
Souzuk: x264?

I find my problem. My problem was because i had installed K-Lite Codec. so I uninstalled the codec and re encoding with 4000BitRate and no problem.

7minutes - 203Mo - Great Quality

Offline Dogger

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Tutorial: Xvid/LAME High Quality Render
« Reply #47 on: March 22, 2008, 04:53:00 AM »
Woah ! The best off...
2:00, 800x600, HQ Audio, 15 mb

Offline Willzyyy

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Tutorial: Xvid/LAME High Quality Render
« Reply #48 on: July 16, 2008, 09:31:41 AM »
I know I've asked this before, but Daffy? Have you used these settings in any WH vids or Solos at all?

EDIT: I can't find the bitrate calculator.
« Last Edit: July 16, 2008, 10:15:08 AM by Willzyyy »

Offline Mythic

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Tutorial: Xvid/LAME High Quality Render
« Reply #49 on: July 16, 2008, 10:49:13 AM »
He used these in Post Mortem's HQ if im right.

C:\Program Files\Xvid\MiniCalc.exe is the calculator he means I think.

Offline Willzyyy

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Tutorial: Xvid/LAME High Quality Render
« Reply #50 on: July 16, 2008, 11:14:28 AM »
Quote from: Mythic
He used these in Post Mortem's HQ if im right.

C:\Program Files\Xvid\MiniCalc.exe is the calculator he means I think.
^^Thanks, I rendered it, but the quality looks kinda like the normal replay and no where near as good as Post Mortem. It is more like a normal WMV render (HQish)  I recorded my stunts at 25fps. Shall I click 25(PAL) instead of 30fps?

Offline Mythic

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Tutorial: Xvid/LAME High Quality Render
« Reply #51 on: July 16, 2008, 11:48:39 AM »
No, always record and render at 30fps. I think the color corrections are what you're speaking of, try out Daffy's tutorial.

Color Optimizing.

They're not exactly same as Daffy's ones from Post Mortem, but they should give it a bit better look.

1) Record your stunts using Fraps (Full Size, 30fps)



2) Import them into Vegas and apply Daffy's tutorial's filters to Track's FX.



3) Render using this tutorial. It should look better.
« Last Edit: July 16, 2008, 11:48:56 AM by Mythic »

Offline Willzyyy

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Tutorial: Xvid/LAME High Quality Render
« Reply #52 on: July 16, 2008, 12:00:02 PM »
Quote from: Mythic
No, always record and render at 30fps. I think the color corrections are what you're speaking of, try out Daffy's tutorial.

Color Optimizing.

They're not exactly same as Daffy's ones from Post Mortem, but they should give it a bit better look.

1) Record your stunts using Fraps (Full Size, 30fps)


Offline Mythic

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Tutorial: Xvid/LAME High Quality Render
« Reply #53 on: July 16, 2008, 12:16:46 PM »
Yes, they'll look floaty. Use 30fps at rendering and recording in VC (in SA, both at 25fps).

Offline Willzyyy

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Tutorial: Xvid/LAME High Quality Render
« Reply #54 on: July 16, 2008, 12:28:58 PM »
OK thanks. I have done daffy's Color correction. It ownz, but it is the player model and bike. The edges of the bike and player have bad graphics. I'll send a pic.

Offline Daffy

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Tutorial: Xvid/LAME High Quality Render
« Reply #55 on: July 17, 2008, 03:40:10 PM »
Turn on some anti-aliasing and use BK's FPS tutorial.

Offline Willzyyy

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Tutorial: Xvid/LAME High Quality Render
« Reply #56 on: July 18, 2008, 01:45:10 AM »
I've done it. Thanks man, but the problem was that I was recording my stunts at one of the lowest resolutions. I have now made the resolutions in the game high and now the quality is clean, smooth and looks great. Cheers guys for all you help.

Offline DeadlyExterior

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Tutorial: Xvid/LAME High Quality Render
« Reply #57 on: August 26, 2008, 05:32:58 PM »
Hey, how do i get the lame encoder running?  

Offline Daffy

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« Reply #58 on: August 26, 2008, 08:41:08 PM »
If you could be a little more detailed about where you're stuck and what you've tried i might be able to help.

Offline DeadlyExterior

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Tutorial: Xvid/LAME High Quality Render
« Reply #59 on: August 27, 2008, 09:06:03 AM »
Sorry lol, im stuck at step 13, i cant find where the bit rate calculator is.

 

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