Author Topic: CS 1.6 mapping  (Read 1145 times)

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Offline boxXx

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CS 1.6 mapping
« on: September 23, 2006, 05:11:25 AM »
hey ....

i have a question i wanna make a map for cs 1.6 or cs:cz.
but what program do i need ro use not valve hammer that sucks.
does anyone know a better program that isn't to hard ??

thnks  

Offline ImPaKt

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CS 1.6 mapping
« Reply #1 on: September 23, 2006, 05:51:58 AM »
only valve hammer

check the video training section at www.3dbuzz.com the half life section shows how to map hammer... just place CS entities instead of HL ones

Offline boxXx

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CS 1.6 mapping
« Reply #2 on: September 23, 2006, 06:10:45 AM »
ok thnks anyways

Offline Maxwell

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CS 1.6 mapping
« Reply #3 on: September 23, 2006, 09:33:22 PM »
its not as simple as impakt said it was because this is not scource
but yeah use hammer

btw hammer isnt hard its extreemly eazy but it sucks because its BUGGY
i should know ive used it for an uncountable amount of hours O_O

Offline yellow please

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CS 1.6 mapping
« Reply #4 on: September 23, 2006, 11:24:57 PM »
I hate hammer mainly CAUSE IT LEAKS MEMOERY AT LIKE 1MB A MINUTE!!!

Offline JayFoxRox

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CS 1.6 mapping
« Reply #5 on: September 24, 2006, 12:07:25 AM »
+++

Valve hammer sucks. Its fucking buggy. You can make some nice maps using it though

What i did is harder but the result is better and u walk around the hammer limits.

Use 3D Milkshape and create your map. Then load it as premade object in hammer and texture it. Now place spawns and items only and export ur freeking map.

 

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