Author Topic: Catapulting!  (Read 9558 times)

0 Members and 3 Guests are viewing this topic.

Offline kr3mlin

  • Veteran Member
  • Posts: 6219
    • View Profile
    • http://neoretrofilms.blogspot.com
Catapulting!
« on: September 19, 2006, 06:20:03 AM »
Concept is edited: I am now rendering and uploading it so I feel like I can now do this:

CATAPULTING!!!!
Folks I now officially present Catapulting. The video is pretty explanatory so just watch it. Basically you are using the launching force of an explosion on a junk car to launch a bicycle and then grabbing onto it so you go where the bicycle goes. Generally speaking the location of the explosion, direction and distance, will affect where the catapult goes. This stunt type is new, unconventional, extremely powerful and best of all FUN!

Video: http://rapidshare.de/files/33667541/ThisIs...lting_.wmv.html
          http://www.filefactory.com/file/252137/

*Some general information*
-The junk cars are generally found in LS, no other items have the same effects when put near explosions, I have looked around but please feel free to experiment elsewhere.
-Turn off the damage prevention if you use GTA Control Center, this will change how the stunt works
-Having damage prevention turned off 100% (so all types of damage affect cars) will allow for stats to register for this stunt type, also starting SA center after running SA seems to be best
-The damage prevention setting is in the "Vehicle and Game Data" tab, in the top left
-Obviously the junk cars dont move with the current flaws of the SA replay system, so right now it is limited for its locations and showing stunts etc...new replay system anyone?
-Some junk cars launch better than others, ive yet to work out the reason for this

*Thank you*
-Juan and Kingjad: It was after I had some general stunting discussion, regarding the Return of El Diablo, that I fired up SA with grenades in mind. I noticed the effect on the junk cars in my general experiemntation and this led to the development of Catapulting
-Nitzkit: Shoutout for helping me with getting a working and replicable stunt with this by listening to my ideas for it and giving some suggestions. Also thanks for working out how to get stats for Catapulting: cos i got the WR's now
« Last Edit: October 24, 2006, 06:08:19 AM by kr3mlin »

Offline Nitzkit

  • Moderator
  • Posts: 7183
    • View Profile
Catapulting!
« Reply #1 on: September 19, 2006, 06:20:28 AM »
catapulting F-ing ROCKS!..... that is basically the only stunt method apart from BMXing that I love to play around with in SA  .......great find Kr3mlin.... NOW POST CONCEPT!
« Last Edit: September 19, 2006, 06:21:59 AM by Nitzkit »

Offline Greendead

  • Veteran Member
  • Posts: 2055
    • View Profile
    • http://
Catapulting!
« Reply #2 on: September 19, 2006, 06:21:44 AM »
I'm sooo Downloading  
« Last Edit: September 19, 2006, 06:25:45 AM by greendead »

Offline BlackPearl

  • Posts: 687
    • View Profile
    • http://
Catapulting!
« Reply #3 on: September 19, 2006, 06:22:34 AM »
 downloading!

Offline Greendead

  • Veteran Member
  • Posts: 2055
    • View Profile
    • http://
Catapulting!
« Reply #4 on: September 19, 2006, 06:28:48 AM »
OMFG Dood  I didn't know those were movable  I'M SO TRYING THIS!!!!! OMG!!!MUST BE SOO FUN!!!!

Offline Slim

  • TMS Crew
  • *
  • Posts: 4660
    • View Profile
Catapulting!
« Reply #5 on: September 19, 2006, 06:38:50 AM »
Downloading!  

Offline Greendead

  • Veteran Member
  • Posts: 2055
    • View Profile
    • http://
Catapulting!
« Reply #6 on: September 19, 2006, 06:41:24 AM »
The bad thing is that you can't make challenges with this, because junk cars are always different, when you come on their point

Offline kr3mlin

  • Veteran Member
  • Posts: 6219
    • View Profile
    • http://neoretrofilms.blogspot.com
Catapulting!
« Reply #7 on: September 19, 2006, 06:45:05 AM »
^What do you mean?

Junk cars always spawn in the same spots, when the explosions throws them out of whack...just teleport away and then close again and they will reset
« Last Edit: September 19, 2006, 06:48:35 AM by kr3mlin »

Offline Dannye

  • Veteran Member
  • Posts: 3580
    • View Profile
Catapulting!
« Reply #8 on: September 19, 2006, 06:46:30 AM »
Sweet and sour chicken, its out, I gotta watch this, and it also means that Concept is coming soon too, even cooler  

Offline Greendead

  • Veteran Member
  • Posts: 2055
    • View Profile
    • http://
Catapulting!
« Reply #9 on: September 19, 2006, 06:49:09 AM »
I mean that junk cars are always in a different position, when you come to them. Everytime. Get it? Because I saw in your video that your junk car was different as mine. In the different position I mean.

Offline kr3mlin

  • Veteran Member
  • Posts: 6219
    • View Profile
    • http://neoretrofilms.blogspot.com
Catapulting!
« Reply #10 on: September 19, 2006, 06:53:30 AM »
^Not in my experience...can you please screenshot the one you have that is in a different spot?

Offline Slim

  • TMS Crew
  • *
  • Posts: 4660
    • View Profile
Catapulting!
« Reply #11 on: September 19, 2006, 06:54:22 AM »
SHIT! Fucking awsome Kr3m. Gonna try it out.  

Offline Dannye

  • Veteran Member
  • Posts: 3580
    • View Profile
Catapulting!
« Reply #12 on: September 19, 2006, 06:59:26 AM »
Just finished watchin it dude, that was brilliant. Great work in coming up with it. And landing on that BB was awesome. I can't wait to see more of these, and to give them a try myself.  

Offline Slim

  • TMS Crew
  • *
  • Posts: 4660
    • View Profile
Catapulting!
« Reply #13 on: September 19, 2006, 07:09:56 AM »
[a href=\"http://img119.imageshack.us/my.php?image=gtasa2006091916123426qf3.jpg\" target=\"_blank\"]  (I think this is the first time i use that ugly smilie)

Offline Greendead

  • Veteran Member
  • Posts: 2055
    • View Profile
    • http://
Catapulting!
« Reply #14 on: September 19, 2006, 07:18:45 AM »
Oh sorry Kremlin. I just found out that junk cars are all same. Just your camera angle made it a little wierd

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal