Author Topic: Sparks in replay [Request]  (Read 2826 times)

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Offline LeoDeNonysaints

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Sparks in replay [Request]
« on: January 03, 2018, 08:26:45 PM »
Hi , I just wanted to know if anyone has the mod to see the sparks in the replays (bike/Car)
if anyone have it , just send the link down below .

Thanks

Offline Art  

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Re: Sparks in replay [Request]
« Reply #1 on: January 05, 2018, 11:19:23 AM »
you can't do it in game as far as im concerned, only adding them in post production would give you that result

also here are colored sparks for sa so you can be cheered up a little bit https://www.sendspace.com/file/w1x0hp

Offline Joshua

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Re: Sparks in replay [Request]
« Reply #2 on: January 05, 2018, 11:36:07 AM »
gunner made a mod similar to the replay system you would see in SAMP that showed sparks and moving tires but didn't release it

other than that, it doesn't exist
« Last Edit: January 05, 2018, 11:39:34 AM by Joshua »

Offline Rainbow

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Re: Sparks in replay [Request]
« Reply #3 on: January 05, 2018, 11:41:31 AM »
Didn't Rusch use them in that Anomaly video recently? Or was that all post?

Offline Mati

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Re: Sparks in replay [Request]
« Reply #4 on: January 05, 2018, 12:33:43 PM »
Didn't Rusch use them in that Anomaly video recently? Or was that all post?

visuals

Offline PawNLighT

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Re: Sparks in replay [Request]
« Reply #5 on: January 05, 2018, 12:46:15 PM »
How much do u pay for it?

Offline LeoDeNonysaints

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Re: Sparks in replay [Request]
« Reply #6 on: January 06, 2018, 01:23:18 AM »
I pay nothing ?

Offline Lex

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Re: Sparks in replay [Request]
« Reply #7 on: January 06, 2018, 03:56:15 AM »
Gunner did release but has taken down quickly in filefront and never reuploaded ,will never be upload again.

Offline Reynard The Fox

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Re: Sparks in replay [Request]
« Reply #8 on: January 06, 2018, 04:42:18 AM »
IMO gunners replay system was quite cumbersome. It is possible to read out actual replay.rep files and replay them in real-time using the same principle PSA (SA-MP server) had. It shouldn't be too hard to program this as the replay.rep file format has been reverse engineered. The only problem I foresee is that playing 25fps replays in real-time will probably speed up significantly as most people easily reach 100fps plus these days.

Offline Rusch69

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Re: Sparks in replay [Request]
« Reply #9 on: January 06, 2018, 07:35:58 AM »
IMO gunners replay system was quite cumbersome. It is possible to read out actual replay.rep files and replay them in real-time using the same principle PSA (SA-MP server) had. It shouldn't be too hard to program this as the replay.rep file format has been reverse engineered. The only problem I foresee is that playing 25fps replays in real-time will probably speed up significantly as most people easily reach 100fps plus these days.

Wouldn't enabling the frame limiter solve that re-playing speed issue? There's several external ways of locking the FPS alternatively.
Another solution would be to slow down the entire game speed via SACC i.e. while re-playing. It allows 1% in-/decreasements if I remember correctly.



And yeah, I added all the sparks in Anomaly in post processing.

Offline Lex

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Re: Sparks in replay [Request]
« Reply #10 on: January 06, 2018, 06:12:12 PM »
So its like converting it to samp like mapping mod? Spagit im not really good at programming

So rusch you will look up frame by frame just for that spark?

 

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