I guess I'll post this here
So few weeks ago I finished my main project for 3rd year of University. We could do whatever we wanted as long as it was relevant to our degree path. I'm doing Computer Games Animation and I decided to make a playable character in Unreal Engine, where I would make the logic for the character (scripted it with UE4s node based scripting language) and based on the logic for the character I would make animations.
The whole point of it for me was to learn how some of the logic behind a character is set up, so I could animate specifically for the way it was set up, rather than just animating the action and trying to make it work within the engine later. I did not model anything, the model is from a character generator and I had to chop it up because it didn't fit the skeleton. That's why the shoulders look fucking retarded, but try not to mind that too much. I did not texture anything either. This is all about the logic of the character and the animations, I ended up having to make the rig myself which took longer than I wanted, but what ya gonna do. And I ramble, here u go.
http://www.youtube.com/watch?v=MeU_23phLncAlso heads up, I am very much aware that the jump is shit, but I also found it the hardest part to get right. Did 3 different versions of it and this one was the best I had. It's not good, so don't sue me ok? I also wanted to do a lot more than I got to do, but between balancing 3 other projects, and generally being demotivated I didn't find the time to add everything that I wanted. I got the climbing in there though which was the main thing I wanted to do.
Cheerio.