Author Topic: walking away from a stunt  (Read 4183 times)

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Offline BIGpoppaKEGdog

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Re: walking away from a stunt
« Reply #15 on: March 22, 2015, 05:10:08 AM »
GTA V - 160+ Hours of fails (ft. VaNilla)

Really depends on the stunt. This stunt I had was done within 2-3 weeks of playing every single day (Accumulating to 160+ hours) But also, that was when I have lots and lots of time as it was my holidays. This was also the last stunt to be landed before the actual video (SUPERNUVA)  should be released.

Run up was totally fucked up as it was very narrow and difficult to control at high speed, not to mention hitting the bump accurately as well. Sometimes, you get run up and bump successful, but it doesn't go as high. This is where timing/speed comes to play. So yeah, it was very time consuming, but it seemed to be very worth having this landed. Simon stated that if you keep messing up the run up making you not able to try much, you'd probably just walk away from the stunt. However, it wasn't the case for this particular stunt as I thought (& others too) it was too much of a waste not landing it knowing that it's actually possible. In the end, I managed to land a stunt which is super worth it after hundreds of hours. That's why I got the best stunt of the year in GTAV (Not boasting).

Overall, just think whether the time you're wasting for the stunt is worth it compared to the level of difficulty of the stunt. If it takes too much time but isn't that impressive anyways, then you might wanna give it up. But you should be aware that luck is a factor to land a stunt so it really depends. :)
Off topic... but how do you glide like that? I've never glided that far and straight before. It'd be really nice to know for a stunt I've been attempting.

Offline SlayerUK

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Re: walking away from a stunt
« Reply #16 on: March 23, 2015, 05:20:21 AM »
I think it's more important to get a good run up and bump, make sure you get as much speed out of the runup as possible, so wheely as much as you can and hope for a good bump, gliding is the easy part.

Offline Cheddar

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Re: walking away from a stunt
« Reply #17 on: March 23, 2015, 05:57:33 AM »
GTA V - 160+ Hours of fails (ft. VaNilla)

Really depends on the stunt. This stunt I had was done within 2-3 weeks of playing every single day (Accumulating to 160+ hours) But also, that was when I have lots and lots of time as it was my holidays. This was also the last stunt to be landed before the actual video (SUPERNUVA)  should be released.

Run up was totally fucked up as it was very narrow and difficult to control at high speed, not to mention hitting the bump accurately as well. Sometimes, you get run up and bump successful, but it doesn't go as high. This is where timing/speed comes to play. So yeah, it was very time consuming, but it seemed to be very worth having this landed. Simon stated that if you keep messing up the run up making you not able to try much, you'd probably just walk away from the stunt. However, it wasn't the case for this particular stunt as I thought (& others too) it was too much of a waste not landing it knowing that it's actually possible. In the end, I managed to land a stunt which is super worth it after hundreds of hours. That's why I got the best stunt of the year in GTAV (Not boasting).

Overall, just think whether the time you're wasting for the stunt is worth it compared to the level of difficulty of the stunt. If it takes too much time but isn't that impressive anyways, then you might wanna give it up. But you should be aware that luck is a factor to land a stunt so it really depends. :)

It's so entertaining to see a stunter's mind in progress. Every single time you hit the bridge, you knew exactly what to do to avoid bailing, unfortunately that wasn't enough. Also, felt bad for you at 1:30 hahahahaha

@topic: Stunting requires as much practice/determination as learning to play a song in guitar. If you try it for 12 hours straight, you'll eventually manage to hit it, but it's just not healthy for you. You'll get stressed, feel bad, get annoyed and start desbeliefing your skill level.

My recommendation is to always have a few stunts to make a rotation between spots. Once you start getting stressed with one, move on. When you feel confident again or feel like trying it again, do so. Don't torture yourself, otherwise stunting will start to feel like a painful experience, when it's supposed to be a fun one.

I guess the stunt i've most spent time on V so far is this one: https://www.dropbox.com/s/zyoc2kin3wc6zgt/Stunt%2030.3gp

Can't remember which video that is from, but when HonkMeat and I started doing the stunt races, I wanted to make sure everything we put there was doable, so I would land the ones I created before actually uploading it. This one took me 6 hours on one day and on the next, probably 6 or 8 more. When I finally did it, it felt like I got a huge weight out of my shoulders. I'm not sure why this took me so long, but once I got the hang of it, started doing it in first attempts all the time. It's much easier once you bail it, since you get that extra confidence that it actually is possible and doable.

Well, that's my advice, don't torture yourself. Try it as much as you feel like, once you get bored, move on and when you regain your confidence, move back to it :lol:

Offline foresttravesty

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Re: walking away from a stunt
« Reply #18 on: March 23, 2015, 09:31:01 AM »
thanks for the wise words and encouragement. i am definitely going to start keepin a bag of tricks im working on, and cycling between them when frustrated. i'm just getting into real stunting, so i was a little bit naive as to how long some of these better stunts really took.

Offline Simon

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Re: walking away from a stunt
« Reply #19 on: March 23, 2015, 12:45:42 PM »
Simon stated that if you keep messing up the run up making you not able to try much, you'd probably just walk away from the stunt. However, it wasn't the case for this particular stunt as I thought (& others too) it was too much of a waste not landing it knowing that it's actually possible.
That was exactly the case for that particular stunt  :lol: I tried it for like 30 minutes, bumped it maybe twice and didn't even get halfway towards the bridge (lower part). Not at all fun to try, which is why I walked away from it early. Although, much much kudos to you for sticking with it, personally I could never have endured it.

Offline MrCooper

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Re: walking away from a stunt
« Reply #20 on: March 23, 2015, 03:20:11 PM »
It's much easier once you bail it, since you get that extra confidence that it actually is possible and doable.


That's what I was saying, whenever I try a stunt and bail for the first time I don't get angry, i laugh and get happy that I finally got all that I needed in the stunt except the landing, which isn't a big deal for me because I don't really do precisions.

Offline RAD

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Re: walking away from a stunt
« Reply #21 on: April 17, 2015, 06:37:40 AM »
Back when stunts were plentiful, i walked away from a few stunts that i wasnt super keen on. These days, if it pisses me off after a while, i just move onto something else and come back to it later.

 

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