Author Topic: Patch 1.13 Changes (Stunting)  (Read 3057 times)

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Offline VaNilla

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Patch 1.13 Changes (Stunting)
« on: May 13, 2014, 07:38:57 AM »
Hey guys, just got in, going to check out the latest update. Post any stunting related changes in this thread so we can keep it organised. Will update as more is discovered.

  • The Dinka Thrust is now the fastest chopper bike, surpassing both the Daemon and the Bagger. Not sure about the mass, haven't seen a handling.dat yet. Update: It's REALLY fast, great bike.
  • Changelog says gliding is back! Need to test this myself. It's back :D. I will do a series of tests later tonight to make sure it's exactly the same as it was before.
  • The Pegassi Zentorno has exactly the same top speed as the Adder. Way better acceleration. Same braking. Better traction. The Zentorno is 0.25 seconds faster than the Adder on the airport runway without slow motion. With the slow motion ability, the Zentorno is a full second faster than the Adder. Sounds like this is best new car :D. Real world stunt test incoming.
  • Okay, seems like the Zentorno is much heavier than the Adder. I ramped both the Adder and the Zentorno off Taz's Ethos opener 10 times each, and the Adder was able to fly much further every time. Will test it on another spot soon, but for now, it seems like the Adder is still the best stunting car.
  • The Zentorno is significantly more lengthy than the Adder. This make it significantly more difficult to fit through tight gaps, and land on small precisions. If you're going for a precision, stick to the Adder.
  • For Z Type bumps, try using the Zentorno instead of the Entity XF. I haven't tested this in multiplayer, but given that the Zentorno is much faster than the Entity XF, and the level of the hood is about the same, it should be much superior for Z Type bumping. The Cheetah is probably still the best for bike bumping, given that it has the lowest hood of all the super cars.
  • Tested out 5 more spots with the Adder and the Zentorno. The Adder can fly much further than the Zentorno (seems to weigh less). The Zentorno also seems to benefit less from hill drops with the slow motion ability. So what does this mean? The Zentorno is the best super car for racing, but the Adder blows it away when it comes to stunting.
  • Tested everything related to Gliding. Bumps, speed methods, wallrides, grinds, everything. It is EXACTLY the same as the original handling! I will test out the BMX Flight Bug to see if Gliding is the same on BMX's as well as motorbikes, but it's looking very good so far!
  • BMX Flight Bug is back. This means that gliding really is back, and exactly the same as it was in the original game. Awesome news :D.

Summary

Okay, I've tested everything. Here's a summary of all the stunting changes. Awesome patch :euro:.

  • Gliding is back 100%. Having tested every stunting method, I can confirm that it is back, exactly the same as it was before ;D.
  • The Dinka Thrust is now the best chopper bike.
  • The Pegassi Zentoro is now the best super car for racing, but the Adder is still the best stunting car.
  • It's worth trying the Zentoro instead of the Entity XF for Z Type bumps. However, the Cheetah is still the best for multiplayer bike bumps.

Correction: The Zentorno actually has a slightly lower tower speed than the Adder.
« Last Edit: May 13, 2014, 06:34:56 PM by VaNilla »

Offline SlayerUK

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Re: Patch 1.13 Changes (Stunting)
« Reply #1 on: May 13, 2014, 09:49:37 AM »
So the Zentorno even beats the Entity in Races?

Offline VaNilla

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Re: Patch 1.13 Changes (Stunting)
« Reply #2 on: May 13, 2014, 10:13:16 AM »
So the Zentorno even beats the Entity in Races?

Should be, but I will test this and confirm it.

UPDATE: The Zentorno beats the Entity XF in a drag race on the airport runway, and it has a higher top speed. The Zentorno also has better braking, but slightly worse traction. Overall, it's definitely the best super car for racing.
« Last Edit: May 13, 2014, 10:34:01 AM by VaNilla »

Offline Xh0sa_NightMare

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Re: Patch 1.13 Changes (Stunting)
« Reply #3 on: May 13, 2014, 01:49:37 PM »
Great work, thanks for putting all this together it is very useful! Definitely buying the Zentorno, best looking and fastest car :D

Offline ShuffleCrown

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Re: Patch 1.13 Changes (Stunting)
« Reply #4 on: May 13, 2014, 05:19:23 PM »
The thrust even wheelies better than the akuma. It's very sensitive(? I don't know the word for it) towards the road meaning even a slight bump or slope affects its wheelie, other bikes do too but it affects the thrust more than the other bikes. It feels heavy though so I don't think it could go that high. The zentorno is great IMO, it can be used for some stunts, if it's impossible with zentorno, then use the adder. Because zentorno looks so much cooler for stunting IMO.


I was still disappointed that the thrust was a chopper though. Sigh. But I'm sure stunters here are creative and can make something out of that bike.

Offline SlayerUK

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Re: Patch 1.13 Changes (Stunting)
« Reply #5 on: May 14, 2014, 02:05:55 AM »
I was surprised how fast the Thrust can go as a chopper bike, but it's weight is a let down because it takes forever to get into gliding position.

Offline VaNilla

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Re: Patch 1.13 Changes (Stunting)
« Reply #6 on: May 14, 2014, 08:31:50 AM »
I was surprised how fast the Thrust can go as a chopper bike, but it's weight is a let down because it takes forever to get into gliding position.

The Daemon is a tiny bit better in that respect, but overall the speed makes up for it :P.

Offline Raffal

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Re: Patch 1.13 Changes (Stunting)
« Reply #7 on: May 14, 2014, 09:40:49 AM »
Tested everything related to Gliding. Bumps, speed methods, wallrides, grinds, everything. It is EXACTLY the same as the original handling!
  • Gliding is back 100%. Having tested every stunting method, I can confirm that it is back, exactly the same as it was before ;D.
Seriously? I have some troubes with that update i cant land this  stunt here : https://www.youtube.com/watch?v=bhKhTZ9WC-o (The 1.10 stunt possible with 1.13?) [/list]
« Last Edit: May 14, 2014, 09:44:30 AM by Raffal »

Offline Simon

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Re: Patch 1.13 Changes (Stunting)
« Reply #8 on: May 14, 2014, 09:54:46 AM »
^I don't think that stunt was easy in the first place  :P

Offline Viper

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Re: Patch 1.13 Changes (Stunting)
« Reply #9 on: May 16, 2014, 10:43:44 PM »
Glad your gliding wish came true Paul :D

Offline VaNilla

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Re: Patch 1.13 Changes (Stunting)
« Reply #10 on: May 17, 2014, 01:56:47 AM »
Glad your gliding wish came true Paul :D

Thanks :P. Has hovering for jets come back with this patch? Should have, but I haven't got the chance to test it yet.

Offline Thorn669

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Re: Patch 1.13 Changes (Stunting)
« Reply #11 on: May 17, 2014, 07:47:51 PM »
Here's something from 1.13 most people didn't notice, that helps with filming stunts: You can now spectate friends. You also have the option to hide the HUD, making filming with spectate look just like you were filming yourself. This is good for recording for crew members without capture cards, or filming stunts with the cinematic camera mode. There's also a helicopter view for aerial shots (at least in races, didn't try it in freemode).

To use this, the person you want to spectate has to first enable it in the options menu. Once they have, it appears as an option in the friends list when you click on their name. You don't even have to be in the session with them.

Offline VaNilla

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Re: Patch 1.13 Changes (Stunting)
« Reply #12 on: May 17, 2014, 08:40:06 PM »
You've been able to do that in race mode since launch. Still, it's awesome for freeroam :D.

Offline dirtybird78

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Re: Patch 1.13 Changes (Stunting)
« Reply #13 on: May 22, 2014, 12:40:40 AM »
Thanks for the updates. I been killing everyone in the long haul 2 race with the Zentorno

 

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