Author Topic: GTA V - Bike Physics testing  (Read 2325 times)

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Offline SlayerUK

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GTA V - Bike Physics testing
« on: January 08, 2014, 10:32:18 PM »
GTA V - Bike Physics

From YT description:
Inspired by the flying BMX video - https://www.youtube.com/watch?v=9OF4uuh12NI

I decided to test if the same technique works for motorbikes, and it does slightly!

How much use it can get from a lower height stunt is unknown but with a higher velocity, the lower height shouldn't be as much of a problem, useful for gaps and long distance stunts maybe?

Offline VaNilla

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Re: GTA V - Bike Physics testing
« Reply #1 on: January 09, 2014, 05:10:58 AM »
It's a big deal for height too, quickly pulling up from a bump into this position yields massive height gains.

Offline MxZz.

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Re: GTA V - Bike Physics testing
« Reply #2 on: January 09, 2014, 05:17:46 AM »
It's a big deal for height too, quickly pulling up from a bump into this position yields massive height gains.
We know that. :3

Offline VaNilla

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Re: GTA V - Bike Physics testing
« Reply #3 on: January 09, 2014, 05:35:30 AM »
We know that. :3

Good for you :rolleyes:. Not everyone reading the forum knows this information. That's why it was posted in the first place, with my original backflip method, Darkstar's method, and now the BMX flight bug.

Offline Joshua

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Re: GTA V - Bike Physics testing
« Reply #4 on: January 09, 2014, 05:45:13 AM »
How are you flipping upright so quickly like that?  :blink:

Offline SlayerUK

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Re: GTA V - Bike Physics testing
« Reply #5 on: January 09, 2014, 06:11:36 AM »
How are you flipping upright so quickly like that?  :blink:
You just let go of the analogue stick, it then does it automatically.

Offline Named

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Re: GTA V - Bike Physics testing
« Reply #6 on: January 09, 2014, 06:26:58 AM »
Dude, that's tantastic! amazing discovery Slayer

Offline Plani

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Re: GTA V - Bike Physics testing
« Reply #7 on: January 09, 2014, 07:40:54 AM »
That looks ugly as fuck when used in a stunt. Great discovery tho.

Offline toty

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Re: GTA V - Bike Physics testing
« Reply #8 on: January 09, 2014, 08:01:10 AM »
Will be cool for run up extend.

Offline Xh0sa_NightMare

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Re: GTA V - Bike Physics testing
« Reply #9 on: January 09, 2014, 09:32:54 AM »
I never get that much air, but it's good to know that the bike gains most distance at a 90 degree angle. I always thought pulling back is enough and never considered a difference in how far back. Nice work.

Offline xTrendSs

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Re: GTA V - Bike Physics testing
« Reply #10 on: January 09, 2014, 11:11:29 AM »
Already knowed this  :P

Offline Madmax

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Re: GTA V - Bike Physics testing
« Reply #11 on: January 11, 2014, 02:38:26 PM »
Thanks for sharing, it seems like there will be a lot of learn about the physics engine to really stunt properly in GTA:V. Now all I need is a PC version and about 3000 free hours to get started.

 

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