Author Topic: SFH - Slaughtered  (Read 6511 times)

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Offline Sheep

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Re: SFH - Slaughtered
« Reply #45 on: December 27, 2011, 08:49:37 AM »
Ltab

Offline BG hitman

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Re: SFH - Slaughtered
« Reply #46 on: December 27, 2011, 08:50:45 AM »
The mystery around the puto  :ninja: :euro:

Offline GDL

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Re: SFH - Slaughtered
« Reply #47 on: December 27, 2011, 09:12:20 AM »

Offline Cooper

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Re: SFH - Slaughtered
« Reply #48 on: December 27, 2011, 09:38:23 AM »
« Last Edit: December 27, 2011, 10:55:40 AM by Cooper PantellicA »

Offline STREEM

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Re: SFH - Slaughtered
« Reply #49 on: December 27, 2011, 11:41:16 AM »
I saw the replay of the finisher, looks modded as hell. Bump is nowhere near powerful. Just watch the replay and you'll see. With that bump he should have gotten about a third maybe half of the buildings height. But weird enough, he just floats and accelerates in the air to land it.  :jajaja:
you cant predict that. also you cant say whether he 'floats' as you used to say or not, you base everything on what you saw while you cant interpret game's physics, nobody can

i dont know if its modded or not, i dont really give a fuck, but its funny how rainbow became shadowsniper the second (or the third? theres also noah)

Offline BG hitman

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Re: SFH - Slaughtered
« Reply #50 on: December 27, 2011, 01:50:38 PM »
^U see that's why Shadowsniper should have stayed banned so he could not wash people's brains  :o :o :o OMG WE ARE DOOMED SOONER OR LATER WE WILL ALL GONNA START SEE THINGS OMFG WE ARE ALL DOOMED !!!


Offline Ltab-

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Re: SFH - Slaughtered
« Reply #51 on: December 27, 2011, 01:56:32 PM »
Guys, please stop it, keep all your accusations for yourselves, I mean from the 10000 of members, only 20 or 30 it's trying to catch mods and all that stuff, not wanting to show like a bad attitude. I actually, don't give a remote fuck about all, fighting and arguing about it it's dumb and pointless, just ignore it and keep moving ffs. It's just a game guys..

Offline Cooper

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Re: SFH - Slaughtered
« Reply #52 on: December 27, 2011, 03:46:56 PM »
oye

Offline Flippa

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Re: SFH - Slaughtered
« Reply #53 on: December 28, 2011, 02:49:20 AM »
Can i have the replay of the finisher please?

Offline TurBo

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Re: SFH - Slaughtered
« Reply #54 on: December 28, 2011, 02:56:17 AM »
It would all be much simpler if you just gave them the rep, they didn't attack you, so don't overreact.

Offline VaNilla

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Re: SFH - Slaughtered
« Reply #55 on: December 28, 2011, 03:24:52 AM »
I saw the replay of the finisher, looks modded as hell. Bump is nowhere near powerful. Just watch the replay and you'll see. With that bump he should have gotten about a third maybe half of the buildings height. But weird enough, he just floats and accelerates in the air to land it.  :jajaja:
you cant predict that. also you cant say whether he 'floats' as you used to say or not, you base everything on what you saw while you cant interpret game's physics, nobody can

Bullshit, I don't like to comment about mods these days so I ignored this topic before but it's fucking obviously modded. Just look at the way he bumped it, he didn't have enough angle on the bump to get so high, he literally rises up in a straight line.

EDIT: Aside from that the Infernus grind at the stadium looked mega stylish, good video overall :)
« Last Edit: December 28, 2011, 03:27:14 AM by Shadowsniper »

Offline Genyus

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Re: SFH - Slaughtered
« Reply #56 on: December 28, 2011, 03:38:40 AM »
I don't know what the fuck is wrong with that finisher? I was reading the comments first and I was expecting some ridiculous stunt but after watching the vid I just can't see what's wrong? Ya'll being paranoid.

Offline Dev

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Re: SFH - Slaughtered
« Reply #57 on: December 28, 2011, 06:06:39 AM »
Very nice editing & stunts also.

Offline TrYp

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Re: SFH - Slaughtered
« Reply #58 on: December 30, 2011, 04:20:54 AM »
Thanks for the comments guys :) haters gonna hate.

 

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