Okay, the above looks good so far. You're only using codecreator for the co-ords needed, so use the method you used in the above picture to get both co-ords - the first where you want the camera to be, and the second where you want the camera to point.
1. Start Codecreator. Use the point camera opcode in the top window of codecreator (as you did in the pics)
2. Start VC and go to the spot you want your camera to be placed (again, as you did) and press F5 to store those co-ords
3. Move your player slightly forward toward the building you're pointing at and press F5 to store those co-ords.
4. Hit Process in codecreator, and you'll have your two sets of co-ords in the bottom box.
Here's where it might get tricky. Your first set of co-ords is for set_camera_position, and the second is for point_camera, so you can copy the second opcode in the bottom window of codecreator straight into your script. The first opcode is simply there so you can copy the co-ords into your set_camera_position.
The reason you move slightly forward before storing your point_camera co-ords is so that the camera looks in that direction. You'll need to increase the Z axis of your point_camera to the desired height (try between 15 and 20 and adjust where necessary).
So let's say your first set of co-ords (camera position) is 1 2 3, and your second set (camera point) is 4 5 6 - then your code should read:
015F: set_camera_position 1! 2! 3! 0! 0! 0!
0160: point_camera 4! 5! 6! 2?
Keep in mind that the 2? at the end of point_camera isn't used for set_camera. Also, the last three digits of the set_camera (0! 0! 0!), refer to the cameras tilt, pan and roll. You can toy around with these, but I've never found them useful. The 2? at the end of point_camera determines different kinds of things. For example; 1? means the camera will have motion. You need two sets of camera positions and points to make this work effectively. You also need to use the set_camera_pointing_time opcode to determine how slow or fast the camera movement is (default is 1 second).
015F: set_camera_position 1! 2! 3! 0! 0! 0!
0160: point_camera 4! 5! 6! 2?
0001: wait 50?
0460: set_camera_pointing_time 0! 22000&
015F: set_camera_position 7! 8! 9! 0! 0! 0!
0160: point_camera 10! 11! 12! 1?
The above code sets the camera at 1 2 3, pointing at 4 5 6 - it then moves the camera's position to 7 8 9, pointing to 10 11 12, and the camera movement will take 22 seconds (22000& in the pointing_time opcode).
I hope all that helps.