BUUUUUUUUUUUUUMP
After taking a break, slowly thinking things through for once, starting from scratch AND moving to a new engine, we're back to work on PedRising/UndeadRising *the working title* the map will be released for VC to stunt though so I'll keep posting things about it here
It's been a long time and we really have taken our sweet time
but now with clearer goals, we should be able to get the map along further than we were at any point in a month or 2
I've posted a tree *surprisingly one of the biggest obstacles I faced before* I started making for PedRising in the expression section, it's pretty much naked and I only posted it to show off my 1st bump map work but meh
Here's the current 1st level layout of the mall
And a pic showing the difference between just a bump map + diffuse map and bump map, diffuse map, diffuse height map, spec map and spec height map.
I'll post more as it comes