The grass and dirt textures are 1024x1024 where as the tree textures are from SA and are 128x256, that's why there's such a gap in quality
*Update* I've posted more pics with varying degrees of texture quality
---------
I've never really worked with next generation texture layers for models but seeing as we decided to move pedrising to another game engine so we're going to need to know this stuff soon
I started making a new tree because we're really sick of the gta style crappy fauna so.. yeah..
bump map and spec map as well as the original diffuse, what do ya think?
it's also my 1st good pelt mapping *texture map made for an unusual mesh*
EDIT:
hmm you can't really see much.. I'll make a better pic