Author Topic: Modelling for gta  (Read 823 times)

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Offline Flat Face

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Modelling for gta
« on: February 12, 2010, 08:07:44 PM »
Ok over at gtaf there have been a bunch of people learning to model and making SUPER HIGH QUALITY models that look totally out of place..

What I've done is make 2 models, and show 1 gta IV level quality and the other is the SUPER DUPER HIGH QUALITY POLY HIGH!!! model.

Sure the HD models look great but they're for rendering and movies and crap, not games. next gen games like IV use low poly models for cups and crap.





The low quality ones are between 40-70 polys and the HD plate is 11 thousand polys, the cup is 17 thousand.

An entire game of models full of polys like these means KABOOM to your PC.

So anyone starting to model and mod gta here, keep your poly count/ level of detail in mind.

Re: Modelling for gta
« Reply #1 on: February 12, 2010, 08:30:29 PM »
No way man, If I see a single flat edge on a surface that should be smooth in a video game I instantly throw the game out.

Offline Flat Face

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Re: Modelling for gta
« Reply #2 on: February 14, 2010, 02:58:15 AM »
BUUUMP

This is all modeled from scratch and textures were all made within max.

guess which one is the high poly version?



???



yup



The low poly version is 30polys, less than 10 tris and the HD one is over 7thousand polys and god knows how many tris.

EDIT:

« Last Edit: February 15, 2010, 03:18:51 AM by Flat Face »

Offline STREEM

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Re: Modelling for gta
« Reply #3 on: February 14, 2010, 03:48:11 AM »
uhm... can you make some modeling tutorial? some basics in 3dsmax and how to convert modeles into dff etc?

Offline Jason

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Re: Modelling for gta
« Reply #4 on: February 14, 2010, 04:11:53 AM »
No way man, If I see a single flat edge on a surface that should be smooth in a video game I instantly throw the game out.

I bet you were devastated when you played Super Nintento for the first time and saw that every game was 2D and pixelated.

 

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