Author Topic: Frame Limiter Investigation  (Read 6192 times)

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Offline Blaze

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Frame Limiter Investigation
« Reply #45 on: September 02, 2008, 05:35:14 AM »
I use FL off because I have a shit PC, and it probably doesn't affect me in SA since I suck anyway

Offline MeetMyMeat

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Frame Limiter Investigation
« Reply #46 on: September 02, 2008, 05:52:28 AM »
Those calculations are imperssive Sucker  Chineese ?

Too bad you're still wrong, just wait a little and you'l see for you'r self
« Last Edit: September 02, 2008, 05:52:45 AM by MeetMyMeat »

Offline Ghost

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Frame Limiter Investigation
« Reply #47 on: September 02, 2008, 06:14:21 AM »
Quote from: Sucker
Equations
How do you know that these equations are the same in SA as in real life? Furthermore how do you know that they don't change depending on what FPS the player has?

Offline Sucker

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Frame Limiter Investigation
« Reply #48 on: September 02, 2008, 08:24:24 AM »
Quote from: MeetMyMeat
Those calculations are imperssive Sucker  Chineese ?

Too bad you're still wrong, just wait a little and you'l see for you'r self

I ain't chinese  . Can you tell me an acceptable reason that shows what was wrong?
« Last Edit: September 02, 2008, 08:39:10 AM by Sucker »

Offline Sucker

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Frame Limiter Investigation
« Reply #49 on: September 02, 2008, 08:34:50 AM »
Quote from: Ghost
Quote from: Sucker
Equations
How do you know that these equations are the same in SA as in real life? Furthermore how do you know that they don't change depending on what FPS the player has?

Equation was just my guess  However, there is no reason that R* should put different physics system from real life because they had to make SA realistic as they can.

About the 2nd question, you mean physics engine in SA keeps changing along FPS? That sounds absurd.


ps. sorry for double posting :l
« Last Edit: September 02, 2008, 08:37:27 AM by Sucker »

 

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