Author Topic: Advanced NRG-500 - my thoughts + tutorial  (Read 13053 times)

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Offline NEM

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Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #60 on: February 14, 2020, 08:19:08 AM »
Plz enjoy game.

Who cares what bike you use, as far it is in the original default version :)

this, just as long as you have fun, who cares these days

Offline Rainbow

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Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #61 on: February 14, 2020, 06:35:39 PM »
It's still the default NRG but with a popped front tire, it's the same bike.
But you are wrong, the PT bike is not the same bike as default, I've wrote about this before, this is the fact.
Could you elaborate or link me the explanation?

Offline NumeRo

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Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #62 on: February 15, 2020, 06:09:01 AM »
It's still the default NRG but with a popped front tire, it's the same bike.
But you are wrong, the PT bike is not the same bike as default, I've wrote about this before, this is the fact.
Could you elaborate or link me the explanation?
We've tested this bike with anoobis like 2 maybe 3 years ago... From what i can tell the bike has no more differences in speed or bumps... the biggest difference is in movements and wallrides... and if i remember corretcly you can modify every bike with that mission. Also i didnt tested it yet, but if you try modify Mountain Bike Daksad's wallrides can be even more crazier
« Last Edit: February 15, 2020, 06:12:37 AM by NumeRo »

Offline Rainbow

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Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #63 on: February 15, 2020, 12:06:29 PM »
It's still the default NRG but with a popped front tire, it's the same bike.
But you are wrong, the PT bike is not the same bike as default, I've wrote about this before, this is the fact.
Could you elaborate or link me the explanation?
We've tested this bike with anoobis like 2 maybe 3 years ago... From what i can tell the bike has no more differences in speed or bumps... the biggest difference is in movements and wallrides... and if i remember corretcly you can modify every bike with that mission. Also i didnt tested it yet, but if you try modify Mountain Bike Daksad's wallrides can be even more crazier
You're talking about the 'advanced NRG' now right? I'm asking him about his statement that a popped tires (PT) NRG is a different bike. I know it improves RADs in a way (especially corners) but that's about it in terms of knowledge on my part. It's still the same bike, just a messed up front tire. This mission might as well create a new instance of the vehicle with updated handling/stats, but I don't know anything.

Offline ARS

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Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #64 on: February 21, 2020, 02:24:36 PM »
Could you elaborate or link me the explanation?

Sorry for the late, here you go

It is coding, not IRL, if you do the one thing, it's already written in the code what is must be done and it switches. If you pop the tire, then bike is going to be with popped tire, it moves from stage of being normal to the next stage - to be the popped tire. Game is gonna read it from the file, probably from the handling.cfg. Just changes for popped tire is less than for glitched bike. You fail the mission, game reads the code, probably wrong code and bug is happening.
tbh I want to stop discussing about it here, because every aspects of both methods were overviewed and if someone wants to find answers, just check this topic fully or PM me.

 

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