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So many stunts for such a short time-frame, love to see it! The whole video was put together really well, with solid editing work by both of you and all the fun scripted sequences slotted throughout. Seeing Darkstar's tool in action was great, and it was especially satisfying to see those two stunts composited together without needing to limit the camerawork options (and I got a good chuckle at the end with the back and forth about sharing the roof).Some editing highlights for me included the camerawork leading into the opening stunts of both parts; the transition from Darkstar's hotring docks stunt to Sheikah's downtown taxi ring in part 1, and the drumbeat-transition in part 2 going from my boat grind into Rainbow's stoppie to grind; the camerawork used to capture Max's LC taxi stunt in part 1; and how nicely you guys captured both of my vehicle-hit stunts! Favourite stunts for me had to include Sheeptea's Part 1 grind to csm bump to roof, Haywire's part 2 opener, and Sorcery's part 2 psm to ledgegrind.All made for a good fun watch, nice work everyone!And cheers to Sheikah for organising the project! I had a blast stunting on that weekend to get stuff for for it.
Quote from: puzzLe on August 19, 2022, 04:13:05 PMhttps://www.youtube.com/watch?v=iyMhZb9DlSYMade a little reaction/commentary vid on the video and what the process was like for those interested ♥That was great, I very much enjoyed getting the behind-the-scenes look at the project! As for the disappearing gun (which I must admit I hadn't actually noticed until you pointed it out), yeah that is strange. There is a Freeplay feature for showing/hiding player weapons - set to F10 in the last released version (moved elsewhere for an upcoming release) - but if that wasn't pressed then I'd say it indeed must be a bug of some sort.
https://www.youtube.com/watch?v=iyMhZb9DlSYMade a little reaction/commentary vid on the video and what the process was like for those interested ♥
In an ideal world this post would include a live reaction but the quality would be subpar considering I'd seen betas and was somewhat involved with the whole project, so hopefully this somewhat detailed rambling has some type of value to it.Initial thoughts after watching were strong classic community vibes reminiscent of stuff like Connected, Interlocked, etc. Personally, intros in stunt videos have always been a bit hit or miss for me as they often end up being a convoluted mismatch of camhack angles and bad voiceovers with no real plot that just ends up padding the runtime and is ultimately skipped. You guys managed to put out the exact polar opposite; a well scripted into that ties into the theme of the video having time constraints, funny voiceover lines and an overall value that really sets the tone for the rest of the video.Stunting wise I won't really get into it too much as it's a bit redundant given the amount of feedback received already, but it was a nice mix of older spots relanded with some new spots and ideas peppered in there for good measure. I will say though, for the longest time it always seemed like stunting was mostly split into two separate categories or disciplines; the bigair guys and the creative guys (obviously there is a large amount of semantics that goes into that, it's not black and white) - and then you get someone like Dannye who resides in his own box and has such an obscure yet fascinating way of finding spots and conjuring up ideas that realistically nobody else would ever have the mindset to think of. Most stunters interact with the environment around them whereas Dannye forces the environment to interact with him, and that plane of thinking opens up a pandora's box of opportunities for stunts.It's also somewhat interesting to look at the progression of stunting and how a stunt such as the Trashmaster bump to condo roof in Staunton by Haywire was originally landed by Feron in 2009, was by all accounts a fairly mindblowing stunt residing in one of the best stunt videos of all time, and now stunts like that or of equal caliber can be landed relatively quickly for a 48 hour video.Editing and production wise, I think you both managed to smash it out the park. Putting the flaws aside, taking on a project that rivals the length and replay count of community videos is no small undertaking and managing to edit and release it in such a short timeframe is even more impressive, and I wouldn't get hung up on a couple of camera shakes or slightly misaligned angles as I don't think they detracted from the video in any way, shape or form. The angles and framing were great, and it's brilliant to see a 2 person stunt that isn't confined to Freeplay static angles and Vegas cookie cutter plugin to bring the two together, so shout out to Simon for developing that tool and showing what can be done with it as it really opens up more avenues of creativity for editors to use in the future.It's one of those projects where everything just works - the soundtrack pairing up with the stunts, angles flowing into one another and the pacing/ordering of the stunts all coming together to create a well rounded, cohesive and enjoyable video. I don't want to turn this into some half baked glory days nostalgia post, but it really did have the same feeling as say Hypokryts, Interlocked or any other community based project from that time which I guess it's a given when you have two stunters from that time period putting the video together. Like everything, it's all subjective but that era (07-09) was atleast to me the best era for editing - it was far enough into stuntings lifespan that people had got to grips with using proper editing software, but not too far ahead like when videos started focusing a bit too much on being a polished, professional production. It's refreshing to take it back and have a video that uses what would be considered the generic formula/template for a stunting video - solid intro, prog rock type of songs, borders with nametags etc. It might be a bit outdated now and maybe didn't hold up too well in older videos but for this project it worked great.Overall, an absolutely brilliant video from start to finish with a solid turnout and effort from both stunters and editors alike, and I'm glad I managed to pull a stunt out of my ass at the 11th hour to be a part of it.
Quote from: AllBeast on August 14, 2022, 03:34:58 PMHaywire's stunts looked moddedDarkstar fucked uped editing with too much dark and blury pictureall others guys done great job, stunts was ok but best part for me was cut scenes, i always love see some scripting, nice acting and great humour, which was all together in this videoThe blurriness is sadly the result of combining the 2 parts since we both use different editing software and had no way to merge the actual projects so I put his .mp4 into my project and then rendered it. Glad you enjoyed the skits though
Haywire's stunts looked moddedDarkstar fucked uped editing with too much dark and blury pictureall others guys done great job, stunts was ok but best part for me was cut scenes, i always love see some scripting, nice acting and great humour, which was all together in this video
https://youtu.be/oW702RHoSmwPlease excuse the scaling of the window capture being scuffed as shitAlso PS: I landed my stunts in 12 hours PSS: I show my unused stunt at the end
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