I'm going to stop apologising for multiple posts upon minor updates
. A new
update for GTA V on PC has been released. I've checked the handling files, and I've also checked game physics - nothing has changed. Move along
.
Now, I'll update the first post when I
actually have the time to thoroughly test the PC version, but having invested significant time with it, I'm 99% sure that it's exactly the same as PS4/XO for stunting. The only differences come in the way of keyboard controls and unlimited frames per second.
- You can steer left/right while wheelying with a keyboard. This is barely possible while using a gamepad, unless you combine analogue stick wheelies with motion control steering (PS4 only).
- High frame rates slightly changes bicycle handling on PC. The wallclimb glitch is much stronger with high frame rates than it is with 30fps on all platforms (including PC), given the higher amount of bunnyhops per second (much like cabbie boosting in SA). Additionally, successive forwards bunnyhops are slightly more difficult (you have to lean forwards less upon landing for multiple bunnyhops), while backwards bunnyhops are slightly easier (higher speed per backwards bunnyhop).
The Rockstar Editor is very good, but it probably needs its own topic, so I won't be covering it here. Hopefully this helps people out until I've got time to exhaustively test everything on PC
.