Author Topic: GTA V ILL-GOTTEN GAINS Update: Part One (GTA V 1.27) - Stunting Changes  (Read 2909 times)

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Offline VaNilla

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Making this topic in preparation for tomorrow's update. Will be testing it on all platforms, so please be patient as this takes time. Hopefully, nothing will get screwed up. In the meantime, watch out for the Benefactor Stirling GT and the Pegassi Osiris, looks like they're going to be the most important stunting changes with the latest update.

http://www.rockstargames.com/newswire/article/52450/gta-online-ill-gotten-gains-update-part-one-now-available
https://support.rockstargames.com/hc/en-us/articles/205705358-GTAV-Title-Update-1-27-Notes-PS4-Xbox-One-PS3-Xbox-360-PC-

GTA V ILL-GOTTEN GAINS Update: Part One (GTA V 1.27) - Stunting Changes (All Platforms)

Finished my testing. Vehicle handling is exactly the same on each individual platform, and vehicle physics haven't been changed (this includes slow motion ability, and everything else). That is to say that X360/PS3 still has different handling from PS4/XO/PC, but none of these platforms have changed since the previous versions of the game. This remains true for all vehicles disregarding the Insurgent, which has had its AWD adjusted on all platforms (DriveBiasFront changed from "0.040000" to "0.40000"). This doesn't matter whatsoever for stunting, but it's worth noting. You can find out the differences between X360/PS3 and PS4/XO/PC handling by checking the Heists stunting changes topic, and the PC stunting changes topic. With that said, let's get to the meat of this update :D.

All of the vehicle websites have been changed. The website designs now have parity across all platforms, besides the DLC vehicles on 360/PS3, which have always been deposited straight into the special vehicles list. The only platform disparity is that on PS4/XO/PC, the sales page for each vehicle has been updated. What this actually means is that the "updated sales pages" have two extra pictures on PS4/XO/PC. Unfortunately, this didn't solve anything to do with website vehicle statistics. All of the vehicle statistics I noted in the heists topic still don't show the correct values, such as the Schwartzer on X360/PS3, and of course, Legendary Motorsport.

Camera behaviour has changed when sliding/grinding with motorbikes and bicycles. The camera zooms out a little depending on how fast you're travelling, and rotates to follow the direction you're facing. This is not majorly noticeable while grinding with motorbikes, but becomes especially obvious during BMX grind combos where you make very fast rotations. However, you won't miss it while sliding, because you generally travel at much higher speeds, and this makes the change very distracting. I don't necessarily feel like this is a bad thing, it's just different. For non-stunters (which this was clearly designed for), the camera looks good and feels more involving. For stunters, camera movement is slightly more complex, but it's not a big deal. I think Rockstar should add a way to toggle this camera behaviour off, but given how minor it is, I wouldn't hold your breath, since it doesn't get in the way too much.

Mouse steering sensitivity is now much higher. This allows you to make some really strange movements, some of which would normally be impossible. Looks like a consequence of fixing issues with mouse input at lower frame rates. Mouse steering is completely borked with boats, which allows you to do shit like this.

! No longer available

Parked cars used to spawn during races when traffic was turned off, but now, this has finally been fixed! There's still pedestrians walking around though :(. Suspension height on low profile cars used to glitch out when respawning during races, and this has been fixed too. Both of these fixes are awesome for stunting :).

Finally, the video editor has new favouriting/sorting options, and many bugs have been fixed with cameras, playback, recording and rendering. Lots of awesome fixes, too many to list though, so you'll have to check the update notes yourself. However, the important thing is that the new sorting and favouriting options don't always work, and some of the annoying clip saving issues still exist. Things like not being able to save clips while falling and dying, having alt tabbing and loading checkpoints reset clip data, full speed special ability, and more. So that's a shame, but I'm still seeing good progress.

Vehicle Research

Albany Virgo

! No longer available

The Albany Virgo simply isn't very good. Nowhere near the top of the muscle class in races, and nowhere near the top of the muscle class in stunting either. None of its handling stats are anywhere near the competition. Seems a little pointless, definitely not good for stunting.

Benefactor Stirling GT

! No longer available

The Benefactor Stirling GT is the new king of the Sport Classics class for racing, but it's not competitive as a stunting vehicle. Despite the Stirling GT's relatively low max flat velocity of 138mph (most sports classics have about 150mph), the Stirling GT destroys other vehicles in racing with its acceleration/braking/traction (spoiler really helps it too, much like the Pigalle). However, if you need to win out in a top speed race, the Z Type still crushes everything.

In terms of stunting, the Stirling GT's not even close to the Z Type or other vehicles like the Monroe and the Pigalle. Its top speed is simply too low to compete. The Z Type is much more useful too, because of its small bump ability, and multiplayer bumping. The Benefactor Stirling GT is a must own vehicle for racing, but you don't need it for stunting.

Enus Windsor

! No longer available

The Enus Windsor isn't bad, but it's not great. It's generally nowhere near the top of its racing class, but it's very good for coupe drag racing, given its max flat velocity of 150mph. Now, it's very competitive with the best of the coupe class for stunting (mainly due to max flat velocity and acceleration), but it's not competitive with any of the worthwhile stunting vehicles. On a positive note, drifting with the Windsor is fun, because it's very slippy, and the myriad of livery options make it highly distinctive (although that's not not necessarily a good thing). I wouldn't use the Enus Windsor for anything competitive, and the asking price of $845,000 is way too expensive, but it's still fun to mess around with.

Pegassi Osiris

! No longer available

The Pegassi Osiris is clearly the best super car for racing. The Osiris is statistically better than the Zentorno, with higher acceleration, very slightly higher max flat velocity, slightly less mass, and very slightly higher drag. This makes the Osiris better than the Zentorno at car stunting too, but there are still reasons to keep the Zentorno. The Zentorno's WAY better than the Osiris at BMX and Z Type bumps, because the hood is higher up and more linear, which leads to more consistent results. The Zentorno costs $750,000, whereas the Osiris costs $1,950,000, making the Zentorno much more valuable. You certainly shouldn't remove your Zentorno from your online garages, given how steady it is for multiplayer stunts.

Despite being the best super car for racing, and besting the Zentorno at ramp stunting, the Osiris is not even close to the Adder or the Z Type in raw stunting ability. The Adder's maximum flat velocity and drag is way ahead, and although the Z Type's maximum flat velocity isn't quite as high as the Osiris (154mph vs 159.1mph), the Z Type's drag is far superior (6 vs 10.24). Provided you have the cash, the Osiris is my best pick for super racing, but you should use something else for car stunting.

Buckingham Luxor Deluxe

! No longer available

The Buckingham Luxor Deluxe is basically same as the original Luxor. Miles more expensive, gold, and slightly better thrust on PS4/XO/PC. It's got the same benefits and drawbacks on X360/PS3, but has slightly more mass and some suspension handling differences (which actually applies to most planes on X360/PS3 versus PS4/XO/PC). The Luxor Deluxe feels very slightly faster and more agile as a result. Not worth the cost by any means, so stick to using this in races unless you're rich in GTA Online.

Buckingham Swift Deluxe

! No longer available

The Buckingham Swift Deluxe is basically same as the original Swift. Miles more expensive, gold, slightly better thrust, and takes slightly less damage on all platforms. The Swift Deluxe feels very slightly faster and more agile as a result, but you'll never notice the lowered damage in real-world gameplay. Not worth the cost by any means, so stick to using this in races unless you're rich in GTA Online.

Summary

I'm liking this update. Fixes to parked cars in races, fixes to the video editor, two great vehicles in the form of the Benefactor Stirling GT and the Pegassi Osiris, and no big problems to speak of, although the new camera movement while sliding/grinding is a little strange. I'm still holding out for car gliding on PS4/XO/PC, and changes to the way vehicle statistics are represented, but both of those things are looking less and less likely, so I'm not getting my hopes up. Overall, I'm happy with the progress Rockstar is making, and I'm looking forward to future updates :).
« Last Edit: June 13, 2015, 02:52:37 AM by VaNilla »

Offline OrangeW

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I hope the Osiris is the new Cheetah for bumping  :happy:

Offline xTrendSs

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Looks like the osiris its now the fastest car in the game.

I wanna see if it can beat the adder or the Z-Type in top speed (In long ass races), and also see if its not heavy like the zentorno so it can be useful in car stunts

Offline VaNilla

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The topic is complete. Have fun :euro:.

Offline Viper

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Haha it looks like your boat has hydraulics. Did Fitty's car?  :D

Offline VaNilla

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I have no idea, I wasn't there :ninja:.

:Disgusted:

Offline OrangeW

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HAHAHAHA that first video :jajaja:

Offline PM

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Lol'd at the boat handling, good job VaN :a-cheer:

 

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