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DEFINE OBJECTS 3DEFINE OBJECT SANNY BUILDER 3.04 DEFINE OBJECT NULL2 // Object number -1DEFINE OBJECT DYN_ROADBARRIER_6 // Object number -2DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA scriptDEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0{$VERSION 3.1.0027}//-------------MAIN---------------thread 'MAIN' 042C: set_total_missions_to 0 030D: set_max_progress 187 0997: set_total_respect_points_to 1339 01F0: set_max_wanted_level_to 0 set_wb_check_to 0 00C0: set_current_time_hours_to 11 minutes_to 30 fade 0 10 set_weather 1select_interior 0 04E4: unknown_refresh_game_renderer_at 0.0 0.0 Camera.SetAtPos(0.0, 0.0, 800.0)$KENN_CHAR = Player.Create(#NULL, 2495.4373, -1667.4159, 13.3437)07AF: $KENN_GROUP = player $KENN_CHAR group $KENN_ACTOR = Actor.EmulateFromPlayer($KENN_CHAR)Camera.SetBehindPlayerActor.Angle($KENN_ACTOR) = 90.0wait 10 Player.SetClothes($KENN_CHAR, "HOODYABLACK", "HOODYA", Torso)Player.SetClothes($KENN_CHAR, "CHINOSBLACK", "CHINOS", Legs)Player.SetClothes($KENN_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)Player.SetClothes($KENN_CHAR, "PLAYER_FACE", "HEAD", Head)Player.SetClothes($KENN_CHAR, "CAPREDSIDE", "CAPSIDE", 16)Player.Build($KENN_CHAR)016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 wait 500fade 1 1000wait 30000460: set_camera_transverse_delay 0.0 time 10000015F: set_camera_position 168.9951 -1828.1196 4.0407 rotation 0.0 0.0 0.0 0160: set_camera_point_at 390.7066 -1836.7356 17.25 mode 2 wait 10000015F: set_camera_position 390.7066 -1836.7356 17.25 rotation 0.0 0.0 0.0 0160: set_camera_point_at 649.9232 -1864.3937 5.4609 mode 1 wait 10000015F: set_camera_position 649.9232 -1864.3937 5.4609 rotation 0.0 0.0 0.0 0160: set_camera_point_at 659.7251 -1867.1842 5.4609 mode 1wait 10000015F: set_camera_position 613.5614 -1487.6729 73.8816 rotation 0.0 0.0 0.0 0160: set_camera_point_at 1098.2239 -1415.5792 49.8816 mode 1 wait 10000end_thread
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