Author Topic: regina csm halp  (Read 5268 times)

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Offline tacojoe

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Re: regina csm halp
« Reply #30 on: November 27, 2010, 03:02:56 PM »
Thanks. :) Gotta see it and then try it.

e// Oh that's what it is. I remember trying to do it earlier. Setting up the Regina, it's even fucking harder to get it stuck there than DII's finisher. Gonna try it anyway. :P
« Last Edit: November 27, 2010, 03:09:41 PM by tacojoe »

Offline Turtle Boy

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Re: regina csm halp
« Reply #31 on: November 27, 2010, 03:10:01 PM »
clearly modded, when you hit the apex of your height you continue with forward momentum much longer than is possible with default gravity, normally right after your apex you would start to fall downward (as that is how gravity works..) but you clearly hover for a moment and then begin to fall, I imagine that either the mass of your PCJ is less than normal or the gravity is changed by 1 - 5 %.

Offline tacojoe

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Re: regina csm halp
« Reply #32 on: November 27, 2010, 04:13:10 PM »
Sorry to disappoint you TB, but no. Not gravity modded (idk how to either) nor mass changed. I don't see where you're getting this hover/5% gravity bullshit from. And you don't immediately fall downward at the top of the arc; you are at rest for a split second (noticeable on large distance stunts) before gradually increasing downward speed.

Gave up on the Mayday III finisher. Got 196 ft once but never higher. The Regina got unstuck so I cba to restuck it. :/ Might try it later.
« Last Edit: November 27, 2010, 04:23:24 PM by tacojoe »

Offline Noah

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Re: regina csm halp
« Reply #33 on: November 27, 2010, 04:45:42 PM »
or the gravity is changed by 1 - 5 %.
1%? Like you'd be able to spot such a minor alteration.

Offline VaNilla

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Re: regina csm halp
« Reply #34 on: November 27, 2010, 06:53:28 PM »
 :lol:

Offline tacojoe

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Re: regina csm halp
« Reply #35 on: November 27, 2010, 07:35:36 PM »
:lol:
Do me a favor pl0x, get within 6 feet of landing this and post a replay. I want to see how a clean landing would look like. Since most of these "stunters" suck at stunting (not noah, puzz or dagger <33), only profess in crying, I'm asking you for this, SS (shouldn't take more than 20 mins). Please?
:)
« Last Edit: November 27, 2010, 07:38:12 PM by tacojoe »

Offline VaNilla

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Re: regina csm halp
« Reply #36 on: November 27, 2010, 07:45:23 PM »
No, CSM's like these bore me :P

Offline Turtle Boy

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Re: regina csm halp
« Reply #37 on: November 27, 2010, 08:39:38 PM »
or the gravity is changed by 1 - 5 %.
1%? Like you'd be able to spot such a minor alteration.

Thats why it was an approximation. hence the 1- 5% it could be more, it just looks unusual, ive seen  Boxxx's attempt and rep of the stunt, and it looked NOTHING like taco's. there was no hang time at the apex.

Offline bluedagger

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Re: regina csm halp
« Reply #38 on: November 28, 2010, 03:07:29 AM »
@Mythic yeah thats not how I remembered it :P but regardless of how long boxxx spent on these stunts - I've spent around 50 hours total on the mayday III finisher and bailed, edged or slid off like 10 times... It took me around... 5 hours to land the Devour II finisher :P

Offline Genyus

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Re: regina csm halp
« Reply #39 on: November 28, 2010, 04:15:58 AM »
Ehm, VCCC much?

I still love you though

 

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